Shivers Walkthrough - Part 2 Written by Sharon Fernandez (s_fernandez@spu.edu) Downloaded from the Internet Last modified on 9/2/96 This cannot be an exact walkthrough because the pots and lids are not always in the same place for each new game. The 10 pairs of pots and lids that you must match seem to be the same for each game. So, I will guide you to some places, and help you avoid other places until you're ready to capture the Ixupi! Table of Contents: ------------------ General Strategies Doing the Walkthrough in the book (USA version only - shame on Sierra) Exploring the rest of the museum Puzzle hints and solutions Ixupi hiding places Pot and lid pairs and their locations Flashback items and their location Trivia questions ------------------------------------------------------------------ GENERAL STRATEGIES You can only have one item in your inventory at any time. When you match a pot and talisman, then they become a single item. Take careful note of where every pot and talisman is found or placed. If you exchange a newly found item for one you were carrying or if you move things from a far away location to some place closer, your notes will save you a lot of wandering around. You can usually tell if the Ixupi are nearby for they make a unique noise. If you turn away quickly, you should be safe. Point system in general: Solved puzzle 6750 pts Clues 350 pts Reading plaques 250 pts Inventory item 2500 pts Loss of life essence -1500 pts Recorded message for each room 300 pts If you see any objects laying around, examine them. Some are not essential to the game but are worth points. I have played the game twice and come up with a high score of 485,500 points. Your score can be quite a bit more if you travel via the elevators (which I avoided as much as possible). Use the tip of your mouse pointer, not the lower fat part -- it took me a while to realize this, so I'm just passing it along. ------------------------------------------------------------------ DOING THE WALKTHROUGH IN THE BOOK (USA version only) The USA version of the game apparently includes a thicker book than the international version, and it contains a "Walkthrough" chapter. Never fear! I'll pass along the few answers it contains. Watch the opening movie of your friends locking you inside the museum grounds. This is your first flashback item. Now would be an excellent time to set the "text on" option. OUTSIDE THE MUSEUM Turn left and see the dragon gargoyle. The chain's handle will open it and inside you find a letter. Read it. As the letter falls to the ground, observe the number inside the dragon's mouth. Turn around and walk up the museum stairs until you will reach a locked door. The squawk box on the right side will play a recording that the museum is not open. Make note of the markings at the top of the door and its color. As you head back down, find another set of markings and a different color to the right of the purple vase. You must then find another way in, so follow the path toward the gazebo. Find a third set of markings behind the tall object. Go just beyond the arch then look back to see the fourth set of markings on the triangular stone. Turn back toward the arch. Find the markings on the bench. By the time you reach the gazebo you should have 5 markings and colors. Walk to the very end of the path to see the submerged steps. Enter the gazebo and open the metal box and solve its puzzle. Exit the gazebo and cross on the raised steps. As you approach the Stonehenge replica, find the last marking on the perimeter wall. Look down. Now use the markings and colors you've seen to solve this puzzle. Descend the spiral staircase. Open the door and find the light switch along the left side. Continue travelling downward (either passageway gets you to the underground lake). Open the stone door. UNDERGROUND LAKE Find the corpse on your left. Take the book and read it. This now appears as flashback item 9. Get on the boat. Go to the rear (turn left), look down, move the anchor pin down. Move to front of boat, look down, and move its anchor pin up. Now you can turn the crank several times to reach the other side. During the crossing, the water spirit will appear and take some life essence. You cannot avoid this. When you've reached the other shore, notice a pot straight ahead. Get off the boat and head right to find that pot. When you examine it Professor Windlenot's ghost will appear and warn you. This becomes flashback item 4. Examine the markings on the pot for later identification. Walk down the tunnel and find the elevator. Match the design on the doors with the nearby box (diagonal pattern). Enter the elevator and travel up to the museum office. MUSEUM OFFICE Explore the office thoroughly, but avoid the fireplace. Items you should find: the map on the wall, a newspaper in the coat pocket, a letter on the floor, the elevator behind the tapestry, a door into a workshop, a message on the tape recorder on the desk, and a letter in the desk. The scrapbook on the desk will become flashback item 6. Be sure you find the lid for the ash ixupi in the lower right-hand drawer. LIBRARY The library is the next room to explore. Take the door to the left of the fireplace. Walk a little forward and turn left. The door you see is to the library. Enter and concentrate your search