CURSES by Graham Nelson - Part 2 Solution by Marion Taylor @~Continued from Issue 42 (Unreal City) - N, Up - get Eight of Wands, Maiden and Star - put Eight on pack - put Maiden on pack - put Star on pack - push bell (Madame Sosostris gives you a quarterstaff and ushers you out) - N, Up - get tarot cards - Down, S, W - board boat - remove mask - say time (Garden Stream) - wear mask - S, E, E (Octagon Room) - change Eight of Wands and Quarterstaff - SE. (White Hallway) - painting, lagach (Crypt) - get poetry book - get rod of Bronze - strike it - point it at Mural - down (Jagged Passage) - get iron key - E, E (Sarcophagus) - read tombstone - get history book - look up Henri - W, W, S (Catacombs) - smell - again (Concealed Staircase) - Down (Universe Maintenance Room) - x dial - x switch - push switch - Up, W (Contraption Room) - x Panel - x wall - strike Bronze Rod - point it at wall - N (Contraption Reflection Room) - x panel (it's reversed) - slide i - slide k - slide c - slide a - slide n - slide e - slide l - slide o - slide s - slide t (the Contraption works and the Golden Ball disappears) - S - slide k - slide k - E, Up, Up, Up. (Patio) - board roller - push switch - N, N, W, W, N, W, N, W, W, S, S, S, S, E, E, S, S - push switch roller - out (of roller) - E, Get Orb - get returning - strike it - point it at me - go to Souvenirs Room) - get miniature - get maiden - put maiden in slot - S. (Sea Shore) - Up, E, S (Wall of Thorns) - strike Fire - point it at wall - strike Luck - point it at me - S, S (Temple of Zeus) - get coin - SE (East Cloister) - get stone - x stone - SW, wake Homer (answer his three question) - say Agamemnon - say Ptolemy - say yellow (Homer gives you his Syrinx) - Down. (Cross Centre) -SW - push Poseidon NE - NW - push Dionysus SE - push Dionysus SW - NE, NE - push Demeter SW - push Demeter NW - SE - push Poseidon NE (you should hear stone grating against stone) - SW (Cross Centre) - put inscribed stone in opening - down (Oubliette) - get amber gem (there's a grinding sound) - Up, Up, NE, NW, N, N, N. (Clifftop Walk) - strike Husbandry - point it at goats - E - get fig - S - get copper coin - give it to bartender - get Ekmek - N, W, W, Down (Seashore) - give Ekmek to Andromeda (she gives you her amber hairband) - Up, SW - play Syrinx - put fig in Urn - Oracle, tell me about fig (the important thing in what she says is the number of paces you have to take at a certain place. This is random, so write them down) - strike Returning - point it at me - return to Souvenirs Room - get Maiden - get Castle - put it in slot - S. (Ruined Castle Cafe) - look under table (ticking bomb) - x bomb (4 coloured wires) - x scarf (coloured stripes give you the order in which to pull the wires) - pull blue wire - pull green wire - pull black wire - pull red wire - wait (until the timer runs out and the bomb is defused) - get timer - Strike Returning - point it at me. (Souvenirs Room) - get castle - get star - put it in slot - S (Lighthouse) - Down - x Frieze (this is a Lagach site and you can't visit it unless you've already seen the site) - Up - get flash - open it - get timer - set it - put it in flash - close flash - put flash in device - wait (until flash goes off. Unfortunately you are killed by a Kraken. But the Gods are kind and you are resurrected. Not too kind though, you seem to have lost all your possessions. Andromeda is freed by the death of the Kraken) - E, E - get ball. (Mosaic) - mosaic, lagach - mural, lagach - again - painting, lagach - Isaac, lagach (Greek Frieze) - Up - get rucksack - wear it - get all - strike Returning - point it at me - go to Souvenirs Room - get star - get sketch - put sketch in slot - find Austin - push Austin towards the Souvenirs Room (e.g. push Austin s) - jump (Austin jumps ahead of you into Alexandria) - S. (Causeway) - N - Drop smooth stone in grating - S, SE, SW (Necropolis) - S (Pyramid) - x writing (ten strokes III IIIIII I) - N - blow whistle - look - get cloak - wear it - NE, NE, SE (Museum Guards. They don't notice you because they think Austin is their Sacred Cat) - S (Oil Room) - anoint me - N, SE - get spindle - NW - wait (until Messenger appears) - look in pigeonhole - (you are now about to prepare a practical joke) - get kappa (tube) - get alpha (tube) - get epic poem from alpha - get short poem from kappa - put short poem in alpha - put epic poem in kappa - E - give kappa to Callimachus - S - give alpha to Apollonius - look - get all (Mystic Scroll, Shoulder-Sash) - N, W, NW, SW. (Crossroads) - NW, N (Pharos) - wait (until a wave splashes up and washes away the stone & key. You can try unlocking the grating etc.) - S, SE, NE, N, W (Jetty) - get stone, get key - throw die. [Explanation: Gambling with the sailor will give you a list of 6 numbers, from 1 to 6, unfortunately they're in the sailor's language which you don't understand. You'll need the translation of these numbers later, so write them down. To help a bit, after you've got all six numbers, use the Rod of Luck on yourself and on the Die. The throws from you will always turn up sixes, note which word it is.] E, S, SW, NW, N - unlock grating with rusty key - open grating - Down (Jetty) - board skiff - sail - look - get heart - sail or wait until you reach the Garden Stream - out - get