LANDS OF LORE (4) - General area notes Author ABADOO - taken from the Public Domain @~Continued from last issue WHITE TOWER: LEVEL 1: AMAZONS AND LITTLE ROVING BLASTERS. CLOSE 2 DOORS TO KEEP OUT BLASTERS. JANA: PUT RING FROM THIEF IN NICHE TO GET TO HER. AMBER RING: GIVES +5 PROTECTION. IVORY KEY: ON LEVEL 3 (TO BASEMENT DOOR). BLUE MYSTIC KEY: OPENS ALTAR ON LEVEL 1. ELIXIR: TAKE CRUCIBLE AND PLACE ON ALTAR DE BLANCA TO RECEIVE THE INGREDIENTS FOR THE ELIXIR. THEN PLACE EACH ITEM IN ONE AT A TIME ..... YOU HAVE IT!! YOU CAN GET RID OF SCROLL. BASEMENT: FACE YOUR GREED: PICK UP ITEMS AND PUT IN FOUR NICHES AND THAT WILL OPEN WALL TO GET CRUCIBLE. LEVEL 2: GOONS THAT SHOOT FIREBALLS. PLATE ROOM: COVER PLATES TO GET KEY AND FIREBALL SPELL IF YOU TURN IT WILL BLAST YOU. PIT ROOM: NOT ALL ARE PITS! YOU WILL NEED TO PUSH SOME BUTTONS. S S= SECRET WALL -XXX* X= NO PIT OOXO O= PIT *XXO *= CHANGES FROM PIT TO FLOOR X*X L= LOCK L* LEVEL 3: WRAITHS: USE EMERALD BLADES OR CLICK CUBE TO KILL. CUBE WILL ALSO RESTORE MAGIC---VERY HELPFUL IN THIS AREA! IVORY KEY: IS HERE. BLUE MYSTIC KEY: IS HERE. FAITH DOOR: NEED STATUE HEAD AND ELIXIR TO ENTER. ONLY ONE CHEST -- WHEN YOU OPEN ONE THE OTHER WILL DISAPPEAR. YVEL: BOARDED DOORS: SOME OF THEM---BOARDS CAN BE REMOVED. SADIE: WILL GIVE YOU MOTHER EARTH FOR ELIXIR...FREE. FLETCHER AND VICTOR ARE HERE. CATWALKS: ARE BEHIND BRUNO'S TAVERN BUT YOU WILL HAVE TO BATTLE THE ORCS AND WAIT FOR HORN OF RETREAT BEFORE YOU GET INSIDE. OTHER THINGS WILL HAVE TO BE COMPLETED BEFORE THIS. CATWALK CAVERNS: PUT STATUE ON STAND. FIND LEADER AND KILL. PUT GLOVE ON HAND PRINT ON WALL TO PASS. THERE ARE 2 WAYS TO GO NEAR THE BEGINNING. FIND 2 KEYS TO OPEN LOCKS NEAR ENTRANCE INSIDE CAVERNS. USE LIGHTNING ON THOSE BUGS. TIME OF CHOICE: YOU WILL BE ASKED TO CHOOSE BETWEEN THE TWO. THE HEADS GIVES: INCREASED MAGIC SKILLS AT THE END. THE OTHER GIVES: INCREASED FIGHTING SKILLS AT THE END. THE DUNGEON: HAVE FUN!! THE KEYS IS TO THE TELEPORT ROOM TO TAKE YOU BACK TO THE LEADER. NOT ALL CHESTS ARE REALLY CHESTS---CHECK OUT YOUR MAP FIRST-- SOME WILL TELEPORT YOU TO A DIFFERENT PLACE. YOU NEED TO KEEP THE DIAMOND. YOU MUST KILL ALL OR YOU WILL BE SENT BACK. GIVEN CUBE AND OTHER ITEMS WHEN COMPLETED AND SENT BACK. THIS IS THE BASEMENT OF CIMMERIA CASTLE. CIMMERIA CASTLE: LEVEL 1: COBRA STATUE IS IN S.E. CORNER. USE DIAMOND TO FREE DAWN. USE CUBE