Trivial Pursuit - Hasbro Electronic Entertainment Reviewed by Alan Medley Well, this year I had a choice of two games for my grand annual review. Sue bought me two CD ROMs and we decided I should review the first one we got working. Sadly, in our house, we're still waiting for the day when we can assume that a new piece of software or hardware will work first time. In fact, we seem to be as far away as ever - did anyone in your house ever manage to 'plug and play'? Until the clever people (including Bill Gates and his gang) get to the point where everything works straight out of the box, I fear that computers will remain the preserve of the nerd and the enthusiast. Sorry, where was I? Well, Sue managed to get Trivial Pursuit working after a couple of days by moving the odd `DLL' file in Windows 95 so I guess we were pretty lucky. Once we got it running, we found that the game is very similar to the board game in most ways. I guess that everyone and his dog knows how to play the board game but, just in case ..... You throw a dice, move that many steps on the board and land on a colour. Different colours mean different subjects. You have to answer a silly (or trivial) question from a card. If you get it right, you can throw again and answer another question. The board looks like a cartwheel, and if you get a question right where the spokes join the rim of the cartwheel, you get a little piece of coloured plastic cake and you put it in a little round plastic thingy. When you get all six pieces of cake you aim for the middle of the board and, if you get that question right, then you win. The major difference with this PC version is that you get audio and video with the questions, although you can't do anything with the computer version you couldn't do with the board game. In the `Classic' version, you click on the dice which spins, then the available squares flash for you to choose your destination. Once you click on a valid square, the film clip loads and plays. The question appears under the film. Once you have decided your answer, you click on the answer button to see the correct answer. Then click `Right' if you got it right, or `Wrong' if not. Those with a dishonest streak may have noticed that this gives the player a major opportunity to cheat by clicking `Right' whatever he/she thought was the answer (as if I would). The fancy films and all that don't add very much to the game. It obviously wasn't too difficult to program because you load up some stuff called QTIME and WING which seems to have existed previously, and which seems to look after the audio and video. The question material is mostly newsreel and archive stuff done by other people although the quality is generally quite high. Often, the questions don't seem to have a very strong connection to the audio and video. They clearly came up with the bits of old films and some soundtracks first, and then thought of any old questions - no matter how tenuous the linkage. Some examples: Science and Nature (don't ask me). Film and sound track of Margaret Thatcher's farewell speech from the steps of number 10. The question? What two liquids does Maggie reportedly mix to produce her favourite drink? (whisky and water) Sport and Leisure. Film of Japanese tea ceremony and some Japanesey music. Which Japanese sportsmen were banned, in 1994, from having implants to bring them up to regulation height? (Sumo wrestlers) Wild. Film of Chas and Di on the Buck House balcony after their wedding, accompanied by Auld Lang Syne. Which county boast Althorp, the family home of the Spencers? (Northamptonshire) See what I mean? There is a connection between what you see and hear, and the subsequent question, but the pictures don't help very much do they? I'll be generous and assume that they could not get all the pictures and sounds they really wanted because of the copyright laws. The packaging boasts that there are over 1000 questions but when I played it the second time (when writing this) I had already seen and heard all the clips. Sometimes, the question was different from the question I had the first time round. So they obviously don't have over 1000 films - closer to 100 I reckon. The board game has over 6000 questions in each set and, if you play it often enough, you soon get to learn the answers. With this version, that will happen all the sooner so I doubt it will have any lasting appeal. Although we got the program running OK there were some weird coloured backgrounds when the films were running - so weird that you sometimes couldn't read the buttons you needed to click on. Definitely a bug but I suspect some kind of clash between the game and Windows 95. And finally. Sue and I played it in anger, and guess what? It crashed right at the end. Luckily we had Norton Crashguard running so we could recover from it but that was the penultimate straw for me. There was not long to wait for the last straw. The game gives you the opportunity to look at the statistics to see what success rate you are having in each category. A good time to look at that would be at the end, right? Well it wasn't there at the end. No statistics at all. Whether it was due to the crash or not I don't know but I ask you. So Sue, sorry to be an ungrateful old g*t but thanks a lot for the lovely present and all that, but is there any chance you could change it for some socks or hankies? Happy New Year Alan - o -