Shivers - Sierra RRP œ39.99 What Darkness Conceals, Terror Reveals A Review by Keith W Adam Played on an Escom PC 486 DX 2/66 1. An Essay on Consumerism In these days of rampant consumerism, a facet of society to which the field of computers is no stranger, I often seek to hold myself apart from those who seek instant gratification through purchasing the latest and greatest; from those who are drawn in by exorbitant claims of graphic quality, size, complexity or enhanced success with the opposite sex; from those to whom the decision to purchase is based upon a whim; from those who are, basically, the marketing man's dream. Indeed, following several days of bacchanalian revelry (also known as Hogmanay - New Year for those south of Carlisle), an austerity drive seemed to be of the utmost essence; at least until such time as the colour of the bank account changed from red to black. Whilst my new persona of second cousin to Scrooge was, apparently, all-consuming, in the darkest recesses of my mind, a spark of rebellion was gathering, awaiting an opportune moment to arise and quell my incipient tendencies towards emulating Shylock. And then, one bleak day in the growing gloom of a late February afternoon, having been drawn into the warm and welcoming glow of an emporium of electronic entertainment, I was drawn inexorably towards the shelves of magnetic media wherein one can manipulate the manner in which a multitude of matters are mastered (the computer games section for the more prosaic amongst us). And therein lay my downfall; I succumbed to temptation; I became - yes - an impulse buyer. Having been garnered in by the somewhat moody and compelling box cover, I was no sooner captivated than I found myself reaching gleefully for the box and eagerly moving towards the authorized mugging point (till). In some vain attempt to maintain a semblance of dignity in the light of my avowed campaign of non-spending, I had at least chosen a product upon which the prevailing price had plummeted - it was on and in the SALE. This then is the strange story of ....... 2. The Evil That Men Do ..... Within the depths of the human psyche, in all of us, there lies - somewhere - oft dormant, a fascination with that which lies outwith the realm of the norm, that which cannot be understood or explained neither by the normal rules of nature nor by science. And it is upon such yearnings that Professor Hubert Windlenot decided to capitalise when he set out to create the Museum of the Strange & Unusual. Following his ignominious resignation from the Royal Society, he traversed the Atlantic to the USA and the small town of Mount Pleasant, where he sought to create that which would forever silence his critics. A museum dedicated to those ancient artefacts which seemed to fall outwith the normal ken of Man. This temple to the arcane and enigmatic was scheduled to open its doors in 1961 but, twenty years later, remains sealed to the general public. This foreboding property looms eerily over the town and, with its Escheresque design, there is a sense of gothic horror with a miasma of decay and neglect hanging like a cloud above. To further exacerbate the air of mystery which surrounds the property, it has been contended that two teenage school pupils from the town who vanished last summer were last seen entering the grounds of this now foreboding property. It was during the construction of this monumentous folly that the writer was invited to tour the premises in the hope that this august journal would see its way to being laudatory in its appraisal and indeed seek to prevail upon its readers to attend thereon. Thus it was that I found myself ...... 3. Facing the Dark Abyss. That which strikes you first upon passing the heavy gates of this Institution is the silence that prevails therein. The air is still and the world recedes to the edge of consciousness. The tranquility of the grounds and the lake is challenged only by the looming presence of the building itself. Having entered, the museum within is lavishly decorated and each room is rendered in great and splendid detail with much to attract the attention and capture the eye. The quality of the image, indeed, in my humble opinion, is equal to that evidenced in other great mythic ventures such as that which was created on the Island of Myst by Altrus. To supplement the opulent surrounds, the air of each exhibition area is imbued with an 'eloquent' composition. Such compositions are sadly, at best, comparable to the lesser known works of even lesser known composers whilst the worst is equivalent to that written by a child of four who, unlike Mozart, failed to qualify as an infant prodigy. The singular outstanding example within this vast display of mediocrity was that associated with the more bloodthirsty of the exhibits and which can be best termed the Panic Melody in C Minor. In creating each exhibit within the museum, Sir Hubert has sought to broaden the visitor's mind by elucidating upon the most common of the myths of our world whilst at the same time requiring the transient mind to focus by challenging our own preconceptions. Many of the exhibits contain puzzles and cryptograms which challenge by requiring us to think not in the rational and linear manner to which we are accustomed but, rather, in a more lateral manner. Then again, others are simple logic puzzles, only breath-taking in their complexity. The museum encompasses a vast and eclectic range of exhibition pieces. From the burial customs and practices of many ancient cultures to legends of vampirism and lycanthropy, from blood thirsty sacrificial rituals to the depths of fabled Atlantis, every facet and aspect of myth and legend is examined. Alongside the displays of artefacts are well-written and elucidatory guides to the exhibits. This vast miscellany of matter is designed, mayhaps, to pique the curiosity and whet the appetite of those with a penchant for such occult and abstruse perplexing paraphanelia. That which forms the centrepiece of the museum is the display of ancient pottery from the land of Zapana. Myth would hold that these vessels were used to capture ancient elementals which had been unleashed from the underworld against the newly crowned King for his transgressions against the Gods. If these creatures were ever released from their imprisoned state, they would take to themselves the form of the elements such as fire & water but be unable to truly escape their bonds until a human were taken in their place. The animations ascribed within the museum to these demon creatures are certainly unlikely to inspire a state of fear in any visitor and indeed are more comparable to the creations of a certain Mr Disney than Giger. That said, being an individual who leads a lifestyle free of the limitations of the human imposed exigencies of time, whilst researching for this article in the pre-dawn hours of the night, a scream of terror, actually recorded from one of the exhibits, unexpectedly roared from the direction of the PC beast with what can only be described as, at best, a highly unnerving result but one which I shall refrain from describing more fully in deference to the more sensitive of our readers. The design of the museum allows the visitor to wander casually from room to room on a whim; there is no single path which one must follow and the exhibitions can be tackled as the desire takes you. Whilst certain exhibits can be entered only upon completion of a puzzle, for other areas which one may desire to visit, it is merely the layout which impedes free movement. A simple illustration being the Egyptian room wherein the Sphinx lies awkwardly in ones path to the Tomb thus requiring one to employ a subtle navigation technique to allow onward progression. Such lack of foresight in planning, whilst negligent, can, however, only detract from the total experience if one submits to frustration. Whilst there may be many matters worthy of attention and discussion when considering the merits of a visit to this institution, to do so would not only detract from the final experience by revealing more of what awaits than should be, but in addition, would result in a report whose length would rival that of the Encyclopaedia Frobozicca. In conclusion then, let me merely say that, upon completion, Sir Hubert's museum will be a sight which should rank alongside the Alien Flight Museum at Roswell and the Ancients Display of Horology at Stonehenge as a necessity for connoisseurs of the strange and unusual. 4. Truly a sight to behold .... Or; A Beginners Guide to the Museum; * Of course you cannot get in the front door; nothing is that simple. Open the box in the gazebo, solve the cog puzzle and then cross to the island. Then match the colours and shapes within the circle. * Within the museum, listen for noises which clash with the ambient music; that should indicate that an Ixupi is nearby. * Given that you can carry only one item, remember where you have left any others so that you can collect them later! * In moving around rooms, try all angles; if you see somewhere you want to go then you probably can! - o -