Maze Quest - Tom Sherwood Available for the PC on disk 408 Reviewed by James Judge on a 486sx RPGs, don't you luv 'em? They allow you to get hot and sweaty, hefting large bits of wood and metal in the name of justice and peace and freedom and righteousness an' all good stuff like that. They let you wander around in strange items of leather clothing without getting funny looks in the high street. They let you do all of that and more without having to do anything more tiring than clicking your mouse and thumping your keyboard every once in a while. The perfect thing with which to while away your life... Maze Quest is one of these wonderful inventions so, ignoring the name (which was enough to send a shiver down my back and make my forehead break out in a cold sweat - "M-m-m-m- ma-m-may-m-MAZE!!!!"), I quickly copied the disk onto my computer and loaded the old girl up. The requirements for the game aren't bad at all - EGA and a little biot of base memory (I was able to run it first time with all of my drivers etc. loaded - something that rarely happens today!) is all you need, so most PC owners will be able to run this game. The background to the game is a little vague - almost nonexistent. All you know is that you start the game in a guild preparing a team of hearty adventurers to go on any quests that may present themselves to you. Creating characters is pretty standard stuff with you naming them, giving them a job (either fighter, mage, cleric or thief) and then a race (human, elf, half-elf, dwarf, halfling). You can have up to eight characters in your party - all can be created in the guild or you can leave a couple of spaces at the back for anyone you may pick up on the way. I completed this shareware version with just the basic six characters, not meeting anyone recruitable. After character creation you enter a friendly zone which has a temple (for healing and resurrection) as well as a shop and the person who gives you your quest. The first thing that strikes you is the quality, or lack, of graphics. The actual 3D parts of the game (ie the rooms, walls, floors etc.) look decidedly shoddy, as if they were cobbled together by an eight year old playing with an Atari's medium resolution paint package. Also from a distance the monsters look decidedly dodgy, but when you are toe-to-toe with them the resolution improves noticeably and they become pleasing to the eye with nicely drawn mice and orcs for your hacking pleasure. Coupled with the decidedly average graphics (when everything is taken into account) the odd "phuzz, phutt" you get from the internal speaker the first impression of this game is one to stay away from "oh no, another pile of steaming crap" was the phrase that entered my mind. However, after a few minutes playing I found that something had snuck out of the disk drive and superglued my bum to the chair - I was playing the game and I was enjoying it. That in itself was a strange experience for me - actually enjoying an oldish shareware game with poor visuals and "phutts" coming merrily from my CPU. In fact it was so strange I had to take a little holiday, finding a small monastery in Dorset where I donned a black robe, took a vow of silence (sneezing, coughing and exclamations of pain were the only verbal utterances allowed) and spent my nights in a cold stone room with a crude horsehair mattress and an oil lamp for company. My mornings were spent planting and looking after a variety of vegetables (the runner beans were especially fine) while, after a rustic dinner of the said vegetables and a slice of Bessy (the lamb that had been my constant companion for three days), I spent the afternoons and evenings in deep meditation trying to come to terms with this strange experience of actually enjoying something. Finally, after three weeks in this isolated, quiet retreat I felt strong enough to actually brave the real world and returned to my brazen life of debauchery and playing this game. Unfortunately, returning to the game after my sojourn proved to be disappointed - having played it for an hour before I went off to Dorset I was now presented with only three or four more minutes of gameplay left. . Yes, this shareware version is short. The game took me about an hour to complete and that was my first time through too. However, the full version promises to be much bigger with multiple quests (instead of just the one in this version) and different areas and cities to visit. So, let's ignore the premature ending to this shareware version. The game, as a whole, will play in a familiar way to anyone who has played a Bard's Tale game, or something of the same ilk. You're presented with a first person perspective with which to move around the game world (a la Dungeon Master - boo hiss ;->) in which you see all of the major things in the game (such as characters, doors etc. but not individual items as you would in something like Ultima Underworld). Whenever you come across a monster all the action freezes, you issue commands to your troops (either attack, sit there like a sausage or cast a spell) and then the computer takes control of the action and updates you with thrilling messages such as "Jegayer hits the rat doing 4 damage". Not exciting, but functional. Everything is controlled with the keyboard from movement right through to buying goods and swapping items around your characters' backpacks. This can get bothersome, but in this game it isn't half as irksome as I've found even Bard's Tale to be, so it can't be all _that_ bad. Given everything this game is a good one. It's not brilliant by any means, but it is worth a look at - especially if you have enjoyed the odd game of Bard's Tale now and again. It may look primitive and play a little too slowly (some of the battles really do drag as eight of your characters wage war against ten opposing wolves), with the limited amount of items, spells and monsters provided not offering enough variation to the game and a few annoying little things (such as not being able to access the inventories of dead characters, rarely being able to rest your characters for more than an hour or two wherever you go and a couple of other small, niggly gripes) making the game not very easy/enjoyable to play, but I honestly feel that with a little bit of perseverance and the full version (which only costs $17) many of you will enjoy this game - not as a full blown RPG that will keep you up night after night, but just a little filler to dip in and out of every so often. - o -