CivNET (Multi-player Civilization) Full price PC CD-ROM A review by James Jillians Civilization and its sequel, Civ II, were the sort of games that, although terrific fun to play single player, continually made me wish, "if only I could play this against other humans_!" I was therefore immensely pleased when I heard about CivNET, a recent production from Microsoft, which allows you to do just that. The game is a revised version of the original Civilization, and allows single-player games, although the major improvement is that multi-player games can be played by linking computers with null-modem cables, modems or networks, and even on just a single machine. The purpose of this short review is not to tell you all about the game Civilization. You probably know already, and if not can go to a past edition of SynTax. Instead I will tell you what the new features are and then try to convince you to buy it because I think it's so good! As a reminder, Civilization is that classic game where you manage a tribe of people from prehistoric times to the spacefaring future, conquering enemies, building cities and developing technology as you go. The new package is more slickly presented with new menus, better CD music and a map designer. But these are secondary issues_ Two player games can be played "head to head" using a null-modem link or modem, although I wouldn't like to be the person who pays the phone bill if you opt for the latter. The null-modem option (which is the one I have been using) is very easy to get going and just requires the purchase of the correct lead for about œ10. The modem option seems just as easy, with one player simply dialling the other up through the phone lines using CivNET's dial- up software. More players can join in if you have access to a Local Area Network, or the Internet. I haven't been able to try the former option as I don't have enough PC owning friends. Network adapter cards are also needed as well as the relevant cables and terminators. There are various facilities for playing over the Internet with as many as seven people if you can find them, although you do need to be subscribing to an Internet Access Provider. The official CivNET site is located at http:\\www.microprose.com/civnet/ which, as well as having improvements to download, allows you to put your name on a huge list of CivNET players with e-mail addresses so you can get in touch and organise games. Another option is to play a "Hotseat" game where everybody gathers around one computer and takes it in turns to move. In my opinion, the Internet, Hotseat and Modem options are not worth bothering with. The Modem option simply costs too much to play a full game. The Hotseat game takes too long as each player has to wait while the rest of the players take turns, with a lot of swapping seats involved. An Internet game is very hard to set up because you have to first find other players, then establish a connection at the right time - not easy as you cannot phone up to synchronise because both phone lines will be engaged by the Internet access. Getting more than two people to play over the Internet would be nigh on impossible! The best options are therefore playing by null- modem with a single friend or, for more players, setting up a network. Upon starting a game, each player can create a leader portrait for themselves by changing faces, clothing and hairstyles and also customise the name of their tribe. Up to seven tribes can play at once - the computer can control the ones not played by humans if you like, pitting you against the Romans, Mongols, English and so on as in Civilization. There are two movement options - simultaneous and turn based, which are self explanatory. I highly recommend simultaneous movement because with turn-based movement you end up waiting a great deal for other players and getting very, very bored. With simultaneous movement, all players start each turn at the same time, waiting until everyone has finished before going onto the next. Human players can only communicate by Anonymous Broadcasts heard by all other players until they meet one another. Then they communicate with each other at any time using "Chat Mode" (none of the silly moving a unit next to the person you want to speak to as in Civilization!) Chat Mode brings up a box on both communicators' screens with options to type messages to one another, sign peace treaties, make alliances (which allow you to move through each other's territory ignoring "zones of control"), grant knowledge and give each other money. You can also view your own or the other player's leader and select which facial expression - angry, furious, bored or happy - you want to wear at any point during the negotiations. Chatting is good fun, but if playing with more than two players, those not involved can get very bored while the two type long messages to each other. Be warned: other human players can eavesdrop on a "chat" with a diplomat unit! You will discover that a multi-player game of Civilization takes longer to play than it did for single-player in Civilization (about as long as a game of Civ 2, in fact). This is partly because of all the "chatting" and waiting for other players to finish their turns. You won't be playing for hours, you'll be playing for several days. CivNET is great fun multi-player, especially if you have been discussing and competing Civ and Civ 2 for years with someone (as I had with James Judge) because you finally get a chance to find out who is the more skilled player (me in that particular case!). It is a great opportunity for friendly competition, as well as allowing you the satisfaction of completely annihilating overly smug friends. It's worth persevering just to see the expression on your opponent's face when you invent nuclear weapons first and then proceed to level his entire Civilization, leaving him within a few turns with just a single mud hut. You can discover with human players that you are either much better or much worse than them, resulting in quite a one-sided tournament. At one point in a game I found myself in a position to capture all of my friend's cities with superior technology, but chose to restrain myself so that the game could proceed to later stages. This is a shame, but as with any multi-player game you just need to choose the right opponent. ROUND-UP If you have a friend or two who like playing Civilisation, then CivNET is an excellent purchase. Games do take a long time to play, but every minute is good fun. Also, buying the null-modem cable or the network equipment gives you access to a variety of other multi-player games such as Doom, Descent and Z, which are all great for a quick bash in between rounds of CivNET. Networking is one of the most fun things I have done for a long time, and I seriously recommend that you try it. Note : Since writing this review I have been able to link up three computers using a Local Area Network, but, although other games ran without problems, I was not able to get CivNET working in this way. I'm currently trying to find out what the problem is and so hopefully I will be able to let you know the solution in a future issue of SynTax. - o -