Might and Magic IV/V - Items Taken from the Public Domain The following lists are not quite complete. There may be a missing weapon or two. But it contains almost everything you will find. Although the Elemental effects are far from complete. Several different things affect the characteristics of weapons and armor. The most basic of these is what kind of armor or weapon it is (Short sword, Cutlass, Ring Mail, or Plate mail) This will be defined as the Basic Nature of the element. There is the "Metallic" nature of the Item. (This includes things like Leather, Amber and Obsidian as well as Iron, Steel, Gold, etc). The effects of the metallic nature are different in weapons than armor. There is the Elemental nature of the Items. Elemental nature includes Power, blazing and cryo. I don't have a full list of how Elemental nature affects damage but if you have an elemental weapon then it adds to your elemental resistance and causes elemental damage to your opponent. This is very useful when battling Ghosts, or Fire Stalkers as normal damage does not affect them. The rise in elemental resistance is the same for weapons as for armor. There is the Statistic nature of the Item. All Items with the same Statistic name (Genius for example) give the same increase in stats. In the case of Genius that is +30 int. These effects last as long as you wear the item. Lastly there is the Spell nature of an Item. The Spell that it can cast. For examine a Short sword of Implosions if equipped and used casts the spell Implosion. The Spell nature of an Item must be recharged. If the charge of an Spellcasting Item reaches zero, the Item is destroyed. To Recharge an Item cast the sorcerer spell recharge. Multiple recharges work. The order that these are presented in is: Elemental Metallic Statistical Base Spell Not all Items have all of these attributes. But multiple attributes are possible. I once had a POWER KNOWLEDGE CROSSBOW OF WATER WALKING. This did Additional Energy Damage, Increases your int by 12 and casts the spell Water walking. Basic Weapons: Weapon..............Damage.............Classes Club................1 to 3.............All Staff...............2 to 8.............All Dagger..............2 to 4.............Kn Pa Ar So Ro Ni Ba Dr Ra Cudgel..............1 to 6.............Kn Pa Ar Cl Ro Ni Ba Dr Ra Maul................1 to 8.............Kn Pa Ar Cl Ro Ni Ba Dr Ra Mace................2 to 8.............Kn Pa Ar Cl Ro Ni Ba Dr Ra Flail...............1 to 10............Kn Pa Ar Cl Ro Ni Ba Dr Ra Hammer..............2 to 10............Kn Pa Ar Cl Ro Ni Ba Dr Ra Hand axe............2 to 6.............Kn Pa Ar Ro Ni Ba Dr Ra Spear...............1 to 9.............Kn Pa Ar Ro Ni Ba Dr Ra Grand Axe...........3 to 21............Kn Pa Ar Cl Ro Ba Ra Trident.............2 to 12............Kn Pa Ar Ro Ni Ba Ra Glaive..............4 to 12............Kn Pa Ar Ro Ni Ba Ra Bardiche............4 to 16............Kn Pa Ar Ro Ni Ba Ra Halberd.............3 to 18............Kn Pa Ar Ro Ni Ba Ra Short sword.........2 to 6.............Kn Pa Ar Ro Ra Cutlass.............2 to 8.............Kn Pa Ar Ro Ra Sabre...............4 to 8.............Kn Pa Ar Ro Ra Long sword..........3 to 9.............Kn Pa Ar Ro Ra Scimitar............2 to 10............Kn Pa Ar Ro Ra Broadsword..........3 to 12............Kn Pa Ar Ro Ra Flamberge...........4 to 20............Kn Pa Ar Ra Nunchakas...........2 to 6.............Kn Pa Ni Wakazashi...........3 to 9.............Kn Pa Ni Katana..............4 to 12............Kn Pa Ni Sling...............2 to 4.............Kn Pa Ar Ro Ni Ba Ra Short Bow...........3 to 6.............Kn Pa Ar Ro Ni Ba Ra Crossbow............4 to 8.............Kn Pa Ar Ro Ni Ba Ra Long bow............5 to 10............Kn Pa Ar Ro Ni Ba Ra ---------------------------------------------------------------- Armor Items: Items with AC of zero are a base to put other Attributes on. A Gold ring is AC +6 One suit of Armor at a time. Armor...................AC.............Classes Padded Armor............+2.............All Leather Armor...........+3.............Kn Pa Ar Cl Ro Ni Ba Dr Ra Scale Mail..............+4.............Kn Pa Ar Cl Ro Ni Ba Ra Ring Mail...............+5.............Kn Pa Ar Cl Ro Ni Ra Chain Mail..............+6.............Kn Pa Ar Cl Ro Ra Splint Mail.............+7.............Kn Pa Cl Ra Plate Mail..............+8.............Kn Pa Plate Armor.............+10............Kn Pa ---------------------------------------------------------------- One Shield Item at a time. Shield..................+4.............Kn Pa Cl Ro Ba Ra Whistle.................+0.............All Jewel...................+0.............All Rod.....................+0.............All ---------------------------------------------------------------- One Robe Item at a time. Robes...................