CASTLE DROGANYA by Steve Chodes A text adventure on SynTax disk PC PD 991 Review by Bev Truter This BASIC version of Castle Droganya was converted from the original version by Nathan Glasser, and comes with GWBASIC.EXE which is necessary to run it. Droganya is `user supported' shareware - i.e. the author requests $5 (US) for a map, solution or hints, or simply if you enjoyed playing it. In a brief introduction you are told that you must free the souls of the townspeople which have been trapped by the evil Lord Droganya - that has to be a record for brevity, the entire aim of the game in a single sentence. In the Instructions section the author refers to various "action words" (can he possibly mean verbs?) that the game understands, such as the usual get, drop, kill, break, examine (must be the full word, no abbreviation of examine is accepted), and inventory (or I). The maximum length of input allowed is 4 words - eg. "unlock door with key". Oh yes, and last but perhaps most importantly, there is no Save or Restore feature in Droganya , so if death or other natural disasters occur, you have to restart all over again. (Mumble, mumble, grumble). As well as being written in BASIC, this small game (43 locations) is fairly basic, in the sense of simple, primitive parser, no frills or extravagant flourishes, and short but adequate room descriptions. About half the objects in the game have descriptions, and you can gain some extra information by examining them, and the other half simply come up with the standard... "examining that does not reveal anything". Text colour is no-nonsense white on a black background, and the score is indicated at the bottom right of the screen. The total score seems a wee bit extravagant - 5000 points, and if you pick up all the objects lying around in the first location you are off to a flying start with 400 points. Solve a few puzzles, toddle off through 10 more locations, and you leap to 1600 points - this is excellent for the old morale! The quality of writing is mediocre, and some of the problems are difficult to solve only because of parser limitations - you can work out what to do easily enough, but how to convince the game to carry out your intentions in plain English? In a few cases this degenerates into a "guess-the-right-verb" puzzle, the worst example being "attach lodestone to cane", given the descriptions of both the lodestone and the cane. There are only two characters who might cause a hiccup in your progress through the game, and one of them, the Ogre, is quite amusingly portrayed - there's an unexpected way of dealing with him. The other character simply kills you off if you're not holding the appropriate object - no chance for a cozy chat or possibility of a bribe with him. Other than these characters the gameworld seems rather deserted, but then I guess it would be, what with everyone's soul being trapped and all....... You begin the game in a herdsman's hut, with the usual clutter of unlikely things scattered around. After leaving the hut, there seems to be no-one about, and your travel is blocked in almost all directions - forests to the west where you become permanently lost, desert to the south, where you die if you linger, a stream to the north that's uncrossable as the bridge is broken, and a strange castle looms to the east, with the drawbridge firmly up on the other side of the moat. Hmmm, where to find more scenery? Aha! Looks like the well might be a good place to explore, if only you could get rid of the water at the bottom.... Yes, Virginia, you DO find a way into the castle, and there is a way to conquer evil and free all those poor lost souls - and it would be a whole heap easier if the stupid parser understood a few more logical synonyms for `action words'. This short and quite pleasant game would be more entertaining and less irritating if it could be saved and restored, but if you're prepared to restart from scratch on several occasions it could provide some diversion for a couple of cold winter evenings. You certainly won't come across anything wildly novel or interesting in Droganya, but nevertheless it has a certain clunky, creaking kind of charm. ENJOYMENT 3.5/10 ATMOSPHERE 3/10 DIFFICULTY 4/10 FINAL COMMENT Pleasant enough to pass a few evenings with. - o -