Bob's Dragon Hunt - Neurosport Graphic RPGish adventure for the PC on SynTax disk 1143 Reviewed by James Judge on a 486sx Oh dear. I have a confession to make - I haven't played this game very much before booting Windows, loading Works and reviewing this game. The reason? Well, the game is complete and utter tosh. You play Bob, who lives in the town of Wontbe. After a particularly harsh winter dragons start to prey on the village and, due to their ferocity, nothing can be done to stop them. That is until one day when you, Bob (what a name for a hero!), go a wandering and find a ring. You place it on your finger and become a legendary hero. You take it off and put it back on again and become a different hero - the village is saved! Grabbing your ring you dash up to the dragon's lair, pop the ring on, become a warrior and enter the cave. That is the story behind this pitiful game. It is meant to be an RPG (well, it's in the RPG section and Sue said that she was going to send me four RPGs to link in with my RPG guide), but I doubted that as soon as I typed in to get the game to run. @~I've now moved it into the graphic adventures section ... Sue From the internal speaker came the noise of a 'phone, someone answered it and said 'You got it!', 'Wow!' and a couple of other phrases. What point this has isn't clear - the sound has no bearing on the game and in the end I wrote a small .BAT file so I wouldn't have to listen to ANY sound during my entire ordeal. After this strange start screens and screens of text followed that was completely boring and summed up my two paragraphs above. To make the reading of this text even worse they had certain key words highlighted in a horrid yellow. Words such as BOB and WONTBE. My, how my attention was drawn. Also the whole story was written in upper-case letters. SOMETHING I TRULY HATE AS IT SHOWS THAT THE WRITER CAN'T BE BOTHERED WITH PRESSING THE SHIFT KEY FOR CAPITAL LETTERS. ALSO IT MEANS YOU HAVE TO USE HORRIBLE YELLOW TO HIGHLIGHT CERTAIN PARTS. (Oops). Anyway, on I pressed. Oh yes, before I forget there was also a 'tune' being farted from the internal speaker during the STORY so it was only after I had been able to disable the sound I read the dramatic prose . After that, horror of horrors, two dragons flew towards me from out of the screen. They were so lifelike! I mean, I have always thought that dragons looked like a Blue Peter experiment with cornflake packets undertaken by a 4 year old on drugs. Now my belief has been confirmed by these strange apparitions floating out of the screen. Barely able to contain my excitement I changed my underwear and was thrust into the dragon's cave. After figuring out the VERY strange control method (see below) I wandered around, kicked a few cardboard boxes, was kicked by some boxes and died. I then did it again, and again, and again, in the hope that there was something different, but there wasn't. This, sadly, was all that this game entailed - walking through a landscape that is boxy to say the least, kicking cereal packets (but not actually seeing you hit them, and having to read a text box to see just what is going on). Now, this wouldn't have been too bad - after all Doom was based on the same principal and I thought that the programmer of this 'RPG' had been before his time - here is something along the lines of Wolfenstein and Doom, but from the mid 1980s. I then read the documentation and it seems that this 'game' was finished halfway through 1992. Not so innovative and just why have we been treated to sound and graphics from the mid-eighties? Don't ask me, I'm just the reviewer. Apart from missing the boat by seven or eight years, the author of this game must have been on some kind of trip when he threw this game together. The controls are made by someone without any common sense, for people with the same amount of sense (why, I ask you, would people buy this game?). Unlike most other 3D games where the left, right and forward keys are together, with the left key on the left and the right key on the right, this game throws all of that out the window. The forward key is somewhere on the main keyboard (I've forgotten where) and the left key is the <-> key on the keypad. The right key is the <+> key. Strange or what? Also you need to utilise various other keys to fight and examine objects. The gameworld is a very plain place with brown box walls and a one-tone floor and ceiling. Moving around proves to be a pain as the game moves erratically. Actually moving and fighting takes a while to be updated on the screen, but the text messages of who and what has hit you zip by - too fast to read. So, you need to be able to relate what you can't read to what is about to happen on the screen, all while making predictions about what you should be doing, and then doing them. To say this is nigh on impossible is like saying the return of Conservatives to Scotland is imminent. Along with this difficulty of fighting and moving, I have yet to be able to get anything to work in the department (or the digging department, come to that). There are various squares on the floor which I take are there to be dug or examined, but I am unable to do anything with them at all. Maybe it's me (or maybe it's the game...). Apart from the graphics, sound, playability, user-friendliness, depth, innovation and the whole game there's nothing really wrong with Dragon Hunt. It comes on a rather nice thing called a disk, which I'm sure I'll put to good use storing my '300,1 Ways In Which To Open A Door' compendium. And don't fear, there are another three 'Virtual' games to keep you going once you've completed this game as well as a 'Virtual Newsletter' to keep you abreast of all the latest developments. I can't wait to send off my $15 registration fee and $5 newsletter charge, just so I can get in contact with this rather poor programmer. Buy it, you'll regret it! - o -