LITTLE BIG ADVENTURE Part 3 Solution by Phil Darke @~Continued from Issue 46 WHITE LEAF DESERT Go into the desert and talk to the old man by the well. He will trade the magic flute for a guitar. Now return to Tippett Island. TIPPETT ISLAND Go back to the bar and give the guitar to the guy on stage. Now go and talk to the barman, who will open a passageway for you. Drop down and use your jet pack to get onto the back of the crab. When you get to the opposite steps jump off and go up the wall bars to a ledge. Jump down the hole to get a key to the gate. Climb back up and go through the gate. Use athletic mode to jump up the pile of rubble and climb onto the top. Run across avoiding the snakes and climb up. At the top you find a Dino Fly. Talk to him and ask him to take you to Fortress Island. FORTRESS ISLAND Talk to the rabbit and ask him to help you get into the fortress. He says that they can dig a tunnel to get you in but wants you to destroy the teleportation centre first. He also needs the plans for the fortress before he can dig. Go back to the Dino fly and ask him to take you to the Himalayi mountains, then go back to the hover boat. TIPPETT ISLAND Talk to the green grobo near where the boat drops you and ask about the plans. For 50 kashes he tells you that the plans are in Dr. Funfrock's safe in his H.Q. on Principal Island. Get the hover boat to take you back to the Himalayi mountains and from here go to the catamaran. PRINCIPAL ISLAND. When you arrive use the buggy to go to the military camp and from there to Peg Leg street. Walk down to the water's edge to the north of the broken bridge is a ramp leading into the water. Use the jet pack and cross the water to the island. Here you will find another clover box. Each time you pass the elf on the ledge near the mutant factory you will receive three lucky clovers. You can do this as many times as you like. So it is a good idea if you are expecting some heavy action to go and stock up. From Peg Leg street go to the east - west road where the tank is. Just to the right of where the tank is parked is a guard, behind barbed wire. Kill the guard and jump over the wire. Talk to the elephant in the cell then climb the ladder. Go up the steps and use the red card to open the gate. Inside the gate are two red grobos, they are very hard to kill and took me some time. Once you have killed the two grobos use the blue card on the other gate. If you position yourself carefully by the steps you can hit the green clone here with your magic ball without getting hit yourself. A grobo now appears and when you have killed him he drops a key. Pick up the key and enter the fortress. At the top of the stairs is a scientist. You probably will not have time to reach him before he sounds the alarm. Kill him and a green grobo appears, kill him too and go down the steps and east; there is another scientist here. Kill him for the key to the cell. Talk to the rabbit and he will show you a secret passage out of there; but you are not ready to leave yet. Go back up the way you came and down the steps to the west. This is Dr Funfrock's office and he is here with a green grobo. When he sees you he will kill the grobo and teleport out of there. Open the nearby cell and talk to the elephant. He gives you the safe key. Go and open the safe and take the sabre. There is also a note here from the architect. He has taken the plans home to Citadel Island. On the right of the road leading up to the library is a gate. If you go in here the place is guarded by four clones. To kill them go south and jump over the stones bordering the grass. From here you can throw your magic ball, while staying out of range of their fire. When killed each one drops a clover leaf, but you need to be pretty quick to grab them without getting hit. Walk to the right and you find an S symbol. Use the horn and you can replenish your magic to maximum. CITADEL ISLAND Go to the house to the right of your house. This is where the architect lives. Ask him about the plans. He will give you his pass, which is on the table. Now head for the teleportation centre on Brundle Island. So go to the Himalayi mountains to where you left the Dino Fly. BRUNDLE ISLAND Go north to the guard post. Show the pass you got from the architect. Walk through the gate and to the left. Climb the ladder and walk across the roof to the white paint on the wall. Use the horn and jump through the hole. Go right and kill the grobo on the platform to get a key. There is a scientist on a lower level behind some railings. You can kill him with your magic ball by throwing it over the railings. Go up the stairs and kill the clone here. Exit via the stairs in the bottom right corner then go up. Use the action key