mask - wear it - get gloves - wear them - S, E, E (Octagon) - get spindle - wave it - convert mahogany rod to Rod of Ice - get hairband - wave it - convert mahogany rod to Rod of Sacrifice - SE, Up, Up, W (Attic) - S, SE, E, S, E (Beside the Drive) - NE. (Public Footpath) - Down (Hollow) - wave green branch - get nuts - NW - lagach back to Mad Isaac's painting (or you can walk there if you fancy the trek) - NE, E, N (Summer House) - get mallet - S, E. (Croquet Lawn) - get agricultural implement - walk x paces (perhaps west) - walk y paces (perhaps north) - dig - (This is where you need the co-ordinates the Oracle in the Andromeda location gave you. If you have to do this more than once, remember to fill in the holes before you retrace your steps. Don't try saving and restoring here, that only changes the random location) - look in hole - get strongbox - get gothic key - unlock strongbox with gothic key - open it - get Astrolabe - fill hole - drop wooden ball - hit it with mallet - NW - get nuts - put nuts in crack - S (Summer House) - get whistle - blow it - get gold watch S, W, SW. (White Hallway) - lagach to Alexandria - N - x tomb - put amber gem in socket - Down (Height of Fashion) - lie on couch - sleep (Spirit World. The tomb is now one thousand years old) - lie on couch - sleep (Tomb is now quite ancient) - lie on couch - sleep (Tomb is now two thousand years old) - wait (until the arrival of two French Napoleonic soldiers) - wait (until the soldiers leave) - W - again (until you arrive back at the present day and you can see a flight of steps) - out (of the couch) - x sphinx - twist nose - w - get model - Down. (Quite An Undertaking) - move in any random direction until a piece of green oak appears in the Quite An Undertaking Room - get oak - get sceptre - put sceptre in first socket - turn sceptre (until the word SI appears - get sceptre - put it in second socket - turn it (until the word HUTH appears. The coffin will crash open, but ignore it) - get sceptre - put it in third socket - turn it (until the word THU appears and the coffin crashes open again). [Explanation: Playing dice with the sailor will have given you the numeric equivalent of these words and the scratches you previously noticed on the Pyramid given you the numbers and their order, i.e. 3, 6 and 1.] Enter coffin - close lid lid - yes - enter coffin close lid - Up (Sarcophagus) - W, W, Up - lagach to Alexandria - N, NE, SE - remove cloak - turn it - wear it - open door - in (Madame Sosostris) - put oak on table (she gives you a silver keepsake and sends you back outside the Tower) - remove cloak - turn it - wear it - NW, NE - remove cloak - wear purple sash - N, N, N (Lost in Palace) - NE, E, S - anoppe (Palace Balustrade) - get astrolabe - put it on mounting - look in eyepiece. (On Top Of Spire) - get hand - Down, Down (Parish Church) - W - put hand on knight - tighten it - get skull - put it on knight - tighten it - get heart - put it on knight - get Rod of Fire - point it at knight - point E, E, point E, E - get rose - give it to knight - get keepsake - show it to knight - point W, W - knight, open moonstone - point Down - look - Get Rod of Ice - strike it - point it at Rod of Love - get it - S. (Stone Cross) - get watch - hypnotise Evans - evans, give me mascot - S, SW, W, S (Alison's Writing Room) - get ugly animal - look in mirror (the animal changes into a monkey and scampers away) - N, E, NE, E, N (Stone Cross. The monkey is with Mr. Evans.) Get Orb - clean it (Inside Orb. You are in a chess game. To see this, save your game before you polish the Orb then just wait as it spins round. Restart the game) - get Rod of Sacrifice - strike it - point it at black (you are returned to the Stone Cross) - get Returning - strike it - point it at me - return to the Dumbwaiter and go down to the Cellars. (Cellars) - out - W - Unlock door with wrought iron key - open it - NW (The Infinity Symbol) - get the Rods of Fire, Ice, Bronze, Returning, Luck, Stalking, Husbandry, Love and Sacrifice (9 rods) - put them (one at a time, the order doesn't matter) in the socket - put orb in opening - get Rod of Infinity - strike it - point it at Lemniscus. (Murky Cave, with no possessions) - get torch - W, Down - swing rope - get daisy - wear it - Up, E, NE, E (Roman Villa) - S (Atrium) get horn - S, E (Guard's Quarters) get sandals - wear them - W, W (Triclinium) - open cover - put torch in well - Down (it's dark, but never mind) - E (Hypocaust) - blow horn - wave it (it becomes the Rod of Language) - strike language - point it at me - listen (until the Druids have stopped talking) - W, Up. (Rough Tent) - wait (until the spy is thrown into the tent) - get pole - E (Dolmen) - get blue stone - wave pole (the pole becomes the Rod of Returning) - strike returning - point it at met (Infinity Symbol) - get rucksack - wear it - get all - get poetry book - read it (Unreal City) - E, Down (Chatelet les Halles) - get blue stone - wave it (it becomes a fifty franc piece) - mgive note to man - say carte (you get the tourist map) - UP, W, W - enter boat - say time (Infinity Symbol) - SE, E - enter dumbwaiter - pull rope - again - out - W, S, Down (through the trapdoor). You have broken the family curse, found the tourist map. 549/500. 1 point missing somewhere. - o -