Little Big Adventure, The solution - Part 3 From Darkside of the Moon @~Continued from Issue 43 Tippet island, the sewers, First see the fisherman, get the key and then go see the weirdo who is just north, ask him about all the three things he has on offer. Now head west, through the gate into an alley. Tippet island, the alley, Kill the robbers and enter the cafe. Tippet island, Twinsun cafe, Talk to the barkeeper and he will tell you that he will help you get to Fortress island if you help him with the show. Go see the band leader and he will tell you that he needs a guitar. Leave the pub, get into your Hydro glider, go to the Himalayi mountains and from there to the subway station. Tippet island, outside the subway station, Instead of entering the station stay on the ridge and go south/west, kill the soldier with the machine gun and jump down the ridge, you are now outside the fence, now go west and you will be at the landing site, keep going south/west and you will soon reach your Catamaran, enter it and go to the White leaf desert. White leaf desert, the military camp, Again work your way to the desert and the old man, give him your flute and you will get the space guitar, now head back to Tippet island and re-enter the cafe. Tippet island, Twinsun cafe, Give the guitar to the band leader and talk to the barkeeper, he will open up a passage way into the sewers. Tippet island, sewers beyond cafe, area 1, Stand one tile east of the stairs, stand a bit back from the edge and a crab will stop just beneath you, jump on him and he will carry you across the water, once you are near some stairs leading east jump from the crab onto the stairs, climb them and then climb the ladder. Tippet island, sewers beyond cafe, area 2, Kill the mutant and climb the ladder, let yourself drop through the hole and you will find a key, re-climb the ladder and go through the gate. Tippet island, sewers beyond cafe, area 3, Climb the boulders, run past or kill the snakes and climb the ladder. Tippet island, dragon's nest, Talk to the dragon, he will serve you, so climb on his back. Since one of the first things you still need to do here is to find the 3rd runestone let the dragon fly you to Fortress Island. Fortress island, near the sea, Talk to the red Bunirabbit, he will recognise your amulet and he will tell you that the fort was build on a seal with the same symbol, he will dig a hole into the fortress but only if you neutralise the telepods, to do so you need the plans of the teleport centre on Brundle island. So get back onto your dragon and return to Tippet island. Tippet island, dragon's nest, What you now need to do is go back to your Hydro glider and talk to the Grobo soldier there, he will tell you where the plans are for 50 gp. On your way to the soldier the only tricky part is with the crab, in my case I stood close to the water line on the left staircase, the crab attacked me once and I could then walk onto him. Once you're with the Grobo soldier he will tell you that the plans are on Principal island, in Dr. Funfrock's fort, but you need to look out for some super Grobos. Now head back to the dragon and let him bring you to the Himalayi mountains, from there make your way to your Catamaran and sail to Principal island. Principal island, port Belooga, Use the buggie to go to the fortress/jail. Principal island, outside fortress/jail, Fight your way to the north/west, kill the clone and a new one will appear, you can shoot him from the bottom of the staircase without him noticing you. Get his key and enter. Principal island, inside fortress/jail, This is straight forward, kill the guards, be very careful since some are very close to a alarm button, and work your way through the building. You can free the red Bunirabbit and in his cell is also an exit out of the building you can use later. At a certain point you will come to a room with a Grobo clone and Dr. Funfrock himself, when I entered they both ran to the teleport pad, Dr Funfrock killing the clone to get there first. In this room is also a safe, you can get the key from the prisoner in the room to the south/west, inside this safe you will find a Magic Sabre and a note from Mies van der Rooh, an architect living on Citadel island, he writes that he took the plans with him. So go to Citadel island. Citadel island, outside Twinson house, area 4 This Mies van der Rooh is in fact your neighbour's son, so go to your neighbour's house and talk to the red Bunirabbit, he will help lead you into his house, once there get his pass, leave his house, take a look at yours and make your way to Brundle island. Brundle island, the beach, Go north. Brundle island, outside the teleportation centre, Show the guard the pass from your neighbour, and enter, once inside