THE RIFT A Text Adventure for PC (disk 674) and ST (disk 704) Author: Michael Buonaccorsi, Playtester: M. Oliver A 2nd Opinion - by Bev Truter on PC The Rift has already been reviewed by Shebo (SynTax, issue 31, "AGT Reviews"), but having just attempted to play it, I feel it deserves some more attention (negative, unfortunately). Generally I agree with Shebo's overall opinion - i.e. this is an extremely short game (only 20 locations available in the Unregistered version), and certainly not worth the $15 asking price, even for the dubious pleasure of getting 17 more locations. However, unless the ST version of this game was a marked improvement on the PC version, I was astonished by Shebo's comment...."I didn't find any spelling or grammatical mistakes in what I saw." Really??? The appalling spelling, poor grammar and sloppy expression were precisely the things that ruined this game for me. For example, the Introduction alone would be enough to irritate most text adventure fans -: anomoly: a green light 'eminates' from: fell apon: evacutate (evacuate?): burries itself in the snow: ..wonder if you'll find a way off of this baron planet (a Royal planet?). And things didn't improve further into the game either - "interrest" cropped up several times, as well as "...a plane grey wall". If, as an author of text adventures, your command of English is this poor, then the least you can do is choose a playtester with a better knowledge of the language. But no, poor old Michael O. is apparently just as inept as Michael B. I know it probably sounds as though I'm being very picky about using "proper" English, but when playing a text adventure it's absolutely crucial to one's enjoyment of and involvement in a game that the grammar and spelling are correct - at least better than they are in this shoddy effort. Otherwise it's impossible to suspend disbelief and remain lost in your fantasy world - poor spelling and grammar simply haul you abruptly out of that cosy little world, and forcibly remind you that you are sitting in front of a computer, wasting your time in playing a badly-written, mediocre game. So, Michael B. and Michael O., next time you decide to write an adventure, either invest in a spellchecking and grammarcheck program, or find a friend who has a more extensive knowledge of the English language. Even ignoring all the above, The Rift is stultifyingly boring to play - the biggest problems you encounter are 1) Remembering to examine your downed shuttle to find a flashlight, and 2) remembering that Americans do not use "push" to activate buttons - only "press" will work. So in 20 locations there is absolutely nothing to do, apart from trudging around badly-described rooms, collecting the obligatory crowbar, screwdriver and flashlight. I presume that more action and problem-solving takes place in the full version, but after playing this version I doubt if anyone would be motivated to register for the complete game. The Rift showed no potential for improvement in the Registered version, and I have the sneaking suspicion that the extra 17 locations would just be more of the same - horribly boring. Another cause for irritation is that each time you die in the game you are thrown back to the DOS screen. This is not a fault with AGT, but rather laziness in programming on the part of the author - altering one or two lines in the Command file and/or Data file would have given you the choice of restoring a previously saved game, and avoid the whole plodding sequence of reloading the game after each dying scenario. In view of all these drawbacks and limitations, I'm astounded that the author requests $15 for the Registered version - even $2 would be asking too much. I intended finishing this review with a cheery, positive comment on the game, perhaps something vaguely encouraging. But that, alas, is impossible. ENJOYMENT .25/10 ATMOSPHERE .33/10 DIFFICULTY 1/10 FINAL COMMENT If you're looking for a good text adventure.... keep on looking. - o -