OR EMERALD SWORDS ON GHOSTS. THE TELEPORT WILL SEND YOU TO THE OTHER SIDE OF THE FIRST FLOOR. THE ROOM THAT TAKES YOUR MAP: THIS ONE IS MORE FUN!! PULL THE FIRST 3 LEVERS ON YOUR WAY INSIDE. YOU WILL BE TELEPORTED TO THE CENTER OF THE ROOM. YOUR COMPASS DOES WORK---AFTER IT SETTLES DOWN!! YOU NEED TO COVER 4 PLATES THAT ARE IN THE 4 CORNERS. IT IS BEST TO LEAVE THE S.E. CORNER FOR LAST. THE DRAGON STATUE AND THE STAIRS ARE IN THE S.E. CORNER. BE READY FOR THE GHOSTS. LEVEL 2: NOIR KEY: IS TO THE TELEPORT ROOM. IT TAKES YOU TO A PASSAGE THAT WILL TAKE YOU TO LEVEL 3. ADDER KEY: IS TO THE ROOM IN N.E. CORNER. THERE IS A CHEST IN THERE AND A MONSTER. YOU WILL NEED HIGH ROGUE SKILLS TO OPEN THE CHEST INSIDE. RICHARD'S KEY: IT IS BY HIS DOOR. YOU CAN SHOOT (OR THROW SOMETHING AT) THE LEVER OVER THE PIT AND GO THROUGH TELEPORTER TO GET THE KEY. YOU WILL NEED TO LEAVE SOMETHING IN THE NICHE OR YOU WILL FALL. UNICORN STATUE: BEHIND LOCKED DOOR ON EAST SIDE OF LEVEL. YOU WILL NEED GOOD ROGUE SKILLS. REMEMBER THE JADE NECKLACE AND THE "MASTER" GRAND AXE WILL INCREASE YOUR SKILLS +1 EACH. RICHARD'S ROOM: PLACE KEYS ON CORNERS. PLACE STATUES AND WATCH THE WAY THE BEAMS OF LIGHT ARE GOING. NOW THE ELIXIR. YOU MUST FREE RICHARD BEFORE YOU GO AFTER SCOTIA. YOU NEED HIS RING TO DEFEAT HER. CASTLE CIMMERIA: LEVEL 3: THE SUM MUST BE CORRECT: YOU WILL NEED TO PUSH SOME BUTTONS TO THE WEST BEFORE YOU ARE ALLOWED INSIDE. ONCE INSIDE YOU PUSH A BUTTON TO EXPOSE THE HUMANOID FIGURINE IN NICHE. PLACE SOMETHING IN THE NICHE AND PUSH OTHER BUTTON TO GET OUT AGAIN. IF YOU GAVE DAWN'S KEY TO SCOTIA IN THE FOREST YOU WILL NEED TO CLOSE THE DOOR BEHIND YOU TO GET IT OFF OF THE FLOOR. LEAVE ITEMS HERE: LEAVE A COUPLE OF EACH UNDER THE SIGN AND YOU CAN GET THE KEY. YOU CAN PICK THEM BACK UP ON THE WAY OUT. YOU WILL HAVE THE DULL KEY. DULL KEY: OPENS CHEST WITH SILVER KEY INSIDE. GOLD KEY: IS FOUND IN SOUTH SIDE OF LEVEL. INSIDE = SIGN IS A BUTTON AND A NICHE. DEATH KEY: OPENS CHEST. OILY KEY: OPENS CHEST. GOLD AND SILVER KEYS: THE KEYS YOU NEED FOR SCOTIA. MAKE SURE YOU HAVE FREED RICHARD FIRST OR YOU WILL NOT BE ABLE TO DEFEAT HER!! SCOTIA: THE BATTLE. YOU MUST CLICK THE RING AND NECKLACE TOGETHER TO HAVE THE WHOLE TRUTH. WHEN SCOTIA IS CHANGING YOU CAN KEEP HER FROM CHANGING FORMS AND THEN USE THE ACES ON HER TO KILL HER WHEN SHE IS IN HER NATURAL FORM. THE END........ - o -