LITTLE BIG ADVENTURE - Part 1 Solution by Phil Darke In LBA you play the part of Twinsen. Your mission is to save the planet from the evil Dr.Funfrock. Before you start playing there are a few things you need to know. The game itself is excellent. Graphics and sound are very good and the gameplay is first class. However it is very hard and some parts will take a long time to complete. This solution is only a guide and there may well be other ways to solve a particular problem. One of the principal weapons in the game is a magic ball and most of the characters require at least three hits from the magic ball to kill them. In order to achieve a hit you need to be positioned exactly right and you may well have to try several times. In addition the target will almost certainly move after the first hit, so you should try to position yourself so that in order to attack they have to move directly toward you in a straight line in order to score more hits. The other peculiarity of this game is that there is no save game option. Instead the game is automatically saved at what the manual refers to as "INVISIBLE MILESTONES". This works fine except that you only have one saved game unless you start again from scratch and use a different name. This means, however that since there is no indication of where these so called Milestones are you cannot backtrack to an earlier position if you make a mistake. There is one advantage to this save game arrangement which is that each time you get killed your inventory is saved so that any items you collected since the last save are added to what was already there. This means that by going through a particular part of the game several times and getting deliberately killed you can increase the items in your inventory. I did this and accumulated over 100 Kashes (money) in the first part of the game, which came in particularly useful later. Scattered through the game are a number of Lucky Clovers. These can restore your health and magic to maximum, but only if they are held in the Clover boxes, of which there are four, in various places throughout the game. So a magic clover in a box is effectively an extra life. You start the game with no clovers and no boxes so if you get killed before you have collected both of these items it is game over and restore a saved game. When you visit Proxima Island for the first time, about half way through the game you can get a note giving the locations of some of the Clover leaves and boxes. The note reads:- Locations of several clover leaves and boxes: There is a box for clover leaves in the sewers of Citadel Island, and another in the basement of the Tavern; One clover leaf is guarded by a soldier who is located behind sandbags. Another is guarded by a clone in the ruins on Principal Island. Another one is on the roof of the Maritime Museum. Another is guarded by a Groboclone to the right of the Teleportation Centre's entrance Another is guarded by a soldier in front of Funfrock's fortress. Not mentioned in the note is a box on the Island to the south of Peg Leg street on Principal Island, but you can't get there until after your first visit to Proxima Island. There are also clover leaves in the water tower and in the Temple of Bu, in the White Leaf Desert. Also you need to investigate every container; flower pots; rubbish bins; rubbish pile and cupboard you come across to find useful items such as money, health points and magic flasks. If you get killed and restore a saved game check them all again as they will have items in them, not necessarily the same as the first time you looked. THE CITADEL You begin in a cell in the asylum. (F3) Change to aggressive mode and pace up and down. When the nurse comes to investigate kill him and jump onto the platform. As soon as it stops jump off and kill the nurse on the left before he presses the alarm button. Now kill the doctor and take the key. Go down the steps and through the gate to the left. Wait until the nurse walks up the screen past you then go around the corner and attack him before he can press the button. Go through the door at the top right and search the locker to get your ID card and Holomap. Go behind the screen at the top left and take the nurse's uniform. Go to the bottom left and up the stair. Go through the entrance to the right and kill the nurse and the doctor and take the key. Exit via the door on the right and walk towards the sentry box. When the sentry challenges you change to athletic mode (F2) and run around the corner to the rubbish dump. Change to discreet mode and press the space bar. When the truck drops you off head to the bottom left and then right and enter the door. Talk to the rabbit here and examine the chest to receive 25 kashes. Exit the house and around the corner stand on the drain and press the space bar to enter the sewers. Collect the clover box and go back up. Run around the corner and head to the bottom of the screen where you find your girlfriend Zoe outside your house. Enter the house and when you have finished talking quickly head towards the back of the house and hide in the fireplace in discreet mode. Zoe is taken away and after she is gone go back down the chimney and search the house thoroughly to find your magic ball, cloak and other items. Leave via the chimney and use the magic ball to kill the clone guarding the exit. Go north and enter the tavern. Talk to everyone here. The elephant offers to help if you buy him a drink. Talk to the rabbit to buy him a drink then talk to the elephant again. Leave the tavern and go to the pharmacy. When you enter the pharmacist sounds the alarm. Kill him and leave, avoiding the elephant. Go back to the pharmacy and take the red flask. Now go to the port. Kill the Grobo guard with the magic ball and take the key. Go through the gate and talk to the sailor. He will give you a ferry ticket if you go into the warehouse and move four crates onto the four crosses on the floor. Board the ferry. PRINCIPAL ISLAND This is Dr. Funfrock's HQ and is heavily guarded. Walk up the pier and kill the two Grobos and the sentry. Now head north, kill the clone and go as far north as you can. Talk to everyone inside. One rabbit tells you about the water supply and offers to show you the censored books if you fix the water supply. Leave the library and change to athletic mode and run northwest and then south. If you get captured during this part of the game, talk to the nurse and tell him about a loose stone in the wall, when he enters the cell kill him. Go to the locker and get all your possessions back. Don't try to exit by the door but go through the window. When the