BACK TO THE FUTURE 4 -------------------- Author: Ray Richardson (3 Disk Text Adventure on SynTax Disks 976a/c) Reviewed by: Philip Richmond on Amiga Subtitled "The Search For Doc" this quest is a tribute to the much-loved movie trilogy starring Michael J. Fox. In this spin-off sequel you get to play the hero and main character of the original films, Marty McFly, who awakes one morning in his smalltown American house wondering just where "Doc" is and yearning to be with him again, wherever he may be in time. The main quest is to travel through time to locate your old friend and mentor, and thus, solve the game. This is not as easy as it sounds, as you must first of all explore your present day surroundings, visiting pertinent places to fix yourself up with a DeLorean car and the necessary equipment to convert it into the familiar time machine. Eventually you'll be ready to go time jaunting. Due to a circuit malfunction your car ends up in the remote past, the Jurassic era, where you must hunt through a prehistoric jungle, to find clues, avoid the dinosaurs who inhabit this creepy and dangerous domain, and make use of items you obtain on your travels. Sooner or later you'll discover evidence that "Doc" has been around. Cunning and logic need to be employed in acquiring a source of light and crossing a deep river. If you can make it through that level your next jump in time is to 1955, where you get to see how your town used to look around 40 years ago and notice how different life is and how much things have changed. The school bully can be a pest, occasionally appearing and duffing you up, so it's important to fortify yourself by keeping your strength up... Also, in your present attire you can easily be mistaken by the authorities as a troublemaker who's jumped ship. I would advise blending into the scenery by changing your clothing apparel to something more in keeping with the times. Completing that level, you move on to the Wild West era searching for signs of Doc. This involves exploring a very detailed and atmospheric old western town which you will arrive at after boarding a steam train. There's not much to do in this town except locate the clue to Doc's whereabouts and somehow get back to your time machine. If you are captured by Indians along the way, I advise offering a gift to obtain your freedom. The far future has you stranded in a mechanized, automated, hi-tech city complex where you must come to terms with futuristic gadgets and push-button amenities. There are a limited number of moves in which to build up your strength, cure your timesickness, and fix up your car with the latest automotive gizmo to prevent the future incarnation of the 'bully' from stealing it! Your final 'trip' is to 1975 where you get to attend a rock concert... but then I won't spoil things by giving too much of the game away! There are characters and creatures to meet as you roam around. The school bully, a ferocious T.Rex, your future self, and ultimately "Doc" Brown himself are just some. There are not too many objects to collect and use, the emphasis being more on survival and travel through the textual 'scenery' (colour highlighted) of the various time periods. BTTF4 was written using the CAT adventure creator, has digitised graphics at some locations and spans 3 disks. Each disk contains two levels of the adventure so that disk swapping is kept to the absolute minimum. The game supports the usual adventure commands, including "look at " which occasionally shows a pic, "brief", "verbose" and "exits" commands. The pictures can be turned on or off. You can "search room/area" and there is usually "help" for the more trickier puzzles. RAMSAVE/LOAD is supported. The six 'time zones' are excellently described and capture the atmosphere of each era remarkably well. Making a map is a good idea to chart your travels for each part of the game, as there are some 'sudden death' locations. There are not too many problems to overcome in each level, more a question of exploration, really, making it ideal for the beginner or adept alike. The text is free from spelling mistakes and typing gaffes as far as I could see and is a worthy and successful attempt to translate a screen classic into an enjoyable and playable romp through time. It's not necessary to have seen the 3 films to play the game, although the author has provided some info/trivia regarding these in the preliminary documentation. - o -