+1.............All Cloak...................+1.............All Cape....................+1.............All ---------------------------------------------------------------- One Belt at a time. Belt....................+0.............All ---------------------------------------------------------------- Four Medal Items at a time +0..........All ---------------------------------------------------------------- One Necklace Item at a time +0.........All ---------------------------------------------------------------- One Helm item at a time Helm....................+2.............All Crown...................+0.............All Tiara...................+0.............All ---------------------------------------------------------------- Ten Rings at a time Rings are +0 AC....All ---------------------------------------------------------------- One set of Boots........+1.............All ---------------------------------------------------------------- One set of Gauntlets....+1.............All ---------------------------------------------------------------- Metallic Natures have different effects on weapons and armor. The AC measurement is for Armor Items. The Damage, and To hit Numbers are for Weapons. Metal.........AC..........To hit...........Damage bonus Wooden........-3..........-3...............-3 Brass.........-2..........+3...............-4 Bronze........-1..........+2...............-2 Leather.......+0..........-4...............-6 Glass.........+0..........+0...............+0 Coral.........+1..........+1...............+1 Crystal.......+1..........+1...............+1 Iron..........+1..........+1...............+2 Lapis.........+2..........+2...............+2 Pearl.........+2..........+2...............+2 Silver........+2..........+2...............+4 Amber.........+3..........+3...............+3 Steel.........+4..........+3...............+6 Ebony.........+4.......... ............... Quartz........+5.......... ............... Gold..........+6..........+4...............+8 Platinum......+8..........+6...............+10 Ruby..........+10.........+6...............+12 Emerald.......+12.........+7...............+15 Sapphire......+14.........+8...............+20 Diamond.......+16.........+9...............+30 Obsidian......+20.........+10..............+50 ---------------------------------------------------------------- Elemental nature, these are items that increase your elemental resistance, Armor items have increased resistance. Weapons have resistance increased by the same amount as the armored items and also do extra damage. Element.........Resistance...........Damage Pyric...........+9 Fire..............+?? Fire Flaming.........+15 Fire.............+?? Fire Seething........+20 Fire.............+15 Fire Blazing.........+25 Fire.............+?? Fire Scorching.......+30 Fire.............+30 Fire Frost...........+10 Cold.............+5 Cold Freezing........+15 Cold.............+5 Cold Cryo............+25 Cold.............+20 Cold Static..........+9 Elec.............+?? Elec Flashing........+12 Elec.............+?? Elec Shocking........+15 Elec.............+?? Elec Electric........+20 Elec.............+15 Elec Dyna............+25 Elec.............+20 Elec Toxic...........+25 Acid/Pois........+?? Acid/Pois Noxious.........+40 Acid/Pois........+32 Acid/Pois Dense...........+9 Ener.............+?? Ener Sonic...........+11 Ener.............+5 Ener Power...........+13 Ener.............+?? Ener Radiating.......+20 Ener.............+?? Ener Kinetic.........+25 Ener.............+30 Ener ---------------------------------------------------------------- Statistical Nature is the same for any Item. Per is short for Personality. Name...................Attribute Warrior................+5 Mgt Ogre...................+8 Mgt Thunder................+17 Mgt Force..................+23 Mgt Photon.................+47 Mgt Clever.................+2 Int Knowledge..............+12 Int Intellect..............+17 Int Genius.................+30 Int Friendship.............+3 Per Leadership.............+17 Per Holy...................+30 Per Swift..................+3 Spd Fast...................+5 Spd Rapid..................+8 Spd Speed..................+12 Spd Wind...................+17 Spd Accelerator............+23 Spd Velocity...............+30 Spd Sharp..................+3 Spd Marksman...............+10 Acy Precision..............+15 Acy Exacto.................+30 Acy Clover.................+5 Lck Chance.................+10 Lck Lucky..................+20 Lck Gambler................+25 Lck Leprechauns............+30 Lck Armored................+4 AC Divine.................+13 AC Troll..................+20 HP Vampiric...............+50 HP Castors................+8 SP Arcane.................+25 SP Rogue..................+16 Thievery skill Pirate.................+25 Thievery skill - o -