EYE OF THE BEHOLDER II SOLUTION - Part 1 Author Unknown @~The location numbers refer to numbers on the maps which will be @~provided at the relevant time ... Sue INTRODUCTION EYE OF THE BEHOLDER II: THE LEGEND OF DARKMOON IS AN ALL 3-D LEGEND SERIES COMPUTER ROLE PLAYING ADVENTURE BASED ON THE POPULAR AD&D 2ND EDITION GAME RULES AND ON AN ORIGINAL STORY CREATED FOR THIS GAME. +:+:+:+:+:+::+:+:+:+:+:+ + DENIZENS OF DARKMOON + +:+:+:+:+:+::+:+:+:+:+:+ FOREST AREA ----------- WOLVES: CAN BE KILLED BY FIGHTERS DIRE WOLVES: USE YOUR FIGHTER... DON'T WASTE SPELLS. TEMPLE LEVEL 1 -------------- CLERICS (7TH LEVEL): USES 'HOLD PERSON' SPELL...COUNTER-ATTACK WITH 'REMOVE PARALYSIS' AND HOLD 'PERSON SPELLS' CATACOMB LEVEL 1 ---------------- FIGHTERS (7TH LEVEL): USE 'HOLD PERSON' SPELL IF THERE ARE MORE THAN 3.. WATCH IT, THEY THROW KNIVES! GIANT SPIDERS: USE RANGED WEAPONS... DO NOT GO INTO CLOSE COMBAT! CATACOMB LEVEL 2 ---------------- CLERICS (8TH LEVEL): DEFEAT THE SAME WAY AS 7TH LEVEL CLERICS SKELETAL WARRIORS: MAGIC RARELY AFFECTS THEM, YOU'LL JUST HAVE TO HACK AWAY... TRY STANDING IN A DOORWAY TO PROTECT THE REAR RANKS AND NEVER LET THEM SURROUND YOU. CATACOMB LEVEL 3 ---------------- MARGOYLES: USE MAGICAL WEAPONS AND SPELLS.. NEVER LET THEM SURROUND YOU. GELATINOUS CUBES: THROW DAGGERS, ROCKS AND SPELLS FROM AFAR! CATACOMB LEVEL 4 ---------------- GIANT ANTS: KEEP BACK AND USE RANGED WEAPONS! TEMPLE LEVEL 2 -------------- CLERICS (7TH LEVEL): SAME AS OTHER CLERICS, BUT NEVER ATTACK WITH A WOUNDED PARTY. SILVER TOWER LEVEL 1 -------------------- MANTIS WARRIORS: MAKE SURE TO HAVE 'REMOVE PARALYSIS' SPELLS READY! GIANT WASPS: USE SPELLS AND RANGED WEAPONS..'FIREBALL' IS MOST EFFECTIVE! SILVER TOWER LEVEL 2 -------------------- FLYING SNAKES: VULNERABLE TO ALL WEAPONS AND SPELLS, READY THE FRONT TWO CHARACTERS WITH TWO WEAPONS AND HAVE 'NEUTRALIZE POISON' SPELLS READY. GAS SPORES: THROW A ROCK OR DAGGER FROM A DISTANCE TO KILL THEM SAFELY! SILVER TOWER LEVEL 3 -------------------- WILL O'WISPS: PREPARE WITH 'PRAYER', 'PROTECTION VS. EVIL 10' RADIUS' AND 'HASTE' SPELLS BEFORE COMBAT.. USE TWO WEAPONS PER CHARACTER AND HACK AWAY! BEHOLDERS: COMPLETELY MAGIC RESISTANT! NEVER STAND STILL, DODGE ATTACKS AND TRY TO ATTACK ON THE FLANK. USE TWO WEAPONS EACH! AZURE TOWER LEVEL 1 - NO OPPONENTS AZURE TOWER LEVEL 2 ------------------- LESSER BASILISKS: USE THE DODGE AND ATTACK METHOD AS THEY WILL TURN YOUR DUDES TO STONE... SAVE YOUR GAME BEFORE ATTACKING THESE! BULETTES: TRY 'DODGE AND ATTACK', SPELLS AND RANGED WEAPONS. AZURE TOWER LEVEL 3 ------------------- GREATER GUARDIAN DAEMONS: IMMUNE TO COLD-BASED AND ELECTRICAL ATTACKS ('LIGHTNING BOLT').. YOU NEED A +2 OR GREATER WEAPON TO EVEN HIT 'EM! SWING AND DODGE.. AND DON'T GET SURROUNDED! AZURE TOWER LEVEL 4 ------------------- AERIAL SERVANTS: CAN ONLY BE