Eye of the Beholder 2 - part 6 Author unknown @~Continued from Issue 46 Silver Tower level 2 -------------------- Synopsis: this level, like Silver Tower level 1, is made of finely carved stone with a glossy finish. Flying Snakes and Gas Spores are encountered on this level. Locations and events 1 - the stairway to the north descends to Silver Tower level 1 location 51b. 2 - the stairway to the north leads up to Silver Tower level 2 location 3. 3 - the stairway to the south descends to Silver Tower level 2 location 2. 4 - a plaque on the west wall reads, "The way through three is two not four." 5 - the north and south walls each have a plaque with the number 'I' printed on them. 6 - a fireball is fired at the party when they enter this room. 7 - the north and south walls each have a plaque with the number 'III' printed on them. 8 - a Gas Spore attacks when this door is opened. 9 - the west and east walls each have a plaque with the number 'II' printed on them. 10 - a magic mouth in the north wall speaks to the party. After the mouth finishes, the party must quickly move to the east or west or they suffer damage from a fireball coming from the mouth. 11 - a Flying Snake guards this corridor. 12 - the door to the south is stuck and needs to be forced open. 13 - two packs of rotten food are on the floor here. 14 - a Flying Snake guards this corridor. 15 - four Flying Snakes guard this room. One of the Snakes drops a Darkmoon key when slain. 16 - when the party enters this area for the first time, an apparition materializes before them. She presents a test to the party. After the party enters the room at location 17 or 18, this corridor is sealed off. 17 - a bone key lies on the floor here. When the party picks it up, they are congratulated by the apparition for making the correct choice in the test. She opens the passage to allow the party to leave then seals the passage behind the party. 18 - when the party enters this locations they are chastised for making the incorrect choice at location 16. The party is then punished with severe damage and teleported to location 27 of this level with a bone key at their feet. 19 - this corridor can only be opened when the magic mouth at location 40 is satisfied. 20 - a red gem lies in the floor here. 21 - a Gas Spore attacks when the door opens. 22 - a Flying Snake guards the room at each of these locations. 23 - a triangular niche set in the north wall contains five potions of cure poison and a clerical scroll of raise dead. 24 - pressing a secret button on the east wall reveals a hidden room. 25 - lying on the floor are a pair of leather boots, a set of banded armor +2, a short sword +3 and a cursed polearm -2 called "Leech" 26 - a magic mouth set in the west wall speaks to the party. A femur and a skull are also on the floor. 27 - a bone lock set in the east wall requires a bone key to open the door. 28 - a Gas Spore guards the corridor at each of these locations. The Spores attack when the party enters the room. 29 - a Flying Snake guards the corridor at each of these locations. One of the Snakes drops a ring of adornment when slain. This ring performs no function. 30 - the Darkmoon lock set in the east wall requires a Darkmoon key to open the door. 31 - a Flying Snake guards the corridor at each of these locations. They attack the party when the rooms are entered. 32 - a composite bow, five arrows +1, a potion of extra-healing and a parchment scroll lie on the floor here. The parchment scroll contains a partial map of Silver Tower level 3 locations 16a-16c. 33 - the wall to the south is an illusion. 34 - a plaque in the south wall reads, "Greed may be your downfall, give what you need not." 35 - a triangular niche set in the south wall turns any small item placed within it into a rock. This works on any small object except for spellbooks, holy symbols, Khelben's coin, keys and the Mantis idol. 36a-36c when the party reaches location 36a they are warned to turn back because of a trap. If the party continues on to location 36b they encounter a dying Darkmoon priest holding down a pressure plate. At location 36c lie three spheres of fire, a helm, a potion of healing and a set of plate mail +2. The only way to get this treasure is to kill the priest. Once he is slain the gear becomes accessible but the pressure plate closes the door thus trapping the party for all eternity. The treasure is therefore unobtainable if the party desires to continue with its quest. The best thing to do is leave the priest alone. 37 - the Darkmoon lock set in the north wall requires a Darkmoon key to open the door. 38 - a magic mouth set in the north wall requires a pack of rotten food to answer its riddle. 39 - five rocks to answer its riddle. 40 - a magic mouth set in the north wall requires the Mantis idol found at Silver Tower level 1 location 32 to answer its riddle. When the idol is given, the magic mouth opens the door at location 19. 41 - a magic mouth set in the south wall requires the red gem found at location 20 to answer its riddle. 42 - carved in the wall here is a stone mouth. It has no function, unlike the magic mouths. 43a-34c the party can destroy the west wall by hacking at it. When this is done, the east wall disappears and the party is attacked by Flying Snakes from location 43b and 43c. Lying on the floor at 43b is a two-handed sword +3 or a mage scroll of disintegration. 44 - a magic mouth set in the south wall requires the long sword called "Hunger" found on Silver Tower level 1 location 8 or the polearm called "Leech" found on Silver Tower level 2 location 25 to answer its riddle. 45 - a magic mouth set in the north wall requires any potion to answer its riddle. 46 - a magic mouth set in the south wall requires any scroll or parchment to answer its riddle. 47 - this door opens when the riddles to the magic mouths at locations 38, 39, 40 41, 44, 45 and 46 are all answered correctly. 48 - when the party reaches this location they are finally welcomed to Temple Darkmoon by their sarcastic host, Dran Draggore. Dran then closes the door at location 47 forcing the party to continue deeper into Temple Darkmoon. 49 - the stairs here lead up to Silver Tower level 3 location 1. 50a-50b a secret button on the floor of the north wall at location 50a turns off the invisible teleporter at location 50b. If the teleporter is not turned off, the party transports back to location 50a every time it is stepped into. This effectively makes the corridor appear endless. 51 - when the party enters this location, they are rotated 180 degrees. Watch the compass, turn around and then continue on your way. 52 - a Flying Snake guards this room. 53 - a Flying Snake attacks the party when the door opens 54 - a Gas Spore stands guard here. It does not move, but must be slain to get to the triangular niche set in the west wall behind it. The niche contains a potion of vitality. 55 - a Flying Snake guards this room. When killed it drops a Darkmoon key. 56 - a Gas Spore guards the room here. 57 - a mage scroll of disintegration lies on the floor. @~More next issue - o -