SIMON THE SORCERER II - Part 2 Author unknown @~Continued from Issue 44 Give the sword to the prince and he will give you his peashooter. Go to the princess's room and use the pea on the mattresses. Talk to her and ask her about the baby. She will give you a lolly. Take it to the baby, who throws it out of the window. Go downstairs and pick up the lolly. Go to Muc's and ask the mascot man for another balloon. Go in. Wear the costume and go to the Swampling. Give the lolly to the babies to get the milk. Go back to the Castle and give the milk to the baby. You can now go to the King and go up the stairs to the Treasury. You will come to a pentagram and, if you try go to over it, the two demons from the previous game will appear. Talk to them and eventually, you get thrown down the stairs. You could now go to the Street of Traders, use your third balloon on the railing and float upwards to the Castle only to be shot down by one of the demons. However, you might like to skip that and save on shoe leather by going straightaway back up the stairs to the pentagram and using the Swamp shake on it. When the demons come out they get stuck in it. Now it's definitely the time to go and make with the balloons. You will wind up inside the Treasury. Go to open the Sarcophagus and you will drop through below. Pick up the mucusade. Open the door, if you like. Go up the tube to the room above and leave through the window. Watch. Go to Calypso's. Watch and be prepared to watch for a long time. When you get the chance, use the spell book to free yourself. Attempt to leave by the stairs and watch some more. THE SHIP You will finish in the Captain's cabin. Look at the diary on the desk and you'll get a card. Pick up one of the parrots. As you come out, go next door. Pick up the knife and use it on the hammock. Pick up the tinder box. Out and up the stairs. Talk to the Bosun and then use your parrot on the other one. Go down the stairs and go left talking to the pirates as you go. Enter the last door and talk to the tough guy - ask him for a welding torch. Pick up the skull by him and you get the eye patch. Leave and hand the eye patch to the pirate with the shades to get them. Back left, use the rigging to get up to the crow's nest. Use the postcard on the telescope. Down. If you now go right and attempt to use the welder on the chain, the captain comes out and stops you. Go back left and move the hammering pirate to push him overboard. Pick up the hammer and the plank. Go to the door through which the captain keeps coming out and use the plank on it - you nail it across and you can now use the welding torch on the chain. Open the door, go down and retrieve your mucusade. Now you can go up to the Bosun and use the chewing gum on the parrot. Watch. ON THE SHORE Pick up the shovel. Go right and talk to the beachcomber, pick up the towel. Go up to the jungle. Give the balloon to the kid (he gives you a shell) and pick up the wooden pole. Use it with the shovel. Go back to where you started, talking to the beachcomber on the way, and use the shovel. Use the towel on the hole and the shell on the towel. Talk again to the beachcomber, watch. Go back to where the balloon was and go into the cave. Pick up the bottle to hold a conversation with the Genie. He's out of spirits. Out, go up left and pick up the dog. Go into the Coffee House and talk to the waitress. Ask for de-caff and watch. Ask for another de-caff. Leave. Go back to the cave entrance and go down left along the path which runs parallel to the one leading to the Coffee House. Pick up the whistle and talk to the dealer. Ask for the salmon - you are after the caffeine. Go left and talk to the Judge to enter the Limbo competition. Leave and when you get to the dealer, go up to the right of him. Talk to the man. Go left and examine the generator. Put the dog on the blue rollers and blow whistle. Go right and move the lever of the machine to "on". Blow the whistle and watch. Now go all the way to the limbo competition and stand in front of the poles. Use the whistle and watch. You get the 3 bungas. Go to the dealer, talk to him and get the caffeine. Use that on the coffee cup you are carrying. Go to the cave and use the coffee on the bottle. Pick it up and ask to go back to Calypso's. Once there, enter the shop and watch. VALLEY OF DOOM After you've done talking to Alix, try to open the door. Watch. You turn up at the Goblin Camp. Attempt to enter. No good - but observe the goblets. Exit right. Go to the Secluded Hut. Talk to the guys and pick up a bottle of soda and the hanky. Leave. Go to Dark Wood. Give the bottle of soda to the kid. Go right and talk to the woodworm. Go right again and talk to the witches - it's a case of speak no evil, hear no evil and see no evil. The cat, you'll notice, will scarper. When you come out of the cave and walk left, you'll see the cat. Try and catch it. He scarpers once more. Leave the Wood and go to the Secluded Hut. The cat should be there. Close the door and try to get the cat - he knocks himself out and you can pick him up. Take another bottle of soda and use the straw on it to empty it. Leave. Go to the Volcano's rim. Pick up the sprayer and the book. Examine the book for a hint on what to do next. Yes, you are right. Give the cat to the plant, then collect the saliva with the empty bottle. Go to the Goblin Camp and use the saliva on the goblets. Attempt to go in and wait till the goblins drink and pass out. Pick up the conch horn above the guard to the right. In. Talk to the Elf, he wants some perfume and will give you a bottle for it. Enter the tent and pick up the rations and the pepper. Out. Go left and look at the goblins gaming, then go to the left and attempt to enter the dark castle. Say you are a decorator but left your book at home. Leave the Camp and go to the Secluded Hut. Pick up a soda and use it on the perfume bottle. Pick up another soda and leave. Go back to the Camp and to the Elf, use the pepper on him and then give him the hanky. After that, give him the bottle of perfume and he will give you a block of wood. Go left and use the bottle of soda on the fire, then pick up some "stuff". The two goblins start quarrelling and a pair of dice are dropped. Pick them up. Leave the camp and go to Dark Wood. Give the rations to the kid and he will swell up and drop the magnifying glass. Pick it up. Go right and give the wood to the woodworm. You get a pair of wooden dentures. Go to the witches and give them, from left to right, the teeth, the conch horn and the magnifying glass. Watch. Use your empty bottle on the potion in the cauldron. Go to the Secluded Hut and give the potion to the players. One of them turns into a puppy - offer yourself to fill in. Play and use your own dice. Watch. As soon as you have the wallpaper catalogue and can leave, go to... THE DARK CASTLE The monsters will let you through. Pick up the tapestry to the right and go down the stairs. Use the tapestry on the sweat on the floor and that on the chemical sprayer. Note the lever. Up and go through the Eerie corridor. Watch. Click anywhere to put Simon together again and talk to the beast. Go out and come in again. No go. Go down the staircase and move the lever - in the dark, go through the Eerie corridor. You are spotted again. Enter once more and wear the puppy. You magic it into shoes - wear them, but you are spotted again. Go through the Eerie corridor once more, use the chemical sprayer and wear the shoes. Now you will walk automatically to the left and beyond the beast. Walk left through the door and look at the Nasty Chappy. Continue right and look to the right of the case for a screwdriver. Use that on the hand and pick it up. Open the case. Use the hand on the imprint, go left. Watch. Lots. Indeed, to the disappointing end of this game. At the end of the credits you will be told "To be continued..." Curses! - o -