Witchfinder - authors Kanga and YAK, œ6.00 (AGT adventure for PC) Reviewed by Sue Written by Kanga and YAK using AGT v1.7, Witchfinder is a traditional, though by no means predictable, text adventure which will appeal to any adventurers who, like me, still enjoy imagining their OWN graphics. You play a character called Bertrand, Bertie for short, on your way home to the small village beyond the mountains where you live. Pitter, patter ... splosh! Down comes the rain, first in light spots, then a deluge. Lightning flashes across the sky and thunder rumbles so you make a sprint for shelter. As luck would have it, you see a mansion ahead of you, and scuttle down the rough track towards it and through an imposing gateway. Up the driveway you run, drenched to the skin, and stumble onto the front porch. Pausing to quickly read the plaque by the doorbell, you discover that this is Gorrungha (bless you!), the summer holiday residence of the King and Queen. Hoping that they are kind hearted folk, and will take pity on a soaking wet stranger, you push the button to ring the ball and are surprised at the welcome you receive from the butler who opens the door, introduces himself as Charles, and ushers you in. Seemingly you have been mistaken for someone else who was expected, but there is no chance to explain before he leaves you in a comfortable lounge. Shortly the King and Queen (Claude and Maude) arrive, clearly in great distress and, questioning them (you clearly are not intimidated by royalty!) you learn that their only daughter, Princess Gertrude, has been kidnapped by an evil witch. Though you aren't the hero they are expecting, you prick up your ears at the mention of the word "reward" and keep quiet about your true identity ... well, who wouldn't?! So, it's exploring we shall go in search of the missing Gertrude, first through the house and grounds, then further afield. The initial locations provide several puzzles to solve before you can go any further. What does the lever in the hall do? Having pulled it and ended up in darkness, what do you do next? How can you get upstairs past various servants who remind you that it's out of bounds ... family only? Is it possible to get a civil word out of Mildred the cook? What lives in the burrow in the garden? Anyone for croquet? After the initial stages of the game, which, despite the mention of a witch, are strangely mundane, it starts to open out and get more fantastic. You will be transformed and, later, transported. Alice's phrase, "curiouser and curiouser" springs to mind. The authors have made the game more fun by adding sound effects to the game (just a few moves in, ringing the door bell gave me quite a start!) and made it user friendly by such touches as allowing the abbreviations photo for photograph and fridge for refrigerator. Handy for those of us who have problems typing long words. However I would have liked the addition of X and EXAM for EXAMINE; though in AGT games you can type F3 for examine I tend not to bother with the function keys (usually because I forget). I liked the gentle humour of the names - after Claude and Maude I thought the servants' names Tilly, Mildred and William were quite serious until I realised they were Tilly, Milly and Willy. It's a shame Charles the butler didn't have one in similar style to make the full set. Maybe he should have been a Philip and we could have called him Philly ... hmm, maybe not ... The room descriptions are atmospheric and of a reasonable length, as are the messages. I had no difficulty imagining myself wandering through the gardens of Gorrungha and admiring the apricot tree by the porch or enjoying the fountain in the centre of the garden pond. I also encountered one of my favourite creatures, a wombat, in her own home when I ALSO became a wombat for a brief period ... a magical moment until I couldn't answer the question she posed, and things took a turn for the worst. The puzzles are good too. As the game progresses, you will be transported to a completely different area, initially reminiscent of an Italian town but the presence of a vampire at a table in a small courtyard adds a twist. Even though I guessed pretty quickly what he'd prefer to his Bloody Mary, it still took me some time to get him his favourite tipple. Later a Hag bars your route - what could she want? As it happens, the answer is far simpler than you might guess. One of my favourite scenes so far takes place when flying a magic carpet. Being able to take off and having several options for a direction to fly reminded me of other games where one item will open several possible routes, such as the table at the scenic vista in Zork 3. I think it's the realisation that you've suddenly got lots of choices opening up the game that appeals to me; decisions, decisions ... which way to go first? And when you are transformed into the afore-mentioned wombat, the location descriptions are subtly changed to reflect your changed point of view. There is an instruction file detailing possible commands and giving suggestions for interacting with other characters and coping with your own death. Registered players will also be provided with a nicely arranged hint file which is written in sections and uses codes to move you from one clue to the next. All in all a well written, well programmed, bug free, spelling mistake free, and challenging adventure. There are 117 locations to explore and a massive 310 points to score. I must be honest and admit that I haven't completed the game ... far from it ... I haven't passed 100 points yet so I know I still have loads to do. And who are Kanga and YAK? You'll have to guess ... I'm not telling!! @~The cutback PD version of Witchfinder is included on SynTax Disk @~995 and the registered version is available from me for œ6.00, @~see the ad in this issue. - o -