Little Big Adventure, The solution - Part 2 From Darkside of the Moon @~Continued from Issue 42 Principal island, port Belooga, Once you have arrived here talk to the Sphero, he will sell you his Catamaran for 200 gp., if you don't have so much at this moment there is a way to get that amount without leaving this area. Go inside the house and come out again, now run south and stand south behind the rowing boat, but make sure you're far enough from the Sphero so he will not start talking to you, instead he will dig up 5 gp. from the boat, get them and go back into the house, come out again and............ Okay, you now have the 200 gp. so buy the Catamaran and sail to Citadel island. Citadel island, area 4, outside Twinson's house, Work your way south over the cliffs into the secret cave under Twinson's house. Citadel island, inside the secret cave under Twinson's house, Read the runes and you will find out the some pirate called Le Bougre has stolen the key for the door that leads in the room you see, the pirate stole it from one of your ancestors. Go back to your Catamaran and sail to Principal island. Principal island, port Belooga, Talk to the red Rabibunnie and he will tell you that he saw a book about Le Bougre in the old burg bazaar, so go there. Principal island, the old burg bazaar, Talk to the shopkeeper and he will tell you that he just sold the book to the library, so make your way to the library. Principal island, the library, Find the red Rabibunnie and he will send you to the back room, here you will find a Grobo, ask him about Le Bougre's treasure and he will send you to Proxima island. So head back to port Belooga and board your Catamaran. Proxima island, the harbour, The first thing to do is to get the red key card as you have promised, so head north. Proxima island, near the inventor's house, First head north into the house of the inventor. Proxima island, inside the inventor's house, Talk to him and he will tell you that he is working on a jet-pack and that he only needs a rheostat from a hairdryer, leave his house. Proxima island, near the inventor's house, A bit to the east is a house with a chain locking the door, walk near the door and a Grobo clone will appear and attack you, kill him and get his key, enter the house, talk to the Rabibunnie and you will get the red keycard. Now leave the house and go back to the harbour. Proxima island, the harbour, Switch to discreet and walk down the slope, a Sphero will come to you and ask you if you can bring a coffee pot back to Lanktor who lives next to the bazaar. Accept the pot and go back up the slope and turn east, enter the house next to the bazaar and talk to the Grobo, he will give you a keypad, now give him the coffee pot and he will give you a list of clovers and clover boxes. Leave the house and head back down the slope, now go to the building east and you will see that it is a museum. Don't enter yet, instead leave and find the man in the grey suit, he will sell you a hair dryer for 30 gp. If you don't have this amount yet you can get some gold by killing the soldier who is sleeping, then enter a building and go outside and kill him again. Now with the hairdryer go to the inventor. Proxima island, inside the inventor's house, Give him the hairdryer and he will ask you to test the jet-pack, get the pack and go back to the sleeping soldier. Enter the house were he is standing, or better sleeping, in front of. Talk to the Grobo and he will tell you that he is working on a alarm system for the museum. Now enter the sewers through the little iron door in the east wall. Proxima island, the sewers, Work you way east and you will see a sign saying that the grating into the museum can only be opened from inside the museum. So go back out of the sewers, go to the museum, buy a ticket and enter. Proxima island, the museum, SAVE, SAVE, SAVE, SAVE, yes SAVE. Now you have to run up the stairs, then west, through the door to the grating and jump on it while in normal mode. There is absolutely no margin for any errors, as soon as you reach the stairs an alarm will sound and a white Grobo clone will appear, he will then fire a sleeping ball at you. If you do it correctly you will be going down into the sewers just before the ball reaches you. The only tip I can give you on this is that you can gain time with the door if you run against it and then run through it on the east side where it will slide open first. Once you're down in the sewers get up through the other grating and you will appear in the room with the Grobo who is fixing the alarm, pull the lever and go back down the sewers and up into the museum. Now the museum is empty except for 1 clone and 2 surveillance devices, also remember what the Grobo said, you have to fly over the wooden floor. There are 2 things that can be collected, the pirates' flag and the key to your secret room, the flag you will easily find, the key is in the chest up the stairs. Once you have all this leave the museum, go to your Catamaran and go to Citadel island. Citadel island, area 4, outside Twinson's house, Go into the secret cave. Citadel island, inside the secret cave under Twinson's house, Use your key on the door and get the horn and the amulet. With the amulet you reached your third magic level and with the horn you can open the seals of Sendell. Use the horn on the seal in this room and it will open up and reveal 5 lucky clovers, to get them jump into the hole. Now leave this island and go to White leaf desert. White leaf desert, military camp, Again work your way into the desert. White leaf desert, the desert, Use your horn on the seal and jump in the hole. White leaf desert, Joe elf, Walk around the mace, it doesn't matter what direction and talk to Joe, he will give you a blue key card, take it and head back to your boat and sail to Proxima island. Proxima island, the harbour, In the south/east you will find a cannon and a motor-bike, get on the bike and drive to the Eclipse stone. Proxima island, the Eclipse stone, Read the runes and