Shivers Walkthrough - Part 3 Written by Sharon Fernandez (s_fernandez@spu.edu) Downloaded from the Internet @~Continued from Issue 46 LIBRARY AND SECRET PASSAGE Come back down the elevator to the office and go to the library. Find the ladder and go up, turn right and see a statue. Turn back to the left and find the book which will rotate the statue and reveal an inventory item. Click on the thickest book you see to get the statue to turn and reveal its hidden contents. Down the ladder, left, forward twice, right turn and into the secret passage. Turn left and find some lipstick on the floor, left, left again, and see another elevator. Open the elevator at least once in the game because it contains a clue to a puzzle. This elevator travels between the three main floors. Go back into the secret passage and find some more items on the floor. If you turn right at the junction, you'll dead end. Remember the secret doorway near the projection room? This is the other side and is a one-way door. MECHANICAL ROOM AND GENERATOR ROOM Turn left and around a few corners (finding a purse with flashback item 15) and down until you reach the Mechanical Room and Generator. Probably nothing here until later in the game, but explore anyway. Find the "Danger High Voltage" box. There is a breaker panel to the left, and just below it a section of the wall that looks different. Back up to the main floor, go in the theatre, left side, and hallway. CLOCK TOWER Solve the door puzzle in the theatre side hall and climb up the tower stairs. You should find Beth's ghost here and another pot and head. Examine its markings so you can identify the Ixupi. Play the juke box pieces and leave it set on the Anansi Spider Song. This will save you some wandering. Work the video monitor, being careful to note what you see with the Witch Doctor camera. These two clues help solve puzzles elsewhere. Observe the faces on the clock and the time on the video monitor camera. Solve the Clock Puzzle and find an inventory item at the top of the tower. Back down, through the theatre, and into the Main Entry Hall. TOMBS AND CURSES Now, let's explore the second floor. If you use the stairs from the Main Entry Hall, notice the chandelier at the top. Careful, another place for the crystal Ixupi. Through the double doors and enter the Tombs and Curses room. Turn right and enter the room where the Ixupi vessels were once kept. Leave this room, turn right and set the skull dial (green). Do an about-face and notice the secret panel in the wall. We are going to explore some other parts of the second floor and return to this room later. Turn the leaves just above the door and go through. FORTUNE TELLER ROOM You are in the corridor. Dead end to the right, so turn left, go around the corner, continue down hallway and take the first left. Around another corner and take the next left. The wood Ixupi is sometimes near the discarded lumber. Find the Picture puzzle in the far corner. Solving it gains you access into the Fortune Teller's room. Here you find Merrick's ghost, flashback item 3. Get your fortune with the coin, and carefully note the *first* thing it says. This is your first of four riddles. Leave the room and head back out into the hallway. At the junction, turn left, go around a corner, head up some stairs, and take the next right, and more stairs. STORAGE ROOM You have now arrived on the 3rd floor without the help of an elevator. Go down this new passage until you find some more lumber and an A-frame on the wall. Another secret doorway. Enter the Storage room. Turn left, open one crate, and arrive at a door that leads into the Planetarium. PLANETARIUM The thunder and lightning Ixupi is sometimes in one of the displays, so watch out. Find the solar system model and solve your first riddle. Read the second riddle. Work your way around to the right and find the Pictograph Tiles puzzle. Solve this and find another inventory item. If you continue around to the left, you'll see another door. This goes into the tower and descends to the second level. We'll get there by another means. Leave the Planetarium through the same door we came in, open two more crates in the Storage room, and at the far end, find one last crate with the Alchemy Machine puzzle. Solve it and find an inventory item. About face and through the new door. MAN'S INHUMANITY TO MAN Go through the spiked doorway and find a skeleton in a raised cage. For fun, click the pitcher, the glass, then the skeleton's hand. You should hear "I feel your pain". Explore the other torture items in the area, and eventually end up at the gallows. Solve this puzzle and find an inventory item. Down the gallow steps and head straight, passing the electric chair (lightning Ixupi is sometimes there so don't throw the switch) and entering another room. At its end is the Door puzzle. Solve it and you gain access into another room. Find another puzzle between the two pictures. Solve this Pinball Machine puzzle and you gain access into a passage with a 6-skull dial and an inventory item. This door will open when you have turned all the other skull dials in the museum to their proper color. SECRET PASSAGE 2ND FLOOR Backtrack to the storage room and out the secret entrance. If you turn right, you'll go down the hall a few turns and find an elevator. Take it to the second floor, turn right down the hall. If you take the next right, you'll find only dead ends (feel free to explore). Continue straight ahead, round a corner, ignore the cubby hole with junk on your right, ignore the next right turn (it leads back to the fortune teller room), and turn the next corner. Go *almost* to the end and look for a panel on your right. If you are at the end, back up just a little and find the passage into the Tombs and Curses room that is now on your left. TOMBS AND CURSES Turn left and go part way toward the tomb markers. When you can turn right and go around the corner, find the Sphinx. Read the plaque, poke around the sphinx (between the legs), then touch the lips. Do an about-face and see the sarcophagus and obelisks, and solve this puzzle. Another