Speaking Pesona-lly An article from Sue When RPGers moan that they can't roll their own characters in a CRPG but have to choose between a few which are already created, it's often not so much that we want to be terribly involved with figures and stats. It's more that we like to run a particular character or party that we have used in other games and want to use in THIS one. When I played the first CRPG that I completed, Demon's Winter on the ST in the mid/late 80s, I ran a party to which I got very attached. These were: Zeke, Izzy, Fidget, Lone and Clarence. I got very fond of all of them during the year or so that I played the game but they became even more real when I wrote my story solution for the game. I later also used Caz a lot. She was originally my MUG persona; the original was a giant male rabbit in the Spellsinger books (author Alan Dean Foster) but I took the name for my willowy female cleric for MUD2 and then a half-elven cleric or sorceress whenever possible in CRPGs. Most of the other characters were created purely for use in CRPGs, starting with the aforementioned Demon's Winter and have been used whenever possible since then. Izzy was my main wizard, his name came from the Sooty Show ("Izzy, wizzy, let's get busy" used to be the chant when Sooty cast a spell). Fidget was my thief; it sounded a shifty name. Lone was, yes, a ranger ... Clarence was my rather unimaginatively named cleric. Zeke, on the other hand, has quite a story to his name and this is mostly my reason for writing this article. Arnie has given Zeke some bad (but very amusing) press recently. Not only has he cast aspersions on his manliness, he has also suggested that Zeke is - how can I put this? - a bit of a thickie. It's time to set the record straight and tell his tale. Back in the late 70s, I bought a board game called Deathmaze. It was the first RPG I had seen though I didn't know that was what it was at the time. It came from SPI, not TSR (were they about then?) and was played on a logical but partly random basis. You had a pile of counters with corridor and room shapes on them and according to the dice throw, selected and played them like dominos. You tested for traps, rolled for monsters, fought if necessary, determined experience and treasure and moved on to the next room. It was a game for 1 to 6 players and I used to play it with my friend Lynn and her husband Paul (this was before I met Alan). I've still got all the sheets we used when we played. I typed out basic character record sheets (yes, this was pre-computer days, folks!) - name, class (hero, wizard or thief), wound points, magic resistance, weapon skills etc. We had various characters that we rotated - Boris Strongarm, Pincher the thief, Merlin and Circe, but the best known was Zeke. Paul created Zeke. He was a hero and not a bad fighter when he got the chance. Despite good armour and weapons, sometimes he didn't last too long, because the fact is that Zeke was plain unlucky. Zeke was the sort of character who checks out traps with supreme confidence - and gets gassed or blown up. He charges through doorways with a war cry - and falls down a pit. He drinks from a fountain - and gets turned to stone. He and the other champions would meet an equal number of monsters but two thirds of them would home in on Zeke. Characters who survived a game of Deathmaze could advance in abilities, retain magical items, and return in another game. I don't think Zeke ever survived long enough to take advantage of such facilities. All three of us got very attached to poor old Zeke during our time playing Deathmaze and so he was on obvious choice when I wanted a fighter for my CRPG. Lynn reckoned I was asking for trouble calling a character Zeke but his luck seems to have improved as he isn't quite as accident prone as he used to be. So, three cheers for Zeke, Caz, Izzy and the rest of the gang. Long may they continue to kick monster ass, get drunk, sing bawdy songs and stagger home. It isn't the same when I can't use at least one of them in a game and thank goodness most games now let you use your own characters. I'd be interested to hear where anyone else's favourite persona comes from. Please write in and tell us in a future issue. - o -