Reaping The Dungeon - author Ron Heuse (RPG on Disk 908) Reviewed on a 486sx by James Judge This is yet another top-down RPG (I call 'em ASCII RPGs as they started in ASCII form to be played over a network) in the same vein as Larn, Moria, Nethack et al. What this means, basically, is that you view all the 'action' from a bird's eye view of the dungeon, seeing yourself and monsters portrayed as little icons moving around the map on little squares. the 'action' consists of finding food to keep yourself, getting better kit with which to kill monsters and then killing the said monsters, progressing down n levels (where n is a ridiculously high number) to defeat monster to the power of n (again, where n is a high number). Luckily RTD doesn't follow this formula to the word, but it may as well have - it brings very little to the genre and proves more of an arduous journey down Constipated Road instead of a rip-roaring journey down Diarrhoea Drive ( sorry for the metaphors, it's just this game reminds me of a few anal words...). Anyway, what's the storyline? Well, on Jupiter a lab is being forced underground by a machine housed inside it. The machine has gone wrong (surprisingly). All of the scientists have fled for their lives and left the sinking lab to the machine and the monsters it is creating. The monsters are annoyed because they can't escape from the machine. It seems that the egg-heads had a weapon that could have destroyed the machine easily. But no, showing a distinct lack of intelligence they left the weapon in the base near the machine and fled. Now one boffin has realised their glaring error and has asked his son to go in and retrieve the weapon... So, you are the son and you (not having an iota of common sense in your mushy brain) have agreed whole-heartedly to journey into the depths of Jupiter's crust to retrieve this weapon. You must enter the lab, go down to the fifteenth floor (killing all the monsters you find en-route) and get the weapon. To go down a level you must locate and tag the dropshaft which has an annoying habit of relocating itself every few minutes and eradicate every monster on each level. You must also ensure that you have enough oxygen (collected from plants that are growing all around the place, vents in the floor, stray cells left on the floor or buy them from the shop), power (used to fire your weapon(s) and charge your device(s)) and health (no health means death and you expend health cells by collecting oxygen from the vents) with which to complete your quest as a lack of any means death ... And that, ladies and gentlemen, is all there is to the game. Enter a randomly generated level, locate the monsters and kill them, maybe collect some cash on the way to get some power-ups (like a better weapon or reducing your oxygen intake), eat some magic mushrooms (seriously!), harvest some plants, locate the dropshaft and go down another level to repeat all of the above. Do this fifteen times and you've completed the game. Wow! Not a lot there, really. There's no magic, not a lot of kit to fiddle with (as is normal with these kind of games), very few monster types and few monsters per level (sometimes in Moria the sheer number of monsters gave the game a little twist, especially with the replicating worms....), small piddly graphics (the monsters are about half the size of Lemmings) and rubbish sound (a few peeps from the internal speaker is your lot). Oh, and let's not forget the appalling spelling and grammar that is present in the short introduction and instructions - few capital letters used, commas - what are they?, what's the difference between their and there? I don't know, I could excuse some errors if it was a large text file, but a few screens (especially the INTRODUCTION!) is unforgivable. Anyway, if you like your games shallow, graphically and sonically poor and repetitive then you'll love this and willingly fork out the $16 to get part two which has exciting new graphics (different coloured monsters) and more levels. Oh gosh, can't wait. Give me more, I beg you... - o -