JIGSAW - A text adventure by Graham Nelson on Disks 992 (PC), 1093 (ST) and 1011(Amiga) Getting Started by Bev Truter There are 16 jigsaw pieces to find, and 16 animals to sketch in 16 different areas or `episodes' in history. CENTURY PARK - 1999 1ST PIECE. Go E into the Beer Tent (don't forget to take the sparkler there), and when you exit again Black has dropped it on the ground. Go SE from Century Park to Behind the Tent, get rucksack, open box and search it, then take the strange device and the tagged key. In the Vestry open the piano stool and look in it - get Emily's sketch book; then look under stool and get charcoal pencil. In the Churchyard sketch the NIGHT-JAR. Go to the corner of the park where you see the monument, and climb it. Examine the lightning conductor, then "melt conductor", down, enter monument. Inside the monument look under table to find the 2ND PIECE, and clean table to reveal the puzzle board. Aha! Fiddle about with it, and when you put each piece in the correct position, it will pulsate with light and show a picture. You can then travel to the corresponding area in time by typing (eg) "push a1". After solving an area and returning to the Monument, you can't go back to that area, so be careful not to leave things behind - you never know what might come in useful for another area. The ormolu clock returns you to the Monument after the alarm rings - so remember to "get clock" and cart it around with you on your travels. To give yourself the maximum time in each area set it to 59 (turn hand/clock to 59). You can always return from an area by typing "turn hand to 1". The device opens a time window in each episode when you have "solved" the temporal crisis there (if you push the button when it makes a noise), and tells you what year it is in each episode. Drop unwanted/unused items in the Corridor with the locked case, otherwise your room description at the table will get clogged up with all the dumped items. ARCHDUKE FERDINAND - FLAT OVERLOOKING STREET Unlock the dresser with the tagged key to find 3RD PIECE. Shake hands with Black for an extra point. Listen to what Black says, then examine the rifle he/she gives you. "Switch catch off" and wait until the Archduke arrives, shoot Archduke, sketch HORSES. Black takes the device from you, so watch what he/she does (enter ball), then return to Monument by the ormolu clock method. Black has returned the device here.... - o -