Steve's Hints 'n' Tips Sent in by Steve McLaren Simon the Sorcerer ------------------ Do not be afraid of the dragon. Instead help the dragon with the cold remedy then you can get the fire extinguisher. Then go out of the cave, climb up the rock and use the rope and magnet to retrieve some gold. Do this at least 3 times. To enter the candy house, use Repulser on chocolate truffle door. At the Swampling's house, I am afraid you are going to have to eat some stew then use specimen jar with the stew. To make the woodworm happy, you will find some mahogany wood in the woodsman's house. To pass the frog, look at water, pick up tadpole, talk to frog, line 2. The wise owl will give you random clues to help you on your quest. Listen carefully to what he has to say. Dragonsphere ------------ When you reach the Roc (bird) use Vortex Stone to take the magic away from the grapes. Throw dates at bird, take Soul Egg, put Black Sphere in Roc's nest. To pass the giant toads, open jar of flies, then you can take the crown. Deathgate --------- From the start find XAR then talk to XAR about various options you have to learn about yourself and the Deathgate. XAR will give you a stone marker plus 2 new spells, then take Glowlamp. At the Ship cast Rune Transfer on Marker, transfer Marker onto the steering stone, this will give you access to your first location at ARIANUS. Use steering Stone. You must speak to all friendly inhabitants to learn about their world. To pass the Guard at the Work Station cast heat on the Sensor, this will cause a panic then you can slip past the Guard. To get in at KING STEPHEN'S CASTLE just give the ring to the Guards. Round the back of the Castle is a Shutter and you will find a half a Shear. Lift the bar with the Shear, open shutter. Eric the Unready ---------------- Ice Cream Shoppe To get the Earmuffs from the proprietor make a fire. Pitchfork of Damocles To get into the House you must first get the Pick Axe from Fran's. In the house, move rug, open door. You are given a key. Unlock the case with key, take beard. In the Bedroom search the bones for something useful. At the clearing house you have to show to items to prove who you are. Also you must be like a Dwarf. At the small Booth you must play the Game to win a slingshot. Lands of Lore ------------- You are told by the Guard that KING RICHARD awaits in the THRONE ROOM. Go straight to KING RICHARD to learn about your quest. Also KING RICHARD will give you his Library key, go there and find the Magik Atlas. Make sure before you leave the castle that you get your Writ from Geron, it will come in handy later. As you venture around the lands you encounter a lovely young lady who will try to trick you in getting into the keep but it turns out to be Scotia the Evil one. There are a few monsters lurking around but they are easily dealt with. When you see the two thugs attack them and kill them then you can explore the cave for some interesting items. Touch the lever to open an secret passage, look on the wails near the pressure plate for a button. Touch button on the left opens a niche. Take thug's key + silver coins. Take rock from second pressure plate, place two rocks on the first pressure plate, this will hold open the secret passage. To open the secret passage behind the wall forget about the two pressure plates, walk up to the wall. Face left, touch button, face all the way right, touch button, face forward, touch button and the wall disappears, Use Thug's Key on Chest. Take what you find. Marina To board a ship show the Writ to the Blonde babe, you will get safe passage one way. When you have docked you must find the GREY EAGLE INN where you find Tim, then recruit Tim, he will help you on your Quest. Once you find Roland's Manor you will find it has been destroyed by Orcs, the filthy animals. Revenge will be sweet so kill the Orcs and search the manor for Roland. When you get back to Gladstone and you see King Richard and you tell him of your adventure Dawn will set your new Quest and Tim will leave ( Parting is so sad ) and Baccata will join you since he knows the DARRACLES CAVE really well. King's Quest VI --------------- Beach On the Beach LOOK at Glint, Take Ring, Push Plank, open Box, Take coin. GO to the Castle, LOOK at Guards then Talk to Guards, after that Show the Guards the ring, this gets you into the castle. Docks Do not take any notice of the Swimmer, he will try to trick you to your death then knock on boat door. Once inside talk to sailor until he repeats himself then take the rabbit's foot. Pawn Shop To get anywhere in the adventure, pawn the ring for a Magical Map. You can only use the Map near the sea. Isle of Wonder Look at Letters and Oyster. When the letters float near to the beach, take letter. Talk to Oyster. Touch Oyster. Read Book to Oyster, when Oyster yawns, Grab Pearl............ - o -