Shannara Walkthrough - Part 1 Supplied by The Grue! Scene 1: Brook at Shady Vale 1. Take the journal. Game switches to Book interface. (Read the journal or move cursor outside of the book and click to exit.) 2. Take the fishing pole. 3. Take the stick. 4. Move the branches with the fishing pole. 5. Tie the stick to the fishing pole. 6. Catch the locket with the fishing pole. Click through the story. Game switches to Combat interface. (Either attack monster or retreat.) Allanon appears. Click through the story. Game switches to Story interface. Story Interface: Click on the question you wish to learn the answer to or click on the response that you wish to give. (Hint: In most cases choosing the bottom choice will advance you through the groups of questions so that you don't have to ask each question that is shown.) Click through the story. Map Interface: Follow the road heading east. Scene 2: Shella trapped under fallen tree. Click through the story 1. Push the large rock. 2. Move the log with the fishing pole. Click through the story. 3. Talk to Shella. Game switches to Story interface. 4. Choose "Why are you here?" 5. Choose "What did your locket look like?" 6. Choose "Why is the locket so important?" 7. Give the locket to Shella, then choose any response. Game switches to Map interface. Go East until you reach the river. Then go North until it lets you cross. Cross the river. Get back on the road. Continue East until you reach Leah. Scene 3: City of Leah. Click through the story. 1. Go North. 2. Go North. (Enter Mansion) 3. Go West. (Climb stairs) 4. Take the teacup. 5. Choose any response. 6. Go East. (Leave room) 7. Go South. (Leave Mansion) 8. Go South. 9. Go East. (Enter Herb shop) 10. Show the teacup to herbalist. Click through the story. 11. Take the green potion. 12. Choose "I think I can use it to help King Menion." 13. Go Southwest. (Leave Herb shop) 14. Go North. 15. In the garden pour the green potion on the Dogwood tree. 16. Take the flowers. 17. Go North. (Enter Mansion) 18. Take the potpourri. 19. Go West. (Climb stairs) 20. Take the steam pot. 21. Pour the steam pot on the brazier. 22. Take the charcoal from the brazier. 23. Go East. (Leave room) 24. Go South. (Leave Mansion) 25. Go South. 26. Go East. (Enter Herb shop) 27. Take the paper from the herbalist's hand. 28. Mix the charcoal with the pestle. Scene 4: King Menion cured and Allanon has arrived. 1. Go East. (Leave room) 2. Go South. (Leave Mansion) 3. Go South. Watch the story. 4. Go North. 5. Choose "There must be another way out of Leah." 6. Go North. (Enter Mansion) 7. Show the locket to the servant. 8. Choose "Shella wanted to see you in the library." 9. Unlock the Dragon design on the wall with the locket. Click through the story. Game switches to Map interface. Head West until the path goes North. Follow the path North until it reaches the river. (Avoid Monsters) Scene 5: Broken Ferry at the river crossing. 1. Talk to the Gardener. 2. Choose "Why did you murder the Herbalist?" Game switches to Combat interface. 3. Catch the pulley with the fishing pole. Click on Shella's inventory if necessary. 4. Click on the bow then click on the brake holding the ferry. Click through the story. Game switches to Map interface. Follow the road North until you reach Tyrsis. Scene 6: A surprise at the city gates of Tyrsis. Click through the story. Click on Jak's inventory if necessary. 1. Give food to Brendel. Click through the story. 2. Choose "Why are you here?" 3. Go South. 4. Go Southwest. 5. Go Southwest. 6. Go Southwest. 7. Go Northwest. 8. Go Northwest. 9. Go Northwest. 10. Take the laurel branch. 11. Go Southeast. 12. Go Southeast. 13. Go Southeast. 14. Go Northeast. 15. Go Northeast. 16. Go Northeast. 17. Open the door. 18. Give the branch to Brendel. Click through the story. 19. Talk to guard. 20. Choose "Excuse me a minute." 21. Talk to Brendel. 22. Choose "What do we do now?" 23. Choose "Good night, Brendel." Click through the story. Scene 7: Inside the city of Tyrsis. Click on Shella's inventory if necessary. 1. Show Shella's locket to the Seneschal. Click through the story. 2. Go West. (Enter Library) 3. Look at the door on the cabinet. 4. Read the book on the bookstand. 5. Go South (Exit Library) Click through the story. 6. Talk to the Seneschal. 7. Choose "Could we look at the book from the locked cabinet in the library?" 8. Choose "We can't get the Sword of Shannara unless we get rid of the magical barrier, can we, Shella?". Click through the story. 9. Take the book. 10. Cut the book with the knife. 11. Read the book. 12. Go South. (Exit Library) 13. Choose "Can we examine the throne room?" 14. Go North. (Enter throne room) 15. Oil the lion's jaw with the oil. 16. Pry the lion's jaw with the knife. 17. Push the tapestry. 18. Unlock the keyhole with the key. 19. Push the tapestry. 20. Go North. (Enter secret passage) 21. Light the lantern. 