DISCWORLD 2 - Part 1 Solution by Phil Darke The humour and distinctive style of Terry Pratchett's Discworld series of books and the original Discworld computer game, have made them probably the funniest and best available. Discworld 2 continues this tradition. However it should be appreciated that much of the humour is impromptu and not necessarily important to solving the puzzles in the game. It is with this in mind that I suggest that while you are playing this game you should visit every available location, talk to all the characters and try any actions that occur to you even if they do not seem to be logical. When Rincewind encounters something which is relevant you will receive a fairly obvious hint that there is something to be done here. Although this will not usually tell you exactly what is required it certainly helps to put you on the right track. So although this solution will give all the answers to all of the problems, I suggest that you only resort to it if you are stuck, and hopefully this will enable you to not only complete the game, but also appreciate the humour within the game; but enough waffle from me; on with the game. Watch the intro at least once. It does not tell you much about the game but it is excellent. DEATH seems to have gone AWOL leaving the souls of the departed with nowhere to go. In order to rectify this situation the Archchancellor of Unseen University has declared that it will be necessary to perform the Rites Of Ashkente. This requires that a number of ingredients be collected in order to perform the aforesaid Rites and this is where Rincewind comes in. You start in the University Dining Hall with the Luggage and a list of ingredients. These are; glitter dust, three pieces of wood all exactly the same length, 4ccs of mouse blood, dribbly candles and a vile smell. GLITTER DUST Go to the Plaza and have a chat to the Milk maid who is doing a Marilyn Monroe impersonation outside the Odium. Take a good look at the dress; it is covered in sequins - just what you need. Take a closer look at her impersonation and you may notice that something is not quite right, maybe a bit of a draught from the grating she is standing on would do the trick. Next go to the University's High Energy Facility. After a bit of a chat and a good look round, grab the bellows and head for the ruins of the Fools Guild. Go down the hole and into the sewers. Search around and you will find yourself under the grate on which the Milk maid is standing. Use the bellows on the grate and you will be showered with sequins. Bingo! back to the university and hand them over to the Archchancellor. THREE PIECES OF WOOD. Go to the garden and take a look at the croquet mallets which the Dean, the Bursar and the Librarian are using. The handles of those mallets would be just perfect. Of course their present owners are not willing to part with them so you need to find something to put in their place. The first of these is easy to find. Just go to the wandering shop and after a chat with the owner take the stuffed Flamingo. Also take the stuffed Fish. Now go to the docks. There is a bird sitting on the roof who would make a good mallet substitute and also hanging up in the net is a Hammerhead Shark who would do very nicely. Throw the stuffed fish into the water. The Bird will dive down to grab it and knock itsself out so pick it up. The net however is not going to give up the shark so easily and you need something to cut the net. Go to Shades and find the entrance to the mortuary. Inside is a slops trough, examine it and take the knife. So back to the docks and use the knife on the net and pick up the Shark. Now head to the University Garden and swap the Shark for the Bursar's mallet, the Flamingo for the Dean's mallet and the Bird with the Librarian. Take the mallets to the Archchancellor. FOUR ccs OF MOUSE BLOOD. The first thing to do is to find a mouse. Fortunately Gimlets near the Shades specialises in such delicacies. Go to Gimlets and sit at the table. Examine the menu and then talk to Gimlet. Order one extra rare mouse burger. Now you need a means to extract the blood. Go to the Trolls Head in the Shades. Here you find a Vampire. Talk to him and you will discover that he has false teeth. If you visited the cemetery you should have seen a crypt with a coffin and a glass of water nearby. This is where he keeps his teeth when he is sleeping during the day. Rincewind has not got time to wait for dawn so he needs something to persuade him that it is time for bed. How about a cock crow. Did you notice a cock in the University Garden? that would do fine. However it will not co-operate. Maybe you could drug it with something. Cocks are very partial to corn. Go to the Plaza and buy some pop corn from Dibbler. Now you need something with which to drug the corn. Some alcohol would do so go to the Trolls Head and buy a drink. While you are here talk to Casanunda. He has a ladder which you will need later. Ask him for the ladder. He tells you that he will give you the ladder in exchange for an introduction to a lady who is close enough to the ground for him to serenade without the use of the ladder. While you were in the mortuary earlier you should have seen a coffin, containing the mortal remains of Granny Weatherwax. Tell Casanunda about her. He will now give you the ladder. Return to the University