go west and up the ladder, notice the paint on the wall, stand in front of it and blow your horn, underneath the paint is a Sendall symbol and it will make a hole in the wall, enter. Brundle island, inside the teleportation centre, The Grobo to the east has a key, kill the guard near the alarm button, to the north/east is a room full of meca penguins, use your keypad to enter and get one if you need one. Go through the gate, kill the clone and make your way to the north/west door, in the barrel near it is the key. Brundle island, inside teleportation centre, the heart of the centre, You task here is to destroy the computer which is here and the buttons that are in front of the transport pods to the west, you can destroy the computer either by distracting the clones that appear with the meca penguin and shoot the computer yourself or you can lead the clone to the back of the computer and by trying to shoot you he will hit the computer, whatever way you choose, you must destroy the computer, after this distract the clone and go up the stairs and west, now kill the guard and destroy all the buttons in front of the telepods, now you can leave through the broken wall in the south/east. Now go to fortress island. Fortress island, near the sea, The red Rabibunnie will ask you to follow him, do so. Fortress island, outside fortress, Kill the two soldiers, the robot and the tank, open the gate and follow the Rabibunnie, while he is digging go up the stairs and run west, you will soon see your girlfriend through a window, but when she start to talk to you she is taken away. By now the Rabibunnie is ready, so go down the hole. Fortress island, dungeon area 1, Make sure you have your Magic Sabre in your hand, work your way north, past the firing craters towards the large pit, out of it will come a giant frog, switch to aggressive and kill him, now get the key in the north/west and turn the valve in the north/west, then climb the ladder and walk through the gate. Fortress island, dungeon area 2, training pool, Ignore the 'shark' and continue north, you will soon see some flying Grobos, they shoot so very fast and through walls that your only hope is to run past them and climb the ladder to the north, once out of the pool go through the door. Fortress island, dungeon area 3, the jail, Kill the guard, get his key and free your girlfriend, then watch the story unfold, I bet you thought you were near the end. Fortress island, the jail, Get out of this jail the same way you did on Citadel island, then work your way west, kill the clone girl, get her key, go north, search locker for all your stuff, then go back and head west, ignore the clone and run to the south/west corner, there is a seal on the wall here, blow your horn and enter. Fortress island, Septentrion rune, Read the rune then pour the water over it. Fortress island, in the ruins of the fortress, Head you way north onto the road to Polar island. Polar island, building site 1, Outrun the bulldozer, kill the workman and use his key to continue north. Polar island, building site 2, Keep running north. Polar island, building site 3, Keep running north. Polar island, building site 4, Find the green/white Grobo, he will give you the key to the bulldozer that is located in the north/west. Get the bulldozer and drive it to building area 3, it will remove the boulders that are on the west edge and allows you to go through. Polar island, building site 5, Your objective here is to get through the gate that is a bit to the north/west from where you started, the key to this gate is hold by the worker who is on the highest point in this area near the north/west edge. The only way to reach him is to follow the tyre tracks, past two bulldozer until you come to the worker, kill him, get his key and go through the gate. Polar island, building site 6, You have to climb the stone tower which is in the middle of this area, the best way is to climb it if you come from the south. Once you reach the top lower yourself in the large black hole. Polar island, getting closer to Sendell, In the area you will see Dr. Funfrock and your girlfriend Zoe, get your sabre and attack Dr. Funfrock, once he is gone climb to the seal of Sendell and blow your horn, then go through the hole. Polar island, getting even closer to Sendell, Jump down the rocks, stand both on the grating and press space. Polar island, almost with Sendell, Get your sabre ready, and walk slowly to the archway, when you are near it Dr. Funfrock will appear behind you, now get rid of him and go through the archway. Polar island, Sendell, Watch the end sequence, the credits, and the little ending behind that. Well, I don't know about you, but I really enjoyed this game even though the saving was a bit weird. - o -