DISCWORLD 2 - Getting Started Taken from a solution by Phil Darke DEATH seems to have gone AWOL leaving the souls of the departed with nowhere to go. In order to rectify this situation the Archchancellor of Unseen University has declared that it will be necessary to perform the Rites Of Ashkent. This requires that a number of ingredients be collected in order to perform the aforesaid Rites and this is where Rincewind comes in. You start in the University Dining Hall with the Luggage and a list of ingredients. These are; Glitter Dust, Three pieces of wood all exactly the same length, 4ccs of mouse blood, Dribbly candles and a vile smell. GLITTER DUST Go to the Plaza and have a chat to the Milk maid who is doing a Marylin Monroe impersonation outside the Odium. Take a good look at the dress, it is covered in sequins - just what you need. Take a closer look at her impersonation and you may notice that something is not quite right, maybe a bit of a draught from the grating she is standing on would do the trick. Next go to the University's High Energy Facility. After a bit of a chat and a good look round, grab the bellows and head for the ruins of the Fools' Guild. Go down the hole and into the sewers. Search around and you will find yourself under the grate on which the Milk maid is standing. Use the bellows on the grate and you will be showered with sequins. Bingo! back to the university and hand them over to the Archchancellor. THREE PIECES OF WOOD. Go to the garden and take a look at the croquet mallets which the Dean, the Bursar and the Librarian are using. The handles of those mallets would be just perfect. Of course their present owners are not willing to part with them so you need to find something to put in their place. The first of these is easy to find. Just go to the wandering shop and after a chat with the owner take the stuffed Flamingo. Also take the stuffed Fish. Now go to the docks. There is a bird sitting on the roof who would make a good mallet substitute and also hanging up in the net is a Hammerhead Shark who would do very nicely. Throw the stuffed fish into the water. The Bird will dive down to grab it and knock itself out so pick it up. The net however is not going to give up the shark so easily and you need something to cut the net. Go to Shades and find the entrance to the mortuary. Inside is a slops trough, examine it and take the knife. So back to the docks and use the knife on the net and pick up the Shark. Now head to the University Garden and swap the Shark for the Bursar's mallet, the Flamingo for the Dean's mallet and the Bird with the Librarian. Take the mallets to the Archchancellor ... - o -