Full Throttle - LucasArts PC CD-ROM - œ39.99 Reviewed by Neil Shipman For 18 months Full Throttle has been sitting on the shelf along with a number of other adventures. I bought it soon after it was released, hoping that my 486SX33 would be up to the job of running it even though the minimum spec requirements on the bottom of the box said you needed a 486DX33. Hey, so what's a little maths co-processor between an adventure fan and one of his favourite software companies? Well, I'll tell you. The lack of this little chip meant that my poor old computer just couldn't handle the (then) state-of-the-art graphics, music and sound effects without going on strike. While I was waiting for it to load a new screen or to move on to the next few bars of the soundtrack I had time to order a Chinese takeaway, go and pick it up, come back AND watch an episode of Star Trek: The Next Generation! Only joking, but that's what it felt like; so the game was quickly consigned to the shelf until such time as I acquired a Pentium (this year, next year, sometime, never?) [By the way, isn't it terrible that we've seen the last episode of Star Trek: TNG? Still, Star Trek: Voyager is beginning on terrestrial TV in the autumn, so at least that's something to look forward to.] Anyway, I still haven't got a Pentium but I have upgraded my sturdy workhorse to a 486DX2/66 which is what most of you have probably had for a year or two already! (I've also fitted a fax/modem card and am now on the Internet so, for anyone interested, my e-mail address is neil@friary.u-net.com) Well, having dabbled with a couple of good text adventures and polished off Coktel Vision's Lost In Time and Legend Entertainment's Superhero League Of Hoboken over the last few months, I dusted off the LucasArts box and installed Full Throttle again. Now, thankfully, it ran at a rather more acceptable speed. So, what's it all about then? "Motorcycles, Mayhem and Murder!" it says on the packaging and that's just about as succinct as you can get. It's a sort of biker action movie for adventure gamers presented in a light-hearted, tongue-in-cheek way. You play the part of the lantern-jawed hero Ben, the leader of a motorcycle gang called the Polecats. (As is the case with many traditional heroes Ben doesn't have a surname, he's just Ben!) Down on your luck and right out of cash, you and your gang are hanging around the Kickstand Bar when in comes an old guy in a suit, Malcolm Corley, head of Corley Motors, the last motorcycle manufacturer in the country. Over a drink in the bar, Malcolm gets on well with Ben, swapping stories and re-living his old biking days. Then in comes Corley Motors' slimy CEO, Adrian Ripburger, to pursue his idea of riding up to the forthcoming shareholders' meeting with a biker escort - good PR, of course. Any biker worth his boots would never agree to rent out his gang as an escort to a suit and, having failed to persuade him that his boss doesn't want just any old biker gang - he wants the Polecats or nothing - Ripburger 'persuades' Ben with a piece of two by four and leaves him unconscious in a dumpster. He tells the rest of the gang that Ben has agreed to the deal and has gone on ahead, so the Polecats roar off alongside Corley's limo. First you've got to get out of the dumpster, find your keys and get after them. And when the bartender tells you that there's been talk of an ambush up ahead, plus the fact that someone was talking of killing you and making it look like an accident, you know you're in big trouble. Ben may think he's indestructible on the road but that 'accident' is just about to happen. Fortunately a friendly reporter who's just passing helps him and his mangled machine to a repair shop owned by Maureen. Yeah, you knew there had to be some love interest in the story didn't you? - and this is it! The dialogue between Ben and Mo is pretty terse and superficial but it's handled in a way which conveys the feeling of their relationship starting to grow. Mo needs a new set of front forks, a welding torch and a can of gas to get your bike fixed up and on the road again and this is where you really start adventuring. There are three locations to visit in the area: Todd's trailer, the gas tower which is patrolled by airborne cops and a junkyard guarded by a ferocious dog. With a very limited number of objects, plus some astute use of fists and feet, you should soon get together everything you need and be on your way up the road after Corley, Ripburger and your gang. The interface is intuitive and unobtrusive. All you see on screen in the interactive sections of the adventure are white cross-hairs. When they pass over an interesting object a red box forms around them. Then, if you hold down the left mouse button up pops a tattoo of a skull with eye sockets and grinning teeth plus a hand on one side and a boot on the other. The object's name appears at the bottom of this icon. Moving the cursor over the eye sockets makes a pair of eyeballs appear and if you then release the button Ben will