inventory item. Continue working your way left past the sphinx to another burial tomb (Curse of Anubis), but beware of an Ixupi. Return to the main area of this room, go up the steps between the tomb markers and solve the door puzzle to gain access into the next room. FUNERAL RITES ROOM The Funeral Rites room has a skull dial. At the bottom of the stairs, turn left, forward, left again, and set the dial (blue). Turn right and enter a burial chamber, being careful to avoid the cloth Ixupi. Leave and turn left to head toward the far end of the room. On the left, see the lion, and find Merrick's notebook - flashback item 16. Continue toward the far door. On the right find the animal sarcophagus and its hidden Chinese Checker puzzle. Solve this and find an inventory item. Beware the cremation display might house an Ixupi. Enter the door at this end of the room. SHAMAN ROOM In the Shaman room you need to beware of the wax Ixupi in one corner. Find the witch doctor in another corner, and tracks on the floor that disappear at a secret panel. Follow the tracks back to their origin and look up. Here is the camera you used in the clock tower. Solve this puzzle to gain access into the next room. GOD AND KILLING ITEMS ROOM You are in the Gods and Killing Items room, and your second riddle will be answered, and your third will be found. Look for a horse-drawn chariot and Thor. Spin the nearby stone piece and read its message. Go to the next room and set the skull dial (red). Find and solve the Sumerian Lyre puzzle at the room's far end, and find another inventory item. Don't forget to set the skull dial (red). Back to the double doors and solve this door puzzle (panel on left) to gain access into the next room. MYTHS AND LEGENDS ROOM Find two things when you first enter the Myths and Legends room: the music box puzzle on your right and a duffel bag on the left. Solve the puzzle and find an inventory item. Search the bag and the book will become flashback item 5. Walk toward the other end of the room, avoid the wax snake (Ixupi!) and check out the Maori's carved chest to find another inventory item. Leave this area and continue on through the next couple rooms carefully. More spare lumber means Ixupi, maybe. Find another skull dial near the werewolf and set it (red). Wander until you find stairs to your right. These lead to the planetarium. First, though, turn left twice and round the corner to find a door. Enter the janitor's room and you'll usually find the cloth Ixupi guarding another inventory item. Double danger - the toilet can sometimes hide the water Ixupi. CAPTURE 9 OF 10 IXUPI I believe at this point, you need to capture as many Ixupi as possible. Don't worry if you come down to just one left to nab. The game seems to be designed this way. If you make it to the subterranean room, you'll find a shortcut back to the main floor. Try it. GENERATOR ROOM With just one Ixupi waiting to be captured (it's the thunder and lightning Ixupi), you may now begin the search for the missing page 17. Work your way down to the generator room and find the breaker panel. If it is not open, then you haven't done enough of the game. If it is, flip the switch, twice, and page 17 will appear. This contains your 4th riddle. Be sure to read the part that was still in the book and complete the riddle. You should now recall some part of the museum which would answer this riddle. MAN'S INHUMANITY TO MAN Head upstairs to the third floor and its room with the guillotine. Take a quick side-trip through the puzzle room, past the 6-skull dial and into one last room. Notice the trap door in the floor and the inset stone on the wall with its two symbols. Back to the guillotine. Work the display and notice the same two symbols on the blade that has dropped. Back to the room with these same symbols on the wall. This time the stone has moved forward. Touch it and enjoy the wild ride. At the end of the run, you find your last inventory item. GENERATOR ROOM Now for the last Ixupi. Find him in the generator room and capture him. Watch the closing movie as flashback item 18 and go home with your friends. ------------------------------------------------------------------ PUZZLE HINTS AND SOLUTIONS It was difficult deciding what order to put these in, so I settled on the order they appear in your book. GAZEBO METAL BOX ---------------- Solution: Use the number from the dragon gargoyle (next to the front gate) to open this box: 029. GEAR PUZZLE (Gazebo - Museum grounds) ----------- Solution (in USA version of book): Number the gears across the top (1,2,3) and the gears along the bottom (4,5,6). Give the left 'spare' pin an 'A' and the right pin a 'B'. It should look something like: A 1 2 3 4 5 6 B Sierra then gives the moves as follows: 1-A/5-1/3-5/6-3/2-6/4-2/A-4 STONEHENGE PUZZLE ----------------- Solution: The symbol for green copper is found behind the statue on the walk to the gazebo; the symbol for brown wood is found on the bench on the walk to the gazebo; the symbol for white stone is found looking back at the stone arch from the walk to the gazebo; the symbol for bronze is found on the cliffs seen through Stonehenge; the symbol for yellow brick is found on the wall behind the vase on the way up the stairs to the front door; the symbol for black iron is found on the cornerpiece of the front door to the museum. GLOBE PUZZLE (Mysteries of the Deep Room) ------------ Hint: The map on the floor should remind you of a map seen elsewhere. Solution: There was a map in the office with a particular longitude and latitude circled. Try seventy-five west and twenty north. PROJECTION ROOM --------------- Hint: Notice the film is not wound on the reel. Try taking up the slack. Solution: Click on the top reel 5 times. The red light then turns green. Click on the green light. DRAWER PUZZLE (Workshop) ------------- Hint 1: The clue is in the same room as the puzzle. Hint 2: Which drawers do you have open? Try a different tactic. Solution: Use the numbers on the basilisk drawing (on the workbench) to know which drawers to leave shut, and open all the rest. @~More in Issue 47 - o -