Eye of the Beholder 2 - Part 4 Author unknown @~Continued from last issue. See also the maps in the Hints @~section. Temple level 2 -------------- Synopsis: the temple is crafted of finely carved stone polished to a rich, glossy finish. Priests inhabit Temple Darkmoon and may be encountered anywhere. Locations and events -------------------- 1 - these stairs descend to Temple level 1 location 12. 2 - the first time the party enters this location a Darkmoon priest informs them that they are not allowed on this level of the temple. Should the party leave and then return, the priest attacks. To continue onward the priest must be slain. 3 - the copper lock set in the north wall requires a copper key to open the door. 4 - the copper lock set in the west wall requires a copper key to open the door. 5 - a shelf on the north wall holds a mage scroll of 'invisibility' 6 - a Darkmoon priest guards this corridor. 7 - a shelf hangs on the east wall. On the shelf lies a spellbook and a lock pick set. 8 - the copper lock set in the west wall requires a copper key to open the door. 9 - searching the bed (by clicking on it) produces a copper key. 10 - three Darkmoon priests wait here. One drops a copper key when slain. 11 - a magic mouth on the south wall removes the wall to the east if the Party has the "Mark of Darkmoon". If the party does not have the mark, the magic mouth does not let them pass. You can get the mark on Silver Tower Level 3 location 41. 12 - smashing the statue at this location reveals a secret button. Pressing the button reveals a secret passage beyond. 13a-13b the alcove at 13a has a teleporter in it. Stepping into it transports you to temple level 2 sublevel 1, location 13b. At 13b, a niche in the west wall contains a blue gem. A secret passage is revealed when the blue gem from this location, the green gem from location 16 and the red gem from location 17 are placed in this niche. 14a-14b when the party first enters into this area, they see an Indentation in the floor. This indentation is where the teleporter appears when the "tropelet seed" from locations 19,21,23,26 is "planted". Plant the seed by placing it in the indentation. (The party must not be standing on it.) 15 - a niche in the north wall contains a copper key. A secret passage is revealed when the blue gem from location 13b, the green gem from location 16, and a red gem from location 17 are placed within the niche. 16 - a niche in the east wall contains a green gem. A secret passage is revealed when the blue gem from location 13b, the green gem from this location and the red gem from location 17 are placed within the niche. The room that this secret passage leads to is a trap. If you enter the room, the entrance closes behind you and leaves you stranded to die a slow death. 17 - a niche in the south wall contains a red gem, a secret passage is revealed when the blue gem from location 13b, the green gem from location 16 and the red gem from this location are placed within the niche. 18 - a niche is set into the north and east walls. Each niche contains two iron rations. 19 - a niche is set into the east and south walls. Each niche contains two iron rations. A two-handed sword and a 'tropelet seed' also lie on the floor. 20 - an invisible pressure plate is here. When stepped on, it triggers a trap which fires two poison darts at the party from the south wall. Three Darkmoon priests also attack the party. 21 - a 'tropelet seed' used to "grow" a teleporter at 14a lies on the floor here. On the west wall is a plaque that reads, "you should not be here." 22 - a set of plate mail +3, a two-handed sword +2, a clerical scroll of 'raise dead', a femur, a ring of adornment, a skull, a note from a prior occupant of this room and a 'tropelet seed' used to "grow" a teleporter at location 14a all lie here. As mentioned earlier in the description for location 16, this room is a trap. There is no way to exit this room. Now is the time to load that last saved game of yours. You were warned! 23 - a plaque on the north wall reads, "so much to take but nowhere to take it." 24 - a plaque on the east wall reads, "emergency supplies." 25 - a niche set in the north wall contains two potions of 'extra healing', a potion of 'healing' and a potion of 'vitality.' 26 - a niche set in the north wall contains a wand of magic missiles with five charges, a mage scroll of lightning bolt and a 'tropelet seed' used to grow a teleporter at location 14a. 27a-27b a teleporter at 27a transports the party to location 28b. 29 - a different type of copper lock is set in the north wall. There is no key available for this type of lock, a thief must pick it open. 30 - a shelf on the north wall holds two bags of magic dust. This dust, when used, heals a character of the effects of a medusa's or basilisk's gaze attack. 31 - a different type of copper lock is set in the south wall. There is no key available for this type of lock, a thief must pick it open. 32 - on the floor lies a bag of magic dust, the decomposed body of Khelben's scout, Amber, and a letter from Amber to Khelben. The dust, when used, heals a character of a medusa's or basilisk's gaze attack. Amber knows many spells and makes a useful addition to the party - once she is resurrected. 33 - set into the south wall is a crimson lock. The crimson key found on Azure level 2 location 28 is required to open this lock. 34 - an angry Darkmoon priest guards this room. He rushes to attack when the party approaches the door. 35 - a different type of copper lock is set in the west wall. There is no key available for this type of lock, a thief must pick it open. 36 - a portal is set into the west wall here. It requires a stone portal key to activate. If the stone gem key is used, the party transports to Catacomb level 3 location 17. If the stone-dagger key is used, the party transports to Frost-giant prison level location 6. 37 - a shelf on the north wall holds a copper key and a mage scroll of 'improved identify'. 38 - the copper key lock set into the east wall requires a copper key to open the door. 39 - two Darkmoon priests guard the hallway. 40 - a shelf on the west wall holds two clerical scrolls of 'create food'. 41a-41b when the party gets to location 41a they overhear part of a conversation between two Darkmoon priests at location 41b. The priests, in turn, hear the party and rush to attack. 42 - the azure seal is set on the east wall. To get through the part must bash the seal with the crystal hammer +2 from Silver Tower level 3 location 22. 43a-43d this area is comprised of several shifting walls. The shortest way through this area is to go to location 43a which has a niche in the north wall. Placing any small item in the niche causes the west wall to vanish and a secret button to appear on the west wall of location 43b. To keep this new passage open and the secret button accessible the item must remain in the niche. Pressing the secret button at 43b reveals another secret passage. Four Darkmoon priests stand guard at location 43c, and the stairs at 43d lead up to Azure Tower level 1 location 1. 44 - the party must insert the "Eye of Talon", the "Hilt of Talon" and the "Tongue of Talon" into the Crimson Tower seal in the west wall. When all three pieces are in place, the west wall "melts" away to reveal a hidden passage. "Talon", a long sword +4, lies on the floor when the wall is gone. (note: one a piece of "Talon" goes into the wall, the party cannot remove it. Before putting any pieces of "Talon" into the wall, make sure the party has all three.) 45 - the stairs to the west descend to Temple level 1 location 15. 46a-46b stepping on the pressure plate at location 46a causes a fireball (headed east) to shoot from the mouth of the skull set in the west wall at location 46b. This pressure plate resets when the party goes up the stairs. 47 - the pit at this location opens and closes continually. The pit remains open or closed for approximately 2 seconds. 48 - the stairs to the west lead up to Crimson Tower level 1 location 1. 49a-49b weighing down the pressure plates at 49a and 49b causes the west wall at location 49b and the east wall at location 50 to disappear. 50 - four Darkmoon priests guard the stairs to the west. They stay at their post and do not leave it for any reason, even to pursue the party. The stairs lead up to Crimson Tower level 1 location 5. @~More next issue - o -