tell you what he sees. Similarly you can eat, drink or speak by using the teeth (which open to display a blood red tongue); you can manipulate things or punch them with the hand; and you can kick ass, doors or whatever with the boot. Clicking the right mouse button brings up your inventory from which you can select objects to use directly on items in the main screen. The object you choose is highlighted and becomes the cursor itself. There is some scrolling between screens but generally you move from one to another by clicking on a large red arrow when on foot or a yellow arrow road sign if you are riding your bike. When talking to other characters you are presented with three or four different lines of dialogue from which to choose. Often it's advantageous to try out all the options but there are some instances where you must say the right thing to make any progress. If you want to see all the speech as well as hear it, simply press F1. This function key also gives you access to up to 99 saved game positions. Now, Mo has a surprise for you. Not only has she fixed up your bike, she's also fitted it with your average, everyday, pre- regulation, destroyer-class, solid-fuel, recoil booster! With some serious machinery to hammer down the desert roads on you quickly make it to the place where Malcolm Corley has stopped to take a leak. Now things get nasty as Ripburger's impatience gets the better of him and, instead of waiting for the old man to die of natural causes, he helps him on his way. You come across Corley just as he's breathing his last and you learn about Ripburger's plan to start making mini vans instead of motorcycles (shock! horror!). With his dying breath, Corley implores you to find his daughter, get her to take over the company and sack Ripburger before he can put his plans into operation at the shareholders' meeting. "You gotta hurt him for me, Ben. Promise me you'll hurt him bad!" says Corley, and from that moment on you are cast in the role of leather-jacketed avenger with your new-found girlfriend by your side. Your resolution is made all the greater when you hear that your Polecats have been thrown in jail as murder suspects. In the process of fulfilling your promise to the now dead Malcolm Corley you have to persuade a trucker to give you a lift through a police roadblock, fight other bikers on the mine road, find the entrance to the Cavefish gang's hideout, leap across Poyahoya gorge, take part in a demolition derby, get into the Corley Motors factory, find Malcolm's will and demonstrate to the assembled shareholders just what an odious, conniving, double-dealing, murderer Adrian Ripburger is. In the fight sequences on the mine road you control your bike by moving the mouse left or right. An icon in the bottom left corner of the screen shows you what weapon you're currently holding. Clicking on the right mouse button cycles through your available weaponry while the left button enables you to use the chosen one. Different gang members require hitting with different weapons to send them face down into the asphalt and you pick up whatever they were wielding to add to your arsenal. If you come off second best in any of these fights you're treated to a scene of Ben hitting the dirt, but then your position is automatically restored and you're back on your bike again. Similarly, in the end-game sequence, if you make a wrong decision or don't make the right move fast enough you end up dead but only for an instant. Ben says, "Ouch. Let's try that again!" and you're automatically taken back to the beginning of the scene. The demolition derby is the other arcade-type part of the adventure where you use a combination of mouse and keyboard controls to steer your car into a head-on collision with one of the others. Neither the fights or the demolition derby are at all difficult and even your reactions are as slow as those of a sloth on Mogadon you should have no trouble with either sequence. The characters are all portrayed in clear, uncluttered, cartoon- style graphics with little detail and this has the effect of making them seem larger than life. These are set off against backgrounds which are outstanding, especially a number of views of the evening skies with their dark pinks, mauves and blues giving way to blue-black, star-studded heavens. In the cut scenes, movie-type techniques are employed throughout with procedures like tracking shots and close-ups. The main gripe about these scenes, though, is that there are far too many of them and they go on too long. Consequently, you sit there itching to get into the action but find that you have to wait another few minutes before you can put finger to mouse button. As usual, you can bypass these scenes with the Esc key - but you still need to see them once to know what's going on. The characterisations are a triumph of casting and the voice acting is superb. Roy Conrad, who plays Ben, delivers his speech in a wonderfully deep bass voice which makes the character slightly over the top but still believable