garden. Use the drink on the corn then give the corn to the rooster. You now have the rooster. Return to the Shades. Unfortunately the alcohol has worked so well that the rooster is incapable of crowing, so you need to sober him up. Go and look for the beggars in the Shades. Here you will find a can containing coffee. Take the can and use it on the Rooster. Now return to the Trolls Head and use the Rooster on the vampire. On hearing the crowing he decides that it is time for bed and heads off to his coffin, dropping his teeth into the glass before settling down to sleep. Follow him and use the ladder on the coffin and take the teeth. Use the teeth on the mouse to get the blood. However you still need some way to measure 4ccs. While in the High Energy facility earlier you may have seen a test tube. Go there and take the tube. In the process of removing it you break the machine and release the ants; but more of this later. Use the test tube on the teeth and go and give it to the Archchancellor. DRIBBLY CANDLES While you were in the wandering shop you may have noticed some candles. If you ask the old woman about these she tells you that they are for show only. However she will make some candles for you if you get her some bees wax. There are some bee hives in the University garden. Go there and talk to the bee keeper. He is obsessed with bees and the Queen in particular and wants to spread his knowledge. When you spoke to Dibbler earlier in the game he may have given you a leaflet about clickies. This is just what the bee keeper needs, so give him the leaflet and away he goes. You are now free to get the bees wax from the hive. First, however you need some protection and something with which to smoke the bees from the hive. Go to the Shades and into Mrs. Cake's shop, at the left is a mannequin wearing a petticoat. Try to take the petticoat and you get a piece of material, which will make a perfect veil. Now for the smoke. In the wandering shop are some incense sticks so go and get them. On the counter of the Trolls Head is a box of matches, so get these as well and return to the bee hives. Wear the veil and use the matches to light the incense sticks. Use the lighted incense sticks on the hive and get some wax. Go and give the wax to the old woman in the wandering shop and she will make some candles for you. However these candles are not very dribbly. The old woman tells you that you need to make the bees drink a lot of water. To do this you need to go back to Gimlets and get the Chilli powder from the table. The bees will not take the chilli powder if you use it on them. So use it on the flowers. Using the same procedure as before collect some more wax, which is now very dribbly. So off to the shop and get the old woman to make you some more candles. These are just right, so go and give them to the Archchancellor. A VILE SMELL. Go to the Shades, where the beggars are. Here you will notice a vile smell. However you can not just take it. You need a suitable container first. The ideal container is the genie bottle in Mrs. Cake's shop. Before you shoot off there to get it have a chat with Foul Ole Ron. Ask him about the vile smell and he tells you that it likes boots. Now off to Mrs. Cake's shop. Your first problem here is one of communication. Mrs. Cake has the power of pre-cognition. This means that she will answer your questions before you ask them. So in order to be able to understand her you need to talk to her in the reverse order to what you would normally. Before you start talking to her, look at the genie bottle. Now talk to Mrs Cake, clicking on the icons in the following order sarcasm, question, muse and greeting. Ask her about the genie bottle and she will agree to give it to you in exchange for some ectoplasm. If you question her further about ectoplasm she tells you that it can be wrung out of ghosts. There just happen to be a couple of ghosts conveniently located at the ruins of the Fools Guild, but they are not willing to come with you as they have to haunt the Fools Guild. Look around and you will find a brick lying on the ground. Use the brick on the ghosts and convince them that since this is part of the Fools Guild they could haunt the brick instead. You now need to find a way to wring the ectoplasm from the ghosts. If you have been paying attention you will have noticed a centrifuge in the University's High Energy Facility; perfect. Go there and use the brick on the centrifuge to obtain some ectoplasm. While you are here pick up the magnet as you will shortly be needing this. Go to Mrs. Cake's shop and give her the ectoplasm in exchange for the genie bottle. Now go to the University garden. On the right of the screen near the compost heap you find an Imp. Talk to him and ask about his boots. These boots have steel toe caps, so use the magnet on the imp and voila - one fine pair of daisy roots. Now go back to Shades and use the boots on the genie bottle, then use the bottle on the vile smell which then takes up residence in the bottle. Now go back to the university and give the vile smell to the Archchancellor. The rite of Ashkente is duly performed and DEATH appears but it seems that he is enjoying himself too much to come back and perform his duties. Our hero Rincewind is given the task of finding out where he has gone and bringing him back. @~More next issue - o -