The Crime Adventure From the Stephen Neighorn Collection 'Adventureware' On SynTax Disk 53 Reviewed by James Judge. Written by Stephen in 1985 this text adventure looks at the kidnapping of Mrs Fenwick and how you will go about rescuing her. After the title and intro screens you are told that a great wrong has been perpetrated before your eyes and that you must set the wrong right. You aren't told what the wrong is (even though it was meant to have happened before your eyes) and that is one of the puzzles in the game. This game is detective based but using just a usual adventure approach, instead of having a new angle such as Corruption by Magnetic Scrolls which includes a timer and you must be in the right place at the right time to see things happen or the Cliff Diver games where you are given a running commentary by the character you control. The screen is set out in a different way to most text adventures in the way that your commands are separated from the descriptions etc. At the top of the screen there are headings for room descriptions, objects present and the exits and below that (and the line) is a space for your commands and the computer's responses. The whole top part of the screen is redrawn after every command, line by laborious line, slowing the game to a snail's pace. The gameplay is much like any other Stephen Neighorn game, boring and repetitive. Once again there are loads of empty rooms, oodles of red herrings and only a couple of puzzles. Although the game does look more primitive than the other games in the collection it is, funnily enough, the most enjoyable with the gameplay getting slightly better as you find out where poor old Mrs Fenwick was going and just what Mr Fenwick is interested in. There are a couple of bugs in the game but the most notable is due to the way the game interprets commands. As with all the other games in the collection, the game only picks up on the first three letters of a word so you can abbreviate your commands. This does have its drawbacks though. In the game you come across a pair of shoes and, to actually get them, you must call them a pair, instead of shoes. Later on in the game you come across a painting, which you must call a painting. Now, the game picks up on PAI with both objects so, if you want to manipulate the panting you either manipulate the shoes or are told the shoes aren't present! Another, old, boring, and dated game from the Adventureware collection. Don't bother, it really isn't worth the bother. - o -