as your hard-bitten, butt-kickin', biker gang leader, action hero. Mark Hamill guest stars as the voice of Adrian Ripburger and portrays this character with suitably slimy, creepy, tones. The "Motorcycles, Mayhem and Murder!" theme of the adventure is lightened by the thread of humour which runs throughout. There are numerous occasions when you just have to laugh out loud. I especially liked the trucker in the bar who kills time by spreading his fingers out on the table, stabbing his way between them with his pocket knife! (Hands up - regardless of the number of fingers - all those who've played that game in the past, showing off to your mates!). Then there are the exploding bunnies which you use to clear a path across a minefield to the Vultures' hideout. These jump around - albeit unbearably slowly - to the accompaniment of a percussion rendition of "The Ride of the Valkyries" which is weird to say the least! The sound effects are excellent. The noise that Corley's turbo-driven limo makes as it arrives at the Kickstand Bar is comparable to the deep, gut-churning rumble of the alien spacecraft in Independence Day. [Incidentally, this updating of War of the Worlds definitely gets my vote for the best movie of the year. You absolutely must see it!] Rolling thunder, revving engines, crashing gears and swishing chopper blades are all produced in cinematic quality sound. Background noises like the ever-prevalent night sounds of dogs howling and crickets chirruping, all add to the realism. But the one thing that helps raise Full Throttle above the norm and makes it stand out as a game worthy of your cash is the heavy metal soundtrack from an 'authentic hard-hammerin' biker band' (it says on the box), The Gone Jackals. They play tracks with titles like Drop The Hammer, Born Bad, Let 'Er Rip and Love Comes Crawling, to name just a few. If you play it through your hi-fi system instead of the PC's speakers, with the volume turned right up, you can't fail to get into the mood of the adventure. And, if you really like the sound, you can even get an unedited version of the Full Throttle music on The Gone Jackals' audio CD 'Bone to Pick'. The ending is wonderfully over-the-top as the Vulture's C130 cargo plane rolls down the desert road, snaps up the truck with Ripburger, you and Mo on board and ends up (if you act quickly enough) hanging precariously over the lip of a deep canyon. It's the sort of thing that could be taken straight from many of the action movies of recent years with someone like Bruce Willis or Arnie in the starring role. And when it's all over you must watch the credits. Game producers nearly always seem to take liberties with these nowadays and in Full Throttle they last a cool 27 minutes! There are credits for people who 'supported the general coolness of the project', carried out 'Haitian political analysis', 'kept track of my piles of money' and even a credit for those people who 'whined about not being in the credits'! At the end there's a special Biker Haiku Section, penned by members of the production team, with gems like: splitting lanes at rush beaver tries for a cutoff taste my righteous chain or sky covers the land dark goggles cover my eyes speed covers my tracks and perhaps the most apposite: my male fantasy now a profit-making game maybe I'll get chicks The over 15 age restriction on the box is ludicrous because although there's a bit of fighting there's no offensive language - certainly nothing that a kid half that age wouldn't hear in the playground or see on TV. Still, it probably helped the marketing folks at LucasArts shift a few hundred thousand more copies than they would have done if they'd said it's OK for anyone over, say, 8 years old! Certainly a friend's young lad who is just that age is currently playing it and enjoying it immensely. The CD-ROM contains playable demos of 'Dark Forces' and 'Rebel Assault' as well as a very necessary boot disk maker program which you will almost certainly need. Full Throttle is an innovative production by LucasArts but it does have its negative points which significantly reduce the player's enjoyment of the game. Firstly, there are too many cut scenes and they are, without exception, far too long. This makes it not so much an interactive adventure game as a cartoon movie in which you occasionally have something to do. Secondly, the puzzles are few and far between and are much too simple for anyone other than the novice adventurer. Finally, if you're thinking of playing it on a PC which only just reaches the recommended minimum spec, you'll have to be prepared for some long waits and occasionally choppy sound and graphics. If you can pick it up for under œ15 it's worth taking a look at but the small amount of gameplay doesn't really warrant the RRP of œ39.95. Minimum System Requirements are: 486DX33MHz processor or higher 8MB RAM MS-DOS 5.0 or higher Super VGA Graphics Card (640 x 480, 256 colours) Double speed CD-ROM drive MPC level 2 compliant sound card Hard Disk with 1MB of free space - o -