Shivers Walkthrough - Part 3 Written by Sharon Fernandez (s_fernandez@spu.edu) Downloaded from the Internet @~Continued from Issue 46 SIREN/ORGAN PUZZLE Mysteries of the Deep Room) The timing (note duration) is not part of the puzzle, just the right tones in the correct order. Hint: If you turn "Text On", then this puzzle becomes easier. You'll see a pattern of: ----------------------------------------- | | | | | | | X | | | | --------------------------------------- | | X | | | X | | | | | | |--------------------------------------- | | | X | | | X | | | | | |--------------------------------------- | | | | | | | | X | | | |--------------------------------------- | | | | | | | | | | | |--------------------------------------- | | | | | | | | | X | | |--------------------------------------- | X | | | X | | | | | | X | |---------------------------------------- I've added vertical bars to give it more a row and column appearance. Musical notation is written with two things in mind. The order to play the notes is written from left to right, just as we read from left to right. The pitch or tone of each note is designated by a lower or higher marking, in this case, 'X' marks the pitch. Solution: Take the above diagram and add across the top the note order number, and down the side a shell letter to represent the pitch: Note # 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 ---------------------------------------------- Shell G | | | | | | | X | | | | |--------------------------------------- F | | X | | | X | | | | | | |--------------------------------------- E | | | X | | | X | | | | | |--------------------------------------- D | | | | | | | | X | | | |--------------------------------------- C | | | | | | | | | | | |--------------------------------------- B | | | | | | | | | X | | |--------------------------------------- A | X | | | X | | | | | | X | |--------------------------------------- Using a row-column designation, the first note is represented by the 'X' in cell A-1, the second note is in cell F-2, the third is E-3, etc. So, to duplicate the first note, click on the left-most clam shell because it is note 'A'. The second note is then shell letter 'F'. The third is shell 'E'. You should be able to do the rest. MOVABLE WALL (in Maze) Hint: The clue to this puzzle is found in the theatre. Have you explored the projection room? What goes on in a projection room? Movies! Solution: Sketch the door and its pictures in outline form, then watch the theatre movie and see Professor Windlenot open the same door. Note which areas he pushes in, and the two that he pushes a second time. You sketch should look something like: 1C 2C 3C 4C 5C 6R 7C 8C 9R where C represents a circle and R represents a rectangle. Now press the areas in this order: 6 1 9 3 4 6 4 DOOR PUZZLE (Hallway outside Theater) Hint 1: You should have seen a name and a crude sketch of the pattern on the door (circle divided in quarters) elsewhere in the museum. Hint 2: Find the main elevator that runs between the first, second, and third floors. Look at one of the walls and you should see a note written in what appears to be red lipstick. Read the name and put it in the same position on the door. Solution: The name of Windlenot's son, Geoffrey, needs to be spelled out in the three o'clock position on the door, and don't worry about the letters at the twelve, six, and nine o'clock positions. DOOR PUZZLE (Tomb and Curses room) Hint: This is fairly straight forward. Move the pieces until you have a connection between the top and the bottom. SARCOPHAGUS/OBELISKS PUZZLE Hint 1: Read the plaque next to the Sphinx and follow up on its hint. Touch the Sphinx between the legs and later touch the lips for a second message. Hint 2: Find the only Pharaoh and queen mentioned in one of your books. Solution: Page 6-7 of the Egyptian Hieroglyphics book. Construct the Pharaoh's picture on the left obelisk, and the queen's picture on the right one. CHINESE CHECKER PUZZLE (Base of Animal Sarcophagus in Funeral Rites Room) Strategy: You need the last ball to end up in the center square. To get there it must have jumped over another ball. There was really no place it could come from so it has to be in its place at the start of the game. You can take any of the balls that are "two away" from the center position and use that as your "last" ball. Now, let's think about the other moves. If we can get a series of free-occupied-free-occupied (etc) spots, then the "next to last" ball can do a lot of jumping over other balls and make them disappear. Its final resting place needs to be between the "last" ball and the center spot. If my picture isn't too crude, then the middle section of the puzzle would look something like: . O . O . O . . O O O . O . O . If you take the 'O' in row 3, column3 and make it jump clockwise (or counter clockwise) around the other balls it ends up where it started and is in prime position for the the last ball to jump it and land in the centre. I actually worked the puzzle until I arrived at the above diagram, but I didn't record all the moves so I cannot tell you how to get there. But, there are other possible