KQUEST II - by Kelly Small A Text Adventure for the PC on SynTax disk 601 Review by Bev Truter KQuest II is not the sequel to KQuest (also by Kelly Small), nor is it anything like the King's Quest series of adventure games. This is a much larger game than the original KQuest, and more challenging - no Hint file, for starters! There are over 100 locations and some very intriguing problems to solve, which should keep you occupied for at least a few days - longer, if you make the same silly blunder I did near the beginning. HINT: Definitely make an accurate map while playing this game. The author asks for US$10 to register the game, but as in KQuest, the address given is no longer valid. There is a short "Instructions" section, and the main thing to note is that KQuest II, like KQuest, uses the command LOAD instead of RESTORE for restoring previously-saved games. There is also the same nifty screen display as KQuest, with all the text on the left side of the screen, and a small menu\status lines on the right side, displaying Score, number of moves and items in your inventory. The Introduction is very brief, only giving the barest details of the plot; see next paragraph. You are an imprisoned thief, trying to escape from Castle KQuest, (Aw, C'mon!! Surely there's a better name for a castle than that!), and take with you all of its treasures. (Obviously your brief imprisonment and impending execution for stealing has had no effect on your personal code of ethics); and that's all you find out before leaping into the game. It should take you a while to escape the first location, where you are about to be drowned in boiling oil. You are chattily informed by the guard who intends doing the dirty deed that the King will miss seeing your death, as the entire Royal Court is touring a neighbouring kingdom....what a shame, the poor king deprived of his entertainment. So when/if you do manage to escape, you are able to roam around the almost-deserted castle and look for goodies to steal. Deserted apart from the guard, some guard-dogs and an extremely annoying jester - any relation to Malcolm (of Kyrandia), I wonder? The jester is a novel twist on the "thief" sometimes encountered in text adventures; but since in this one you are actually the thief, there's a jester instead. He doesn't take things from you - just persistently annoys you. There's lots of places to explore inside and outside the castle, objects to find, and some lovely problems to solve. How will you get the battery charged? And where on earth is that tower where the King likes to fly his kite? And what is that strange machine up on the battlements?? I must confess to getting terminally stuck in this game for about a month, due to the stupidest oversight on my part; but even after getting kick-started into action again with a hint, it took me several weeks to complete the game. The action starts off gradually, with only a few obvious things to do and find, but as you progress more locations and puzzles are revealed, and you encounter increasingly tricky situations to deal with and problems to solve. In fact, assuming this is just another little 40-location doddle is a dire mistake - as the game expands in many directions you begin to realize it's a lot larger than you thought. To sum up then, this is a well-written, interesting and entertaining game, and I only wish K.Small was still at that address - he/she deserves $10. ENJOYMENT 6/10 ATMOSPHERE 5/10 DIFFICULTY 5/10 FINAL COMMENT You'll definitely enjoy playing this one. - o -