to the right of the candelabra, but beware the wax Ixupi might be there. You should find a total of 4 books in this bookcase, flashback items 8, 10, 11, and 12. If you are having trouble, start with the only book that is leaning -- this is "the Black Book". Now the next one is two to the right and orangish in color. Then the whitish one another four books from the last one. The last one is one shelf lower and is purple in color. Further exploration should quickly reveal another passage, but leave that for later. Find the ladder in front of another bookcase and check it out later. Leave the library through its front door, stay to the right of the display case in the center of the room, and enter the double doors between the two pillars. If you reached the stairs, you've gone too far. STRANGE BEASTS Enter the Strange Beasts room, head toward the far left corner and find another double door (green with a serpentine pattern). Enter the Amazing Plants room and turn left, forward, then left again. You will find the bottom to match the lid you found in the office. If you have the lid, then the two pieces will magically join, otherwise take the pot and go back to the office and join the two items. Now you can capture your first Ixupi (if it's still in the fireplace ashes). ------------------------------------------------------------------ EXPLORING THE REST OF THE MUSEUM Probably the most useful item to locate are some blueprints. They are in the Mysteries of the Deep room. If you are in the office, head back to the Strange Beasts room, otherwise leave the Amazing Plants room, head left around the eagle nest. MYSTERIES OF THE DEEP Find another set of double doors in the Strange Beasts room. Go through the doors, take note of the map on the floor, and examine the Poseidon/Neptune display. Here is the Globe puzzle. Solve it and you will have an inventory item and a very useful set of museum blueprints as flashback item 14. Go a little further and find the Sirens/Organ puzzle at the far end, right corner. Solve this one and a door opens at the Colossus of Rhodes exhibit, just to the right of the organ. Enter the new passage and find the Movable Wall puzzle. No clue for this one yet, so we'll return later. As you come back out of the passage, notice the splotch of yellow straight ahead. We'll check it out in a minute. Watch for the sand/earth Ixupi who sometimes occupies the building display on your left. If you go back toward the globe, then just a bit beyond, turn right, forward, right again, and go along the wall. At the far end are some yellow crystals which the Ixupi might be occupying. MAIN ENTRY HALL Leave the Mysteries of the Deep Room, go back to the Main Entry Hall and explore some more. You should find the staircase going to the second floor, a stone water fountain with a hidden spigot (careful - Ixupi maybe), the doors behind the desk which match the locked doors on the outside of the museum, two panels (one to the right of the desk and one to the left of the fountain) and a door that will lead into the Theatre. Look in the desk drawer for the museum brochure, flashback item 7. You'll need this to find and set the skeleton dials throughout the museum. Also find an inventory item in one of the bird masks between the library and the office. THEATRE To get into the Theatre, solve the Door Puzzle. Go around the right side of the theatre and climb the stage. You will find a note on the podium. Look toward the end of the stage area and notice it is empty. Retrace some of your steps and go up the left side of the stage. Travel the hallway, noting the Door Puzzle at one corner and a secret passage at another corner. Enter the projection room and solve its puzzle. You now have flashback item 13 and your clue to the Movable Wall puzzle. Go back to the stage area, stand next to the podium and look again toward the end of the stage area. This time you should see an inventory item just behind the curtain. MAZE Leave the theatre and re-enter the Strange Beasts room. Go to the right of the giant eagle next, set the skull dial (blue), then enter Mysteries of the Deep room, and head toward the Subterranean World. Solve the Movable Wall puzzle. You will then travel down a couple halls and enter a room with three doorways. Traverse the Maze. SUBTERRANEAN WORLD Read the plaque, set the skull dial (yellow). Look across the oily area (careful, don't venture too close if an Ixupi is there) and note an inventory item on the other side. Travel back through the maze, go to the Main Entry Hall, then the office. WORKSHOP Find the workshop. Head down the left side and find the Drawer Puzzle. The clue is in this room so go ahead and solve it now and find another inventory item. Continue around the table, but don't approach too close to the wooden object shaped in a humanoid form. It might contain the wood Ixupi. BEDROOM AND STUDY Leave the workshop and let's see where the elevator behind the office tapestry takes us. Arrive on the fourth floor and look for a flashback item 17 - the Professor's Diary/Journal. Also take note of the clock beside the bed and the different faces for different times. In particular notice the one with the open jaws and its corresponding time. Watch out for the metal Ixupi that sometimes hides in the suit of armour. @~More next issue - o -