Pyramid Of Peril - by J. Whatty (Text adventure on SynTax 853 (ST) and 853 (PC)) Reviewed by James Judge on a 486sx AGT adventures - don't you just love 'em? Thanks to a wonderfully easy programming language, the basics of which you can learn in an afternoon, the adventuring community is continually deluged by games from people who, having played a couple of adventures, think they can come up with something original, interesting and fun to play. Unfortunately all but the exalted few do manage to do this and this game is not original, it's not interesting and only by a flight of fantasy as great as the one John Major had when he saw himself winning the Mr Universe competition will you make this game fun to play. You start the game in a desert with just a half-buried pyramid and a statue for company. You don't know what you're doing there or where exactly you are, you don't know how to get into the pyramid (Of Peril!) and you haven't noticed the rucksack which is half-buried in front of your feet. Looking good already, isn't it? After a simple puzzle you can get into the pyramid and a few simple puzzles later you've completed the game, having found that the object of your quest is to retrieve your lost fiancee who disappeared under mysterious circumstances a while back. Leave her to rot is what I say and spend your time getting a sun tan... Maybe I'm not entering into the correct romantic, adventuristic attitude here... Anyway, the game plays like all of the other AGT games that you ever come across with its usual short comings - poor parser when compared to TADS, annoying system messages etc. In fact this game is worse than the majority because there are two kinds of puzzles in this game - one is using items to open containers and the other is using the same items to kill monsters. Yes, ladies and gentlemen - this game relies heavily on the fact that you must face down terrible monsters such as spiders, scorpions and cockroaches (stop screaming at the back, I know you feel scared, but this is just a walk in the park for us adventurers - hahaaa!) throwing each item in your inventory at them until they disappear in the obligatory puff of green smoke. As they do... Once you've killed the monsters you've just got to open three or four containers and you've completed the game - the last puzzle is even completed for you by your girlfriend! And that's all there is - open something, kill something, open something else and let's kill something else, just for a bit of variety, get your girlfriend (no hanky panky, now - you're not married yet!) and escape from the pyramid (Of Peril). Apart from the lack of problems in this game, there are also a few other annoying aspects. The first is the way that the parser lies to you. Until halfway through the game it doesn't know the word 'dig'. When you're sinking, though, it finally decides to accept the word 'dig' and lets you go on your merry way. This is the only point in the game where I was stuck and the solution bloomin' annoyed me. Apart from that you've got the perfunctory room descriptions with little sentences thrown in just for fun to add to the atmosphere in the game, such as a stray paragraph "What was that?". In those short paragraphs you've got 101 different grammatical and spelling errors - none too noticeable, but after ten rooms (in the whole game there are only about 40) they start to grind as the author cocks up the spelling of hieroglyphic, puts a question mark in the wrong place, misses another comma and gets the structure of both paragraphs and sentences completely wrong. Oh, and let's not forget the way the game sometimes throws you into rooms without your say-so. You open a door and the game throws you into the room behind it without even a by- your-leave. Pitiful is the only word which I can think of to describe this game. The only three redeeming features I can see are [1] if you've got a pyramid fetish it may prove of some value (but I doubt it), [2] if you need to practice your typing skills this may prove to stimulate your latent talents and [3] the fact that it is (from what I can discern) freeware. One last gripe - the game doesn't even bother to give you a score while you're playing, only at the end does the message 'you've got 1000 points' flash across the screen. What? You want more gripes. OK - the game has a very strict weight limit which is sometimes taken to the ridiculous and detracts from the enjoyment of the game as you have to drop a shovel if you want to pick up a lace hanky. Yup... Like, sure. Avoid. Pyramid Of Peril? Load of tosh, if you ask me... - o -