you will learn the word for the Marked stone. Get back onto your motor-bike and go to Proxima city. Proxima island, the harbour, By know you may need some more fuel so go to the bazaar and buy some. Then go to the north/east, and use the buggy to go to the Marked stone. Proxima island, the Marked stone, Go to the seal, blow the horn and jump through the hole, read the runes on the stone to get the word for the Eclipse stone and set the Marked stone free with the word you learned from the Eclipse stone. Collect as many hearts and potions as you need and go back to the Eclipse stone. Proxima island, the Eclipse stone, Set the stone free with the word from the Marked stone and you will get a magic flute. Now go back to the harbour, say farewell to Proxima island and look at your holomap, as you can see there are only two real destinations, the mountains or the third rune stone. To get to the stone you must pass the mountains so board your Catamaran and go to the Himalayi mountains. Himalayi mountains, the harbour, As soon as you land walk to the rebel, he will tell you that with a pirates' flag you can safely enter Rebellion island, and together you all should be able to take the pass through the mountains. Go back to your Catamaran, use the flag and go to Rebellion island. Rebellion island, the harbour, Talk to the soldier and he will sent you to LT. Grab who is in the trenches, locate the LT. and he will tell you to use his buggy to go to the rebel camp and speak to their leader. Go to the buggy and use it to get to the camp. Rebellion island, rebel camp, Talk to the Sphero and he will tell you that one of their colonels is being held in a fort on the pass through the mountains, if you could free them they would help you through the pass. So get some fuel and head back to the harbour. Rebellion island, the south harbour, From where you enter head north and you will see a commando who is waiting for you, after he explains the mission to you follow him into his landing boat and you will all sail off to the Himalayi mountains, and don't worry about your Catamaran, a rebel will take it to the safe harbour near the mountains. Himalayi mountains, landing site, Help the rebels fight the soldiers, once they all are gone one of them will go north, try to destroy the radar and follow him north. Himalayi mountains, combat area 1, Quickly kill the soldier with the machine gun, then run east along the south edge, once you near the end of this area go north and slowly head back west, kill the soldier and leave this area by going east again. Himalayi mountains, combat area 2, Run north, pass the robot, when the wheel prints in the snow turn west you run east until you reach the edge, you and your rebel should be save here. Now first run north so you stand under that machine gun, switch to discreet and throw your ball at him, now head slowly back south and kill the robot. The rebel will now attack the machine gun to the west, to make sure he survives you have to draw the machine gun's fire. Once this gun is gone head north and jump into the area where the first machine gun was located, now switch again to discreet and kill the soldier who is to the north. Head north and your rebel will kill the next soldier, after this he will take the tank and you both will go through the next area and into the fort. Himalayi mountains, the fort, Kill everybody and collect all the keys, in the end you will come to a jail and you can free the colonel, he will direct you north though a little door. Himalayi mountains, beyond the fort, Leave this area by going north, you will have a long walk through the snow and just as you think you will not make it some creatures come and give you a snow board. Himalayi mountains, near the ski lift, Get the snow board and glide down the mountains, once you're down head east and you will see an opening into another area. Himalayi mountains, Rabibunnie's camp, Whenever you see a Rabibunnie being attacked by a mutant kill the mutant and the Rabibunnie will often dig up a lucky clover. Walk through the camp (near the cooking pot) and a Rabibunnie will come out and tell you to destroy the mutant factory, at the same time a female Rabibunnie will appear walking south she will open up a hole a bit south of the camp. The male Rabibunnie will help you get through the last area of the mountains if you destroy the mutant factory, so go through the hole and you will re-appear near an old subway station. Himalayi mountains, outside the subway station, Kill the Grobo clone and get his key, use it to enter. Himalayi mountains, subway station, Talk to the Grobo and he will open the transporter for you, kill the doctor and get his key, go up the stairs and head west, open the jail with Raymond the elf in it and he will show you the location of Clearwater lake, if you show him your blue card he will also give you some lucky clovers. Now go down the stairs and enter the transporter. Himalayi mountains, mutant factory, First make your way north/west, kill the clone and then head west into a lab, kill the doctor and take the south exit, now continue west, look out for the guard near the alarm button and kill the eggs that you see bouncing in a pit, now go back to the lab and head north/west, after a while you will come to a room with three levers, pull them and make your way to the exit, look out for the mutants and enter the buggy. Himalayi mountains, Rabibunnie's camp, Go see the leader and he will lead you west. Himalayi mountains, the sacred carrot, The leader will open the carrot and you can enter. Himalayi mountains, the north harbour, Your goal here is to get the hydro glider, so fight your way north/west and you will soon find it. Now get the fuel but don't enter the glider yet, instead go west from were you found the glider. Himalayi mountains, Clearwater lake, Stand near the lake and use the flute, with the water you now have you have reached your 4th magic level, now get into the glider and go to Tippet island. @~To be concluded next issue - o -