MADHOUSE - Indian Spirit - on SynTax disks ------------------------ 855a/b Author: Mattis Folkestad Reviewed by: Philip Richmond on A1200 2 Disks 1.5mb required Joystick required A second disk drive is recommended to avoid disk swaps You play Greg Kapschnick, a janitor at the Valverdance Mental Institute, in this graphical, animated adventure. Your boss is in tears because she's just received a letter from the Highways Company. They're constructing a highway through the Deep Valley and are going to tear down the Institute to make way for it. All employees will soon be out of a job! Can you save the day by stopping the Company project? Visiting room 101, you speak to a Mr. Bahunky, an Indian who is a descendant of the Weehityo tribe, the original owners of the land and property that is now the Institute. He tells you that somewhere in the building is a signed treaty, still valid, which shows that the tribe has full authority over the property. If found, and shown to the head of the Highways Company, surely they will have to change their plans? This is where the game starts properly, and you begin in a corridor of the building. Your initial quest is to locate the treaty. Control of the game is certainly easy using the joystick only. (plugged in Port 2) No typing or clicking on objects, icons or keywords. You simply move your character left or right along the screen and press Fire when you are standing by an object, door, stairway or person and the game responds by printing some text above the main 'picture' area. The picture backdrops are LoRes about 320 x 200 pixels in size and coloured. The main Character animation is quite large, but moves a tad jerkily. There are a several musical interludes, which coupled with the pictures and animated sequences, probably explains why 1.5 megabytes of memory is needed. There are not many rooms to explore and finding the treaty is relatively easy, once you have learnt to deal with Henry Schnabb, a crazed psychopath and inmate of the hospital. However, that is not the end of the game, for the Highways boss is unwilling to change his plans for what he describes as a worthless scrap of paper, so you find yourself back with your Indian friend planning the next course of action. This involves another search, this time for a magical wooden statue, which surely would provide more concrete evidence of the Indian claims. Time to revisit the same set of rooms for clues... There are 4 main quests in total, and they are fairly simple to solve. The whole game probably takes about 45 minutes to finish. There are a few laughs along the way, as you enter a TV game show, fight with a country singer, and rescue a nurse. To win and be a hero you need to realise the innermost secret of the nature of your own soul and thus be imbued with 'Indian Spirit', making you a Master of the art of persuasion. Phew! Comments -------- Easy to play. You just can't go wrong with this system. Ok graphics and good music modules. Hard drive installable. Although Shareware, the full game is here. There are passwords given at certain points so you don't have to restart from the beginning each time. 'Madhouse' was written in 1995 using AMOS Professional. A bit similar to a LucasArts or GRAC created game, but far easier to control and solve. The program loads via Workbench. There is a short manual on disk which uses the 'MuchMore' text viewer as default. Personal Opinion ---------------- It's quite enjoyable but a bit TOO simple. The author has succeeded in using a 'no frills', idiot proof interface. This has a slight drawback in that it restricts the choices and selections you can make. For instance, you can't actually examine, search, use, or take items, as in other games of this type. The game does what's needed for you automatically, in keeping with the plot at that moment. This can be good or bad, depending upon your point of view. I found it rather limiting and less challenging. Ideal for newcomers to the world of graphic adventures. Experienced players will sail through it. Even so, it could be worth giving it a whirl if you have a spare hour free. - o -