TIPS, HINTS, and SUGGESTIONS for playing "PIRATES! GOLD" by Microprose (Part 1) - as told by David E. Hanson - Taken from the Public Domain ------------------------------------------------------------------- NOTE: These hints were based on my game play in the time period known as the Buccaneer Heroes. Most tips should apply to other periods, but I haven't tried them yet. These are just my own personal observations, so there may be better ways of doing things. The best that I was able to do in one game was to get nine promotions by my host country (to Duke), 370000 personal gold pieces, 1400 acres of land, rescuing four relatives, finding four ancient treasures and two small ones, and retiring as an Advisor to the King. Here's some tips that I'll pass on to you: A. STARTING AN EXPEDITION: 1. Save your game. 2. Go to the Tavern- get info from the Bartender and the Traveller (if present). Buy map from Map Seller if present (if the map is useless, ie.- no coastline, you can restart from the saved position and try again. If you already have a good map piece don't buy another... it's not a new map, just another piece of the one you already have). Hire all the Sailors (if the number offered will fit on your ship). You want to start with as large a crew as you can. It helps to end an expedition in a major port, as big cities have more men in the tavern for the following expedition. 3. Go to the Governor- find out who your current allies and enemies are. You may receive payment for a hostage (I usually take any offer over 900 gold pieces). You may also hear news of where to find "The Evil One". (Write down that info.) If you are offered an expedition, decline. (Wait until later in the expedition when you have accomplished some goals and have some free time.) 4. Look at your logbook's party status and at your globe, and plan on which direction to take after leaving the harbor. When ready, leave town. B. DURING AN EXPEDITION: 1. In the beginning, use your large number of men to go sack the biggest prospering/wealthy enemy town that your men can handle. Unless you are very good, avoid towns with 3 or 4 forts. Try to accumulate more men and some cargo ships while going to the town, so that you will have room for all of the plundered goods. If given the choice, install a governor of your nationality. 2. When you've sacked 1-3 towns and your number of men is significantly reduced, do your personal journeys, such as accepting a mission or hunting for the Evil One or relatives. Accumulate as many ships as you can and still maintain decent combat ability (as judged by the number of cannon you can fire). If you get more than eight ships, keep the most expensive. If you have only one ship, it should be a frigate. If only two ships, a frigate and a merchantman/galleon. Only three ships: the same as two, plus a small quick ship (sloop or barque). 3. Save finding the major ancient treasures for later in the voyage, when your crew is growing unhappy. When meeting ships at sea, investigate all sightings, and attack all pirates and non-allied ships. Avoid frigates if you are severely unmanned. Take on a few new crew members occasionally to offset combat losses, except near the end of a voyage when it will make your crew unhappy. Enter ports to save your game occasionally (sneak in if you have to). C. ENDING AN EXPEDITION: 1. When ready to divvy, try to do so in a major port of your own nationality. You can also get into sea battles prior to entering the divvy port, and purposely take a few hits so that you can whittle your crew down to the minimum number, so that the shares will be larger. 2. Save the game when you enter the divvy city. Go see the governor. Sell EVERYTHING at the merchant. At the shipwright sell all ships but your flagship, and most of your cannon. Get news and info at the tavern. Divvy at the bank as the last thing you do. D. SHIP COMBAT: 1. I never had any problem with this. I just kept my ship either directly ahead of or directly behind my opponent, putting shots into him as I tacked back and forth. In this way I could hit him without being shot at. You may take a shot or two when you are initially getting into position, but after that, no problem. It doesn't matter how much more powerful your opponent is, as long as there is no hand-to-hand combat. I preferred a frigate for all battles at the easier skill levels, and a 18-gun barque for fighting small ships at the harder skill levels. I wish the game was more realistic in this section, as it was absurd how quickly the ships pivoted in place at slow speeds, and when they accelerated or decelerated drastically depending on a change in the wind. Oh well. E. SWORD COMBAT: 1. I never got good at this. I just selected Skill at Fencing when creating the character, and always pressed the attack, not wasting time on defence . In this way I always won my swordfights, except when I was old and in poor health and tried to take on an army much bigger than my own. @~To be continued next issue - o -