on the barrel to get a key. Open the door and run through. Run past the clone and kill the scientist. If you do not kill him first he calls more clones. Kill the clone then use the sabre to destroy the teleports. Go back up and turn right to where there is another scientist. Use your magic ball to kill him and destroy the computer. Now exit by the hole in the wall, near Dr. Funfrock's statue. FORTRESS ISLAND When you arrive talk to the rabbit and he will agree to dig a tunnel for you, but you must kill the guards and destroy the tank first. Do this with the magic ball and then enter the tunnel. Walk to the back of the room, jumping the ledges. As you get near the hole in the floor near the back of the room a large orange monster appears from the hole. He is very difficult to kill, but it can be done. (At this stage you will probably be very low on energy and have used up most of your clover leaves. If you get deliberately killed until you get the game over message, then when you restore the game you will be back outside the building and you can go back to the Dino Fly and return to the elf on the ledge in the Himalayi mountains to replenish your supply of clover leaves, before going to see him get killed by jumping in the water. You will then be re-incarnated with energy and magic levels at a maximum, and can then return to Fortress Island and re-enter the Fortress in safety.) Back inside the fortress go to the mushroom in the top left corner to get a key. Go through the gate and kill another three clones. Climb the ladder and kill the guard to get the key to the cell in which Zoe is held. When you release her you find it is not Zoe but a clone and you are captured and thrown in a cell like the one at the start of the game and you can get out of it in exactly the same way. Kill the Zoe clone and take the key. Get your belongings from the locker and go through the exit to your left. Here there is a room full of clones. Ignore them and use the horn on the S symbol on the wall. Go through the hole that is created and walk up to the stone of the Septentrion. You learn that the Well Of Sendell is located at the top of a rocky peak on Polar Island. Use the flask of clear water on the stone. The Fortress is destroyed and you are now in the ruins.(At this point it is probably a good idea to go and visit your friendly elf to get some more clover leaves). Head north through the ruins and into the construction site. Kill the first workman you meet to get a key. Go through the gate and avoid the vehicles and either kill or avoid the workmen. In the north west corner you meet a green grobo. Talk to him and he will let you use the bulldozer. The bulldozer is located north west of where you got the key. When you use it it will automatically follow a path to where there are 3 boulders blocking the road. The bulldozer will move them. If you retrace your path a few steps from where the boulders were you will encounter a clone. Kill him to get five clover leaves. Continue up the path, following the tyre tracks. Keep going until you encounter a bulldozer, this one is fairly easy to get by. Simply run up the slope and jump onto the wooden blocks and from there onto the track. The second bulldozer is a bit harder and you just have to run past it without getting caught. Continue down and kill the workman to get a key. Go south east to a gate guarded by another workman. Kill him and go through the gate. THE WELL OF SENDELL The well is situated at the top of the rocks and is guarded by three workmen. The first workman is out of sight on the bottom left corner of the rocks and waits until you have gone past before attacking, by which time you will also be attacked by the second workman. To avoid this walk to the first corner and go into discrete mode. In this mode you lob rather than throw the magic ball and it can reach higher. So from here you will be able to kill the first workman in safety, even though you can't see him. Continue along the path in discrete mode and attack the second workman. Go round the corner and kill the third workman. Select the sabre from your inventory and go into aggressive mode. Climb the ladder which although difficult to see is situated just to the right of the bottom right corner. When you reach the top of the rocks you find Dr. Funfrock and Zoe. Immediately attack Dr. Funfrock and push him off the edge of the rocks. Walk to the S symbol and use the horn to break it. Enter the opening and go down to the bottom of the well. Jump on the grate and go down. Select the sabre and go into aggressive mode. As you walk towards the exit Dr. Funfrock re-appears. Attack and kill him. Now walk through the exit and sit back and watch the end sequence. THE END - o -