HIT BY MAGICAL WEAPONS.. ATTACK UNDER THE EFFECTS OF A 'HASTE' SPELL FOR BEST RESULTS. MEDUSAE: CAN PETRIFY PARTY MEMBERS.. MAKE SURE YOU ARE EQUIPPED WITH 'POLISHED SHIELDS' BEFORE ATTACKING, AND USE 'PRAYER' AND 'HASTE' SPELLS TO HELP MAXIMIZE DAMAGE. FROST GIANT PRISON LEVEL ------------------------ FROST GIANTS: VERY DANGEROUS! IMMUNE TO COLD-BASED ATTACKS.. SO TRY 'LIGHTNING BOLT' SPELLS TO WEAKEN 'EM BEFORE CLOSE COMBAT! CRIMSON TOWER LEVEL 1 --------------------- MAGES (9TH LEVEL): SWING AND DODGE 'TILL THEY HAVE USED THEIR ONE OR TWO 'FIREBALL' OR 'ICE STORM' SPELLS THEN WIPE 'EM OUT! HELL HOUNDS: IMMUNE TO FIRE, TRY 'CONE OF COLD' AND 'ICE STORM'. OTHER THAN THAT JUST HACK AWAY. CRIMSON TOWER LEVEL 2 --------------------- SALAMANDERS: VULNERABLE TO COLD-BASED SPELLS (TRY THE 'CONE') AND MAGICAL WEAPONS BUT IMMUNE TO NORMAL WEAPONS. MIND FLAYERS: IMMUNE TO MAGIC, APPROACH WITH CAUTION!!! BEGIN DODGING AS SOON AS YOU SEE 'EM! - RUN IN, SWING ONCE OR TWICE, RUN AWAY... REPEAT AS NECESSARY! DRAN DRAGGORE!: HOPE YOU MAKE IT OUT ALIVE!!!! ------------------------------------------------------------------ NON-PLAYER CHARACTERS --------------------- THERE ARE SIX NON-PLAYER CHARACTERS (NPCs) THAT CAN JOIN THE PARTY DURING THE ADVENTURE. SOME ARE FOUND AS BONES THAT CAN BE RESURRECTED. THE NPC LIST SHOWS THE CLASS, ALIGNMENT, RACE/GENDER, ABILITY SCORES, AND MAX HIT POINTS. THE LIST ALSO SHOWS THE LOCATION WHERE YOU FIND THE NPC, HIS OR HER INITIAL STATUS AND ANY EQUIPMENT THE NPC HAS ON-HAND OR NEARBY. NAME |CALANDRA TANGLOR CLASS |LEVEL 9 FIGHTER LEVEL 7/7 FIGHTER/CLERIC ALIGNMENT |CHAOTIC GOOD NEUTRAL GOOD RACE/GENDER |HUMAN FEMALE HALF-ELF MALE STRENGTH |18/36 16 INTELLIGENCE |13 13 WISDOM |8 16 CONSTITUTION |15 15 DEXTERITY |16 11 CHARISMA |14 12 HIT POINTS |76 53 LOCATION |CATACOMB LEVEL 2 SILVER TOWER LEVEL 1 |LOCATION 35 LOCATION 15 STATUS |INJURED (CAPTIVE) OKAY EQUIPMENT |HELMET+1, LONGSWORD+1 SHORT SWORD+1 |SHIELD+1, PLATE MAIL+2 PLATE MAIL, HOLY |IRON RATION, SYMBOL, SHIELD+1, |SPELLBOOK, SKULL KEY DAGGER NAME |AMBER INSAL CLASS |LEVEL 7/7 THIEF/MAGE LEVEL 6 THIEF ALIGNMENT |NEUTRAL GOOD CHAOTIC NEUTRAL RACE/GENDER |ELF FEMALE HALFLING MALE STRENGTH |14 15 INTELLIGENCE |17 13 WISDOM |12 11 CONSTITUTION |18 17 DEXTERITY |9 16 CHARISMA |17 9 HIT POINTS |36 39 LOCATION |TEMPLE LEVEL CATACOMB LEVEL 1 |LOCATION 32 LOCATION 12 STATUS |DEAD (BONES) INJURED (CAPTIVE) EQUIPMENT |MAGIC DUST NONE |LETTER TO KELBEN NAME |SHORN DIERGAR SAN-RAAL CLASS |LEVEL 8 CLERIC LEVEL 8 MAGE ALIGNMENT |LAWFUL NEUTRAL CHAOTIC NEUTRAL RACE/GENDER |DWARF MALE ELF MALE STRENGTH |15 11 INTELLIGENCE |14 18 WISDOM |13 13 CONSTITUTION |14 14 DEXTERITY |13 16 CHARISMA |16 9 HIT POINTS |40 28 LOCATION |CATACOMB LEVEL 2 CATACOMB LEVEL 2 |LOCATION 27 LOCATION 29 STATUS |OKAY (CAPTIVE) DEAD (BONES) EQUIPMENT |NONE NONE - o -