sentry asks what you are doing tell him you are fixing the antennas. Change to discreet mode and go round the corner and sneak past the Grobo. Change to athletic mode and run through the door opposite. Go up the stairs and walk to the left. There is a gap on the parapet between a crate and an oil drum. Jump down here, this brings you close to the pier where you started. Stay behind the barbed wire, from where you can safely attack the grobo with the magic ball. Head south to where you see two rabbits talking. When you talk to them they run away. Go into the doorway to the north. Talk to the girl. She wants you to prove you can be trusted before she will help you. Go outside and north to where you see a clone coming down some steps. Kill him with the magic ball and return to the girl who will now help you. Go south to where a rabbit is waiting. Follow him to the locksmith who will provide you with a key to a gate. Go through the gate and into the shop. Buy a Meca Penguin and a can of petrol. Leave the shop and go back down the steps. Go to Peg Leg street and enter the house. Talk to the girl who tells you that you need to go and talk to the astronomer. Go back to the steps near the shop and go to the left and talk to the girl outside the tavern. She will distract the Grobo who is standing at the top of the steps. Wait until he follows the girl and then run up the steps and to the right. Go up the next steps to a grate. Stand on it and use the action key. Talk to the astronomer and go down to the cellar. Change to discreet mode and go through the door and sneak past the grobo guarding the door. Return to Peg Leg street, walk up behind the house. Wait until the sentry takes a leak and steal his motor bike. Go to the water tower and enter via the grate in the roof. Pick up the mushrooms then go and use the red syrup on the water supply. Climb the ladder to leave and use the motor bike to return to Peg Leg street. Return to the library and talk to the rabbit again. After he has tasted the water he will show you a large book telling you about the legend. Leave the library and go back to where you talked to the two rabbits. Run north and turn left just before the two sentries under the camouflage. Jump over the sand bags and head north avoid the clone and go up to the play ground. Go south west and kill the sentry. Go past the sentry box to where you find a green buggy. Use it and go to Port Beluga. Talk to the fisherman who will take where you want to go. WHITE LEAF DESERT. When you arrive jump across the stepping stones to get to the shore go into the camp and get the key to exit the camp. Go south into the desert. Talk to the old man, who will tell you how to get into the Temple. Don't forget to check all the vases and barrels as you go round the temple as you can pick up a lot of money and health points, and you are going to need 'em. Jump down the ventilation shaft and at the bottom go south before the skeleton wakes. Jump across the stone pillars and go south. Jump over the spikes and move to the right, up and left up two flights of steps. Turn right and up another flight of steps. At the top of these steps is a device which is spraying sparks and opposite is another flight of steps. These steps have a rolling log trap at the top which is triggered when you start to climb the steps. In normal mode stand slightly to the right of the entrance to the steps. Walk slowly backwards around the corner and backwards up the steps. As soon as you see the log start to move change to athletic mode and run forwards and around the corner. Now go back up the steps and operate the switch at the top. Go back down the steps and operate the switch at the bottom. Now run through the gate which opens, avoiding the saw blades at the end turn left and cross the saw blades again. Go up the steps and move the statue along the passage leading down. At the end of the passage push the statue off the ledge and jump down behind it. Push the statue along to the left and then down and onto the platform to the right. Jump over the wall and operate the switch. Jump back onto the wall and jump from wall to wall to reach the other switch. Operate the switch then go back and push the statue onto the platform above the two sleeping statues. Kill the two statues and operate the switch near to where they were sleeping. Push the statue onto the plinth to the left this opens another gate and a passage leading south. There is another rolling log here so run like hell till you. Reach the bottom of the steps. Turn right and jump onto the ledge. When the log has rolled past jump over the gaps in the floor and keep running, because there is another log hot on your heels. Turn left and go through the entrance. Run past the sparks and saw blade. Go up the steps and kill the skeleton. Operate the switch to open the door. Go through the door and up the steps. Jump over the spikes in the top right corner and walk left. Jump onto the platform and from there onto the wall. Walk along the wall until you are opposite the switch. Use your magic ball to operate the switch. Climb onto the platform and operate the switch. When the platform stops jump onto the wall and walk along the wall to the end. From here you can jump onto the wall opposite. Walk along the wall until you can jump down onto some steps. Go up the steps. At the top change to athletic mode, turn right and run before you get hit by a falling rock. Operate the switch and go back and down the steps. At the bottom change to athletic mode and jump off the edge. Start running as soon as you land to avoid another falling rock. In the top right corner there is an alcove and you can see a blue flask, which you will need but don't rush in to pick it up because there is also a mean skeleton here who you need to kill. There are three platforms and three switches. If you remembered what you were told by the sphero in the library then move the switches according to his instructions. In case you forgot move the middle switch once and the right switch once. You can now climb up the platforms. Go to the statue and push it back down and onto the plinth at the bottom. Go through the door and after killing the two skeletons pick up the book. The exit is at the bottom left of the screen with yet another skeleton to kill. Exit and back to the desert. Talk to the old man. He tells you that you are the chosen one and that the book will give you the second level of magic, which allows you to read runes and talk to animals. He also tells you to return to your home to collect your possessions. So head back to the beach and the boat. @~More next issue - o -