4K Adventure - part of Disk Ref 860 Reviewed by Sue Earlier in the year, I ran an adventure writing competition in PC Mart with a prize for the best entry. To say that I was overwhelmed by entries would be a fib. In fact, only one entry was received on the final day. Panic time. What would I do if the game was awful? This could be embarrassing. But I loaded the game and was pleased to see that it was a good 'un. The name of the game is 4K Adventure and it is written by John Metcalf of Skegness. As you'll guess from its name, it isn't a big adventure but games don't have to be enormous to be enjoyable. In this adventure, you play Grimbis, a black dwarf. Your master is Gawyn, the lord of all the realms. Lord he may be, but obviously his security system isn't too good because treasonous elves have stolen the magical orb which Gawyn uses to keep the land in eternal winter. It is your job to find and return the orb. You start your quest in the depths of the forest. Snow is still falling around the ash trees and you can hear water from the west. Heading in that direction, you find the River Burre. Its icy waters are too cold to enter but fortunately a coracle-like craft is moored on the bank. Brilliant, you think, about to hop into it. But wait ... it's tied up and it's been tethered so long that the rope has shrunk and you can't untie it. Do you have a knife to cut the rope? Of course you don't. Your pockets are quite empty so you will have to abandon this idea for a while. Heading back into the forest you find several more areas to explore. A door in the crumbling remains of an old wall remains steadfastly locked. Yes, you've guessed it - you don't have a key. A dark passage leads into a cave to the south, but without a light source, it would be foolhardy to enter. Some more wandering around will result in you finding the orb which the careless elves must have hidden when they made their escape, but you are still, as yet, no closer to getting it back to your master. Fortunately, you're an observant dwarf, and a bit of diligent searching will turn up a means of lighting your way in the cave. And from there, your quest will become easier as solving one puzzle leads neatly to the next until you finally succeed and reach your goal. What a clever dwarf you are - I hope Gawyn promotes you. The screen display is a very clear and colourful yellow on black with a blue border. The program understand the usual abbreviations for directions and common commands such as EXAM, EX, X for examine, INVE or I for inventory, L for look and N, S, E, W. There are no NE, NW etc inputs. The verb list is pretty small, but John designed a game suitable for an observant beginner. In fact, it is an ideal introduction to adventure playing, and also a good example for those wanting to write their own game, to see how well a small adventure can be constructed and written. There is no save command but in a game this size (under 20 locations), it isn't necessary. John's text, though brief again, is very descriptive, with some poetic turns of phrase - snow doesn't just fall, it "swirls around the old ash trees playfully." Winter trees don't just stand in the forest, they "frown at the gently falling snow and think about times long ago.". I didn't see any spelling mistakes or grammatical errors though I did find one word I'd never heard of (aven) and couldn't find in the dictionary. John told me it's a caving term. The read.me file on the disk told me that John had programmed the game from scratch in assembly language, taking 35 hours to do so. He also programmed a text compressor to get the game into just 4K. I think that writing a small game can be a bigger challenge in some ways than writing a large one - anyone can waffle and write screeds of text. It doesn't mean the adventure will necessarily be better for it. I was disappointed that I had only one entry in the competition but certainly have no disappointments with the one game I DID receive. John's game would have been hard to beat for its userfriendliness, presentation and descriptive text. John told me that he hadn't yet decided whether to write any more games. It would be a shame if this was the only one he wrote and I look forward to seeing if Grimbis goes onto to more adventures. - o -