solutions. A solution: My method of identifying each ball to move will be based on a row-column reference. If you look at the playing board, there are 7 rows and 7 columns. Not every row-column combination is possible, such as 1-1 or even 7-7. Thus, the center position (our desired ending position) is designated 4-4. As for the direction to jump, I'll simply use L=left, R=right, D=down, and U=up. Begin: 6-4 U, 5-2 R, 4-4 D, 7-3 U, 5-6 L, 5-4 L, 5-1 R, 7-5 L, 4-3 D, 7-3 U, 3-5 D, 6-5 U. You should now have something that looks like: O O O O O O O O O O . O O O O . . O O O . . O . . . O . O . . . . Next set of moves: 3-7 L, 5-7 U, 3-4 R, 3-7 L, 3-5 D, 1-5 D, 2-3D, 3-1 R, 4-3 U, 1-3 D. Now it look like: . O . . O . . . O . O . . O O . . . O . . . O . O . . . O . . . . Try it on your own, otherwise finish with: 1-4 D, 4-1 R, 4-3 D, 6-3 R, 6-5 U, 4-5 U, 3-3 R, 2-5 D, 4-6 L. WITCH DOCTOR DRUM (Shaman Room) To work this puzzle, take the mallet/stick from the doctor and click on each of the 4 drums. Hint 1: Clue location is in the clock tower. Something there will allow you to find the RAM, TA, BO, and BA letters near the witch doctor. Hint 2: Select the monitor that watches the shaman room and use the joystick to move the camera around until you see something useful (be sure to move the stick in all directions). Solution: If you've been to the clock tower and selected the right camera, then you will have seen the ramta boba taramba words scrawled on the bed canopy. Take the mallet, play these on the drums, then return the mallet and the secret door will open, leading you into another room. DOOR PUZZLE (Room of the Gods) Hint: Look in Beth's Address book for something. Solution: Find the picture of the "Red Door" and match it in this puzzle. MUSIC BOX PUZZLE (Myths room) Hint: Did you find the juke box in the clock tower and set it to selection B2? Did you leave it there? PICTURE PUZZLE (second floor secret passage) Hint: It's a picture of a sword-wielding man on one horse. Two other horses make up the rest of the picture. PINBALL MACHINE PUZZLE (in Puzzle Room) Give each square a number, 1 thru 9, left to right and underneath put the target of each lever: Source 1 2 3 4 5 6 7 8 9 Target 4 2 5 1 6 2 7 5 8 2 5 3 8 4 9 7 8 6 Solution: Ball color Square Lever Blue 4 Right Pink 7 Right Purple 8 Right Blue 5 Left Pink 4 Right Green 1 Left Red 2 Right Plaid 3 Right Beige 6 Right Yellow 9 Right Blue 8 Left Pink 5 Left Plaid 2 Left Beige 3 Right Yellow 6 Right Blue 9 Right Pink 8 Left Plaid 5 Left FORTUNE TELLER - 1st Riddle To work the machine, pick up the penny and drop it in the slot. You will get a card with the first clues/riddle. Be sure to write down the very first clue, because it doesn't seem to get repeated. But in case you don't, here it is: Earth must be aligned with Love and War. Then from below you'll discover more. Hint 1: Love and War? Where have you seen them mentioned before? Hint 2: Have you been to the Planetarium and seen the model of the sun and its circling planets? Solution: From the Mythology of the Stars book you know that Venus is Love and Mars is War. These two planets are nearest the sun with Earth in 3rd position. Go to the Planetarium and face the solar system model. Notice the three arms/levers that hold the first three planets. First drag Mercury to the left, then drag Venus a little to the right so that both align with Earth. You will then find riddle number 2. FORTUNE TELLER - 2nd Riddle Midst the storm, the Norse God executes his thunderous deed. Near him a message, its content you must heed. Hint 1: Do you think a Norse God might be found in the Gods and Killing Items room? Hint 2: Find Thor riding his horse-drawn chariot, lifting his hammer, and look nearby for a hidden message. Solution: Next to Thor, turn the pillar and find riddle number 3. FORTUNE TELLER - 3rd Riddle In hieroglyphs of Egypt ancient, a secret is concealed. Contemplate page 17, the solution is revealed. Hint 1: The Egyptian Hieroglyphics book was missing page 17, so now we need to find it before finishing the game. Having found this clue, your wanderings in the museum will turn up something new. Hint 2: On your previous visits to the Mechanical Room, did you notice the High Voltage panel, and a breaker panel and what appeared to be another secret door just below it? You might find the panel open this time. Solution: The middle switch of the breaker panel needs to be flipped. Flip a second time and the section of wall below crumbles away. You will find a corpse and the missing page 17 with its completed message - riddle number 4. FORTUNE TELLER - 4th Riddle A Noble punishment It still causes dread. This be your choice, Relinquish your head. Hint 1: 'A Noble punishment' can also read 'punishment for the nobility'. Where might you have read about this? Hint 2: What display reminds you of relinquishing or losing your head? Solution: Find the guillotine display and touch the lever to the right of the blade. After it drops, you see two symbols, one being an eye. If you remembering seeing these two symbols elsewhere, visit that place again. @~To be concluded next issue - o -