Alone In The Dark II - Part 2 Solution By Phil Darke @~Continued from last issue PART TWO The action now switches to Grace. Walk down the drive towards the house avoiding the zombies, turn right and go to the back of the car. Click on the boot of the car and take the red ball you find. When the car stops get out and watching the zombies by the bandstand carefully, wait until the nearest zombie is looking in the other direction, walk part way up the path, stopping when he turns your way and continue when he turns away again. Grab the hook and quickly run off to the golf course. Put the ball in the hole and walk up to the statue which appears. Use the hook on the statue and get captured by the zombie who emerges from the hollow tree. You find yourself in the brig with Carnby. Push the boards and go through into the next room. Take the sandwich, pepper and bird seed, feed the parrot with the bird seed. The parrot now tells you where to find the captain's staff. Go to the door and look out, when you hear footsteps approaching, run left and hide behind the stairs. Wait until the zombie passes you and stops. Run out behind him back the way you came and quickly climb the ladder. Go up the next ladder to the top deck. Make your way carefully around the outside of the deck and hide behind the barrel. Run out and grab the tinder box and then go down the hatch. In the captain's cabin look in the small chest and take the small cannon and the vase from the dresser, and the captain's staff from the side of the bed. Put the cannon on the floor facing the door and use the pepper pot on it. Now throw the vase and use the tinder box on the cannon when the zombie opens the door. The guard will sneeze to death. Pick up the bell and go to the galley which is directly opposite the captain's cabin. Take the chicken's foot from the table and ring the bell. Climb into the dumb waiter and go up to the kitchen. Pick up the key and open the cupboard, take the molasses and the ice box. Go over to the door and use the ice box. A zombie will chase you back into the kitchen and slip and kill himself on the ice. Now head upstairs. Use the molasses on the landing to immobilise the zombie and go through the billiard room to the captain's room. Use the staff on the desk and take the key to the irons and the book. Now go into the bedroom and head for the room where Carnby found the amulet. On the floor is a square with a picture of a staff on it. Use the staff on it and it changes into a Voodoo Loa staff, take this and return to the kitchen. When the zombie sees you head back to the hall he will slip on the ice. Return to the kitchen and ring the bell, climb into the dumb waiter and return to the ship, where you will get captured again. THE BRIG The action now switches to Carnby again. Pick up the key by moving the cursor keys down until you can reach them. Unlock the irons and attack the zombie. Pick up the sword which he drops and enter the next room. Kill the zombie here and walk out into the passage. Kill the zombie here and pick up the short fuse and pistol which he drops. Now enter the door opposite, the forge, here are another two zombies to be killed. In this room there are a poker, pliers and a useful key. Now leave this room and enter the armory which is opposite and to your left. Save your game and just for a laugh try to shoot the zombie here with the pistol. After you have watched the spectacular explosion restore your game and this time kill him with the sword. Take the keg of powder and book. Leave this room and go along the passage to the next door on the right. Enter the room, kill the peg leg pirate and save your game. Push the barrel to get the bottle and take the chain mail ammunition and flask. Throw the bottle and take the message and read it. Now go down to the room at the end of the corridor. Kill the zombie and take the ammunition, flask and pistol. Leave this room and head back toward the door where you entered the passage and climb the ladder opposite. On the way you will encounter a particularly hard zombie, but if you are quick enough you can run up and climb the ladder before he attacks you. He will not follow you and since you do not need to return here again it does not matter. MIDDLE DECK Go into the room with the cannon and kill the sleeping zombie. Take the ammunition which he drops and go and use the pliers on the chain attaching the cannon to the wall. Push the cannon so that it faces the opposite way and use the short fuse on it. Now go to the door opposite and open it. This is the crew's sleeping quarters. Drop the powder keg just inside the door and return to the cannon. Use the poker on the fuse. The powder keg explodes and kills all the crew inside the sleeping quarters. Enter the sleeping quarters and pick up the flask and bag of gold coins. Go to the door and use the bag of coins, this will attract the attention of the two little chef zombies in the galley opposite. Kill them and go into the galley. Pick up the flask and head for the store room. Here you will encounter the big chef with the blowpipe, he is very difficult to kill, but the way I did it was to enter the door and back out, then quickly manoeuvre into the corner to the left of the door. From here he can't get you with the blowpipe but you will still be able to hack at him with the sword. When you have killed him pick up the metallic Jack Of Diamonds which he drops. Use this to enter the captain's cabin which is opposite the galley. THE CAPTAIN'S CABIN The action now switches to Grace. Use the Loa Staff on the statue of Captain Nicholas to open the door go in and walk up to Elisabeth, use the chicken's foot on her and watch her die. Now back to Carnby. Leave the Captain's Cabin and head for the stairs at the other end of the passage. Go up to the top deck. THE TOP DECK Don't even try to kill the big zombie, you can't. Just head up the ladder to the top deck as fast as possible. Kill the music man and grab his hook. Kill the other zombies and climb the mast. To kill the zombie here attack him and try to force him off the edge of the platform. Use the hook to slide down the rope and attack the acrobatic zombie here but be careful not to fall off the mast. Quickly grab the sword from the deck, this is Captain Nicolas's sword. Run to the mast and use the pliers to release Grace. Now run to the cannon which is pointing at the mast and grab the fuse, this will preventing it from firing. Now attack One Eyed Jack with Captain Nicholas's sword. He is very hard to kill but if you allow him to back you into the gap between the rail and the box on the other end of the deck and keep hacking at him you should eventually be able to kill him. You and Grace now jump into the lifeboat and escape. THE END - o -