Dungeons Of The Unforgiven - Moraffware (RPG on Disk 906) Reviewed by James Judge on a 486sx You've seen me waffling on about all these ASCII RPGs which I've reviewed over the past couple of months, and you know by now that ASCII RPGs take the form of top-down affairs. Well, here's a new one for your books - an ASCII RPG from a first person view. The idea of the game is exactly the same (plunge into the depths of the dungeon amassing wealth, wisdom, magic and abilities to defeat the evil monster) but now we do away (nearly) with the map and look at the game through our character's eyes. Cool. There's very little I can say about DOTU apart from the fact it looks pretty good and plays well. Once you get used to the psychedelic text and colours (you can turn down the brightness of the moss to please the eye) as well as the slow(ish) scroll rate the quality of the graphics become apparent. All the monsters and the location graphics (for shops and temples) are drawn in a distinctive style that add a touch of class to the game and give it a good head start on all the other RPGs I've seen. While wandering around the dungeon you are, in fact, presented with not one, not two, not even three but four (yes, that's huge, throbbing four) views - the view in front of your character, to his left, his right and from behind. This helps a lot when figuring out where monsters are and, in fact, is far more realistic than the viewpoint offered by old 1st person 3D affairs such as Bloodwych as in real life you tend to have a wide view instead of the enclosed view imposed on you with games such as Bloodwych. Apart from the four viewpoints there are few innovative features in this game, apart from the help system which is really good. You can get detailed info on all the major monsters on your level as well as hints and tips for every action you can perform. The only down points of the game is the sound (a few bleeps from the internal sound) and the way you must go back up to the town level to progress character levels and this can be a real pain as by the time you have gotten back to where you were (especially when you are lower down the character levels) you have amassed enough XPs to go up another level - this happened to me about four times before I explored the dungeon further! A 'different' ability is being able to dig down to subsequent levels if you are trapped or feel like a challenge. The monsters get progressively harder as you go down so you will become more and more outclassed as the large balls, dustbins and female warriors start taking larger chunks out of your body with each step. There's a nice range of races and character classes to choose from to give both the new player and the more experienced hacker a fair challenge and there are also two difficulty levels - ordinary and hard. Registering the game (this version is the complete first module with only some annoying messages included to try and harass you to register) brings further modules and (maybe, depending on how many soundcard owners register) SB support. Pretty darned good for the odd half an hour, but sometimes lacks the one-more-go feeling due to repetitiveness (which you find with most pure dungeon delves). - o -