Uncle Zebulon's Will by Magnus Olsson (A TADS Text Adventure Game on SynTax Disk 933) Reviewed by Tom Lorimer The news of your uncle Zebulon's death came as a shock. You've been out of touch lately, and since you left for college a year ago you haven't heard a word from him. During your childhood, however, your eccentric uncle - once the black sheep of the family, an unsuccessful alchemist and self proclaimed wizard, a great traveller and collector, reputedly a very wealthy man - was your favorite relative. Perhaps you were his favorite nephew as well. You miss his stories of distant realms and the magic gadgets he loved to demonstrate. You leave for home immediately on receiving the message, but the trip is long and you're delayed by the inevitable train strikes. When you finally arrive, you find your family in a state of frustrated confusion. Not only is your uncle's will written in a quite unsuitably sarcastic tone, seriously insulting most of your relatives, but it turns out there isn't much of an inheritance to fight over; despite a thorough search of your uncle's house, no fabulous treasures are found. The bequests for you and your cousins are almost pathetic: one small memento each, to be selected after everybody else have made their choices. Yet what is there to lose? At least you'd like to have one last look at uncle Zeb's house; maybe you'll find some treasure overlooked by the others, perhaps something magical... As the above introduction to this TADS text adventure sounded interesting, I got my cup of coffee and chocolate biscuit by my side and loaded up the game. As usual when playing text adventures, once I get past the introductory screens, I save the game. This allows me to roam around my new surroundings and once I get an inclination of what is required of me, I can restore my position without having to load the game from the DOS prompt. Unfortunately, my first sitting was interrupted by visiting relatives to my home, and regrettably, I had to quit the game. This is when I noticed that I had seen 8 locations out of 12. What, thought I, a game with only 12 locations, this isn't going to be much of a challenge. Anyway, after my visitors had departed, I returned to the computer and re-loaded the game. The first puzzle you come across is the statue of a dog with 3 eyes and a pair of rotating ears. Looking at the eyes, you notice a blue lens in the centre socket, with empty sockets on the left and right. The statue seems to be looking at a bronze stand on the bench opposite. This puzzle looks simple enough, find another 2 lenses, and something to put on the stand, then twiddle the ears and see what happens. So, off I went to find the bits and pieces I needed. Unfortunately, when I got to the porch of the house, there was a demon servant there guarding the entrance. After noting my name, he informed me that I could only remove one item from the house. This, I found out was puzzle number 2, how to get more than 1 item past the demon. A search of the 5 rooms of the house uncovers numerous objects, and it was only a matter of time before I discovered which object I should remove from the house. As there weren't any other rooms to visit, I presumed the next puzzle was to find a secret passage or portal, so I sat down in Uncle Zebulon's favorite chair to have a rest. After finding the hidden portal, I gathered all the available objects together in the tower room, and this is where the game came to a grinding halt. I spent the next couple of hours trying out all sorts of different manoeuvres with all the objects I had in my possession. After deciding on what I thought was correct, I dropped all the bits and pieces which I still held, and returned back to the shed. Well, my powers of deduction were correct, and after some ear wagging, I found the next portal. The final puzzle was in the lap of the gods, and providing you satisfied them, you then went on to find your fortune. The good thing about this game is, if you have collected the wrong objects, it is just a matter of going back for the correct ones. There is no sealing up of any part of the game except for the final scene, and even then, you have the option of using the UNDO command. In conclusion, I found the game to be one of the better ones, and although it only had a dozen rooms, it didn't stop my enjoyment when playing. At least you didn't have to map it out on paper. If you have a few hours to kill, playing Uncle Zebulon's Will is one way of passing the time. - o -