Anvil of Dawn (Part 5) Author unknown @~Continued from Issue 45 THE EYE OF CLAY / SANCTUARY Quest Items: The Sacrifice of Clay After finishing the Temple and Necropolis, you will have four white discs. Go back to that area where the strange rock formations sprout up and walk around. It goes in a circle. To the side are four altars with round holes. Put the discs in the holes until you have filled all four of them. You will also see a stranger hiding behind a rock. Talk to him and take the Wreath of Hallowed Leaves. You'll need this at the end of the game. Keep walking around and you will find a center area. When you walk into it after putting all the discs in you will be transported to Sanctuary. This is a weird place but rather simple to explore. On the north walls are six dragon imprints. To the south is a door that looks like an eye. East and West are four teleporters. You need to enter each of the teleporters and get the dragon pieces, then place them on the dragon imprints to open the doors to the Eye of Clay. Let's deal with the teleporters one by one. To the East are two 'porters. One is in a recessed area the other is not. The same as in the west side. Eastern Non-Recessed 'porter: This takes you to an area with shifting walls. Just keep moving ahead into what looks like hallways before you. Eventually you will come across three chests. The exit is behind a illusory wall with a plate in front of it. Stepping on the plate causes a 'porter to appear behind the wall (or disappear). Eastern Recessed 'Porter: You end up in a big room with a pressure plate at one side. Step on the plate to open a wall in the north. Beware of fires and flying fists. Enter the two porters behind the wall to get to the two chests. Western Non-Recessed Porters: This area has a bunch of plates between walls. Rolling rocks patrol along the far walls. You must weave yourself around the center walls, walking across the plates as if you were sewing a thread. This will open two doors on one side and one on the other. Three chests await. Western Recessed 'Porter: Save this one for last. It takes you to an area where a Mana and Health Altar are. Stepping on the plate will create a Jester to fight you. Finish your business then teleport out. Now enter this 'porter again and you will be in a new area. This place has a plate that requires one rock. It opens a door to a chest. Teleporting out you will end up back in the altar room. Using that escape porter takes you to a north/south hall with a porter at each end. Go into the north porter, but beware of the spinner that will try to make you head south. You will arrive before the final chest and get the last dragon piece. Once all pieces are in place, you can enter a hallway to the north. Open the door to the west and raid the chests. Now go east and follow the twisty hallway around. You will see a rolling rock and an illusory wall. Pass through the wall and keep going. Beware of spinners. Eventually you will come to a teleporter. Take it and talk to the tree in the north. Now that you have the Sacrifice of Clay, teleport out. Nearby is a porter in a recessed area. Take it to the exit. You can now cross over to Desolation and the last stage of the game. The way you take is up to you. I list both methods below. If you choose Gorge Keep, just go back to the Temple of the Moon, but turn north right before you enter the gates. Follow along the path, enter a waterfall on the way to pick up a spell, then make your way to the keep. You will see Brice, the big bearded guy, crucified in front of the keep if you are not playing him. If you choose to go through the Reed Plain, cross back over the scar on either the Ward Bridge or the Barrier. Go back to the top of the Elder Tree. Move north and the tree will bend and take you across the Scar. It will only do this if all the roots were healed earlier. THE REED PLAIN (optional) Goal: Cross the place to get to the Iron Titan This area is optional, but if you cross into desolation from the Elder Tree, you have to pass through it. There are a lot of Slog Riders and a few Will O' Wisps here, but you can move in any direction. Beware of hidden spikes in the reeds. The only things to find here are the Spell of Unmaking in a chest surrounded by spikes and Skaracs. Skaracs are scorpion things. You only need one. When you exit at the north west side you'll come to a bridge guarded by a two headed giant. Talk to him and you'll eventually find the skarac to be useful. GORGE KEEP (optional) Goal: Cross the Scar to get to the Iron Titan If you decide to cross into Desolation through Gorge Keep get ready for a fight. This place is good for racking up fight and spell points because it is full of enemies. The layout is really simple and there are no heavy tricks to the place. Enter and you find yourself in a huge room full of Slog Riders. This room is a magic free zone, so you can't use spells. You have to fight. Run if you have to or choose a corner and fight them one by one. To the north is a long hall leading to the other exit. But it's useless to go that way until you have raised the portcullis. Enter to the east of the large room and go all the way north. Kill all the guards until you get a key. Take that key back to the large room and enter the western area. Go north and find a chest with a glowing ember inside. Take that to the south eastern room where a man is encased in ice. Drop it on the floor. He will give you a key when he thaws out. Go north to the one room you couldn't get into before. Use the wooden dowel you should have found earlier and insert it in the mechanism. Move it all the way to the left. Also throw all the switches on the wall to turn off the spinners. Now you can make it to the north exit. But get ready to fight three messengers waiting for you. @~More next issue - o -