22. Light the candle. Click through the story until you can do an action then: 23. Attack the dark mirror with the sword. Click through the story. Game switches to Dream interface. Move forward through the hallways and go through a door. 24. Look at the skull. 25. Open the skull. 26. Take the scroll. 27. Go South. (Leave secret passage) 28. Go South. (Leave throne room) 29. Invoke the scroll on the book. Exit the book interface. 30. Choose "If I summoned Stenmin, I'm certain he could help me get the Sword of Shannara." Click through the story. 31. Choose "Stenmin's book will help us against him." 32. Choose "I intend to do whatever it takes to get the Sword of Shannara." Click through the story. 33. Take the mace. 34. Go Northeast. (Enter wine cellar) 35. Put the incense on the floor. 36. Put the pact on the floor. Click on Brendel's inventory if necessary. 37. Have Brendel put the mace on the floor. Click on Jak's inventory if necessary. 38. Light the incense with the tinderbox. 39. Invoke the book on the pact. 40. Invoke the book on the mace. 41. Talk to the Shade. 42. Choose "By the power of the book, I command you to obey!" 43. Invoke the book on the Shade. Click through the story. 44. Talk to the Shade. 45. Choose "How do we destroy the magical barrier around the vault of the Sword of Shannara?" 46. Choose "Will this Spell of Disruption completely destroy the magical barrier?" 47. Talk to the Shade. 48. Choose "Shade of Stenmin, I banish thee from this world forever." 49. Choose "The words seemed to be inside my head." 50. Take the bottle. 51. Fill the bottle from the cask. 52. Go Northeast. (Leave the wine cellar) 53. Go South (Outside Gate) 54. Go Northwest. 55. Go Northwest. 56. Go Northwest. 57. Take the laurel leaves. 58. Put the leaves in the bottle. 59. Put the potpourri in the bottle. 60. Go Southeast. 61. Go Southeast. 62. Go Southeast. 63. Go Northeast. 64. Go Northeast. 65. Go Northeast. 66. Click on Shella. 67. Click on the oak tree. 68. Click on climb. 69. Put the mistletoe in the bottle. 70. Go Southwest. 71. Go Southwest. 72. Go Southwest. 73. Go North. (Enter City) 74. Go East. 75. Pour the bottle on the flame barrier. Click through the story. Game switches to Map interface. Follow the road heading Northwest. Choose "Why are we going to Kern?" Watch story. Follow the road heading Northwest. Scene 8: Arrive at Arborlon. 1. Choose "I am Jak Ohmsford, this is Princess Shella Leah and Brendel." 2. Go North. 3. Go North. (Enter Manor) 4. Choose "We are seeking Elfstones." 5. Choose "Where can I find some Elfstones?" 6. Choose "Will you help us find the Elfstones?" 7. Look at the Parchment. 8. Try to light the fireplace. 9. Go South (Exit Manor) 10. Go North (Re-enter Manor) 11. Go Northwest. (Enter Throne Room) Watch the story. 12. Go South (Exit Throne Room) 13. Choose "Where can we find these Rune Diamonds?" 14. Choose "Where are we supposed to look for Rune Diamonds?" 15. Go South. (Exit Manor) 16. Click on Shella's inventory. 17. Fill the hole in the fountain with the kerchief. 18. Click on Brendel's inventory. 19. Click on the pot. 20. Click on Jak. 21. Click on Jak's inventory. 22. Fill the pot with the clay. 23. Go West. (Outside of the Garden of Life) 24. Remove the vines. 25. Close the gate. 26. Take the Life Rune. 27. Go East. 28. Go South. 29. Give the rope to Lessa. 30. Choose "Will you take the rope and let us borrow the ladder for a while?" Click through the story. 31. Climb the ladder. 32. Take the shingles. 33. Remove the bird's nest. 34. Oil the weather vane with the oil. 35. Turn the weather vane. 36. Go South. 37. Give the journal to Brendel. 38. Go North. (Enter Manor) 39. Light the fireplace. 40. Go South. 41. Climb ladder. 42. Put the shingles on the metal piece. 43. Go South. 44. Take Ladder 45. Choose "I'll be happy to help you." 46. Go North 47. Go North (Enter mansion) 48. Show the silver ring to Davio Click through the story. 49. Go South. 50. Choose "Sir, we need it to get the Elfstones." 51. Go South. 52. Go South. 53. Give the gold ring to Lessa. 54. Talk to Lessa. 55. Choose "We do have a problem dealing with Prince Arion." Click through the story. 56. Fill the carved stone with the clay. 57. Pour the water on the flagstone. 58. Take the flagstone. 59. Put the flagstone in the clay. 60. Take the Earth Rune. 61. Go North. 62. Go West. 63. Open the Gate. 64. Go North. 65. Put the Elf rune on the rune stone. 66. Put the Earth Rune on the rune stone. 67. Put the Air Rune on the rune stone. 68. Put the Fire Rune on the rune stone. 69. Put the Water Rune on the rune stone. 70. Put the Life Rune on the rune stone. 71. Take the Elfstones. 72. Go South. 73. Go East. 74. Go North (Enter Mansion). 75. Choose "We will take our leave of you now." 76. Choose "Thank You for all your help." 77. Give the Elfstones to Davio. Click through the story. Game switches to Map interface. Head East then Northeast -- Watch Dream Sequence. Continue East. Join combat and meet Panamon Creel. Game switches to Combat interface. 78. Choose "We're looking for the Trolls and the Black Irix." Watch the story. @~To be concluded next issue - o -