LOST PROPERTY & its sequel SON OF LOST PROPERTY A PAIR OF AGT ADVENTURES BY EDWARD McARDLE (On SynTax 699/700 (ST) and 675/- (PC)) REVIEWED ON THE ST BY LINDA TURNHAM Both of these games are set in a school environment and the object of each is to search for lost property ( helpfully identified by asterisks ) which when returned to a designated place in each game scores you points. In fact in Lost Property simply picking up the object increases your score but I think this is probably a mistake due to inexperience as this is Edward's first ever game. I don't know who could possibly attend schools like these as the lost items are all pretty expensive, who for instance could manage to leave a diamond bracelet in a rubbish bin? Although on reflection the Duchess of York does rather spring to mind but I can't see subjects like Automotive Practise and Home Economics interesting such a person, however I suppose the more commonly lost items such as rulers and rubbers would be too boring and certainly not worth searching for. Most of the staff seem to have gone to the pub or as this is an American game the Coffee Shop or in some cases can only be heard, just as well as the only member worth meeting would seem to be Mad Murgatroyd the science teacher who has a collection of exotic pets and who likes to experiment in force field technology with predictable results. You do have a friend in Lost Property but all he/she does is follow you around and is as much use as the help file in both games ie no help at all. Both adventures allow you to choose your sex and are played in the usual way using simple commands with commonly used verbs and clues are provided usually in the form of written material. The games can be saved and restored and inventory and score allow you to keep track of how you are doing. Lost Property gives you the opportunity to watch boring videos and thus enter dream worlds, climb a "Faraway Tree" and even visit heaven and hell from the sickbay. There are many ways to get yourself killed but most of these are pretty obvious and as you can get yourself reincarnated are only a minor inconvenience. Son of Lost Property gives you a list of the relevant verbs used and also tells you how many treasures can be collected which is helpful, more clues are provided and there are only a couple of ways to get killed, time travel is possible here thanks to yet another enterprising teacher and you get to visit the past, as you would expect there are also many more places to explore. These are two fairly simple games which consist mainly of wandering around which is fine if you are fond of mapping, they contain several inventive ideas but I found the limited vocabulary more frustrating than usual for some reason. Why if a cup has liquid in it can you not pour it out and how can objects stay put after they have been thrown? I couldn't obtain the last object available in each game and did not visit all the locations especially those in which directions were intentionally muddled, the sort of puzzle which I hate, I don't like mazes much either but at least you can work them out by trial and error. - o -