KINGSLEY'S MANSION - by James Nixon A Text Adventure for the PC on SynTax disk 602 Review by Bev Truter Well, this is another oldie (don't know about `golden', though...) from ye olde SynTax vaults of yesteryear. Although this game is dated 1990/1992 it seems much older than that for a variety of reasons. Firstly, the parser is very limited - you can only enter two-word inputs. Also many frequently-used words that scream out for abbreviations haven't got any; eg Look, Examine, Inventory (!) must all be typed out in full. Some nouns that one would assume could be abbreviated are not - I naturally thought a "floormat" at the front door could be shortened to "mat"; but no, only the ponderous "floormat" does the trick. There is no status line indicating number of moves, time elapsed, or even score, so it's hard to judge how far you've progressed - after seeing 25 locations, are there 100 more to find, or only 5 more?? (Turns out to be the latter.) Scorewise, there is none. This is one of those games where you either complete it....or you don't, and along the way you have no idea of how close to / far from the end you are. What started me off on this review was a chance remark from someone about how excruciatingly s--l--o--w Kingsley's Mansion was to play - after each `discovery' you make there's a 7-10 second delay before you see the outcome on your monitor, preceded by a little row of dots thus:. . . . . . . ., presumably to try and maintain tension and keep you in suspense. Unfortunately this tactic only becomes irritating after a while, as you tap your fingers and squirm about in your chair waiting for the next screenful of text to appear. I haven't the faintest idea how the author has programmed this game - it seems to consist of about 20 .TXT files and one .EXE file, so he hasn't used any of the better-known game authoring systems. Although it is not written with BASIC (at least, it doesn't require the dreaded GWBASIC to run), CAPS LOCK has to be on at the start of play. Grammar and syntax aren't too bad, but there are the usual amount of spelling glitches - dissapointment, fatefull, paneling, to name a few. I didn't see an address for the author, or any nag screens for money, so this appears to be yet another `freeware' game. In the short but adequate Instructions section the author explains that to activate some objects in the game you must "use" them; eg, `use gun', `use screwdriver'; and warns you to "examine objects VERY closely" - and he kids you not. Every location you enter has only a short description, so to get more information LOOK has to be constantly entered if you want to see a fuller description of your surroundings. The author seems to have developed a strange obsession with the command EXAMINE, just check the following series of inputs required in one location: > Look > You are in a cellar with a painting on the blah...blah > Examine painting > It portrays a clown > Examine clown > His eyes seem to be leering at you. > Examine eyes > The eyes seem....... Well, it did seem a tad unfair, not to mention unrealistic, to have to wade through an interminable series of `examine this', `examine that' just to discover the most basic information about your surroundings. Another minor problem was in trying to deal with fairly simple nouns, like book, where there may be several nouns called book. You soon discover that even simple actions like `get book' or `read book' don't appear to work. Hmmmm.... What to do with the book???? You have to first `examine book' to discover that it is actually a diary, so only calling it a "diary" elicits a suitable response. The same goes for other books and pieces of paper you find scattered about the mansion - each has its own particular name, so "book" and "paper" are useless - you have to discover exactly what type of book or paper is meant in each context. But that's enough moaning about all the techie bits and pieces, so on with the actual story/plot of Kingsley's Mansion. You are lost in the woods on your way back from a rock-hunting expedition, your only possession a rifle. (You need a gun?? To shoot rocks??). As it's getting dark you decide to wait until daybreak before continuing. You prop yourself against a tree, when suddenly an old two-storey mansion magically appears. You've heard rumours about this mansion appearing in these woods on the same night every year, only to disappear before dawn after screams of terror are heard within and a raging fire engulfs the mansion in flames. Supposedly a mansion was built in these woods many years ago, and was destroyed one night in just such a blaze. Dr. Kingsley, his daughter Alexandria and their maid Rosa all perished in the fire, and some people speculated that Dr. Kingsley went insane and murdered Alexandria and Rosa, then in a state of guilt-ridden madness he set the mansion alight. So, here's your chance to enter the ghostly mansion and discover what really happened, and perhaps by doing so you can put the souls of all those affected at rest, and prevent this terrible annual re-enactment of the house being destroyed by fire. You'll first have to find a way of getting into the mansion, then you'll have to deal with a few ghosts from the past, including the creepy Dr. Kingsley himself. By collecting and reading various bits and pieces of information you'll gradually piece together the true story of what really did occur that fateful night. The game ends rather abruptly, just when it was getting interesting, and the final message that pops up on your screen is that the story will be continued in a sequel. I haven't heard of any sequel to this game, so perhaps the author ran out of steam and ideas. All in all, not too bad a game, and with an interesting mystery / ghost story plot. Although the gameplay was painfully slow, and the continual need to examine things a real pain in the......neck, Kingsley's Mansion will probably provide enough interest and entertainment to keep you plugging away until you've completed it - approximately 3 afternoons and 30 locations long. (I'm not too sure about the number of locations, and I have absolutely no intention of replaying the entire game to check; but about 30-40 locations seems about right.) ENJOYMENT 3.5/10 ATMOSPHERE 4/10 DIFFICULTY 4.5/10 FINAL COMMENT Perhaps it's your cup of tea, perhaps not?? - o -