DARK SUN I: SHATTERED LANDS - Part 3 Solution by Diana Griffiths @~Continued from Issue 47 WYRM CITY Find the Blind One in the south-west corner and talk with him. Make your way to the entrance to the Magera Temple in the south-east of the city. You will need to threaten the Mageran leaders and say that you are here to see Balkazar. Go through the south-east exit into the Magera Temple. ---------------------------------------- MAGERA TEMPLE Be very careful not to disturb the Vrocks. First visit the shadow Tanelyv and agree to help the Magera. Do not fight with the Vrocks...yet. (I found that disturbing the Vrocks, before helping the Magera, triggered bugs in the sequences here and it was then impossible to help the Magera.) Locate the healing room. You will not be able to open the door...yet. Return to the Magera Leaders in the city and get their agreement to heal the Magera. Return to the Blind One, let him know what you have arranged and lead him to the healing room in the Magera Temple. Again, be careful not to disturb the Vrocks. Return the Blind One to the other Magera. After the fight, return to the healing room. Press the button on the north wall. Return to the shadow Tanelyv and update him on your progress. You can attack the Vrocks now, but it isn't necessary. Return to the city and take the east exit to Balkazar's Palace. ---------------------------------------- BALKAZAR'S PALACE Explore the abandoned rooms, then find the lone Magera. Visit him, then follow him to the separate building to the north. Try to rescue the Magera by waiting until the Magera has been told the truth and then attacking at the second opportunity. Don't ask the Magera to lead you to Balkazar's room unless you want to get him killed. Find Balkazar in the southern part of the palace. Do not attack him...yet. Go into the next room and shoot missile weapons at the mirror until it is destroyed. Then you can kill Balkazar. Get the terror extract from his body and put it in the tub. Dip the stone dagger in the terror potion to make a formidable poisoned weapon! Explore the teleporter maze, which you enter via a teleport at the north-east of this area. There is another good weapon somewhere in the teleport maze. Return to Tanelyv. Chat with the Magera on the way out. Leave Wyrm City and return to the Elvish Caravan. Visit Drisana. Go to the Messenger Desert. ---------------------------------------- MESSENGER DESERT At some point, you will probably encounter Hototo here. Pretend to be Dagger's lieutenant and accept the slave. Try to leave. You will encounter Dagger. Say you are a traveler and you will end up in a battle. Protect the slave from harm. Then talk to the slave when the battle is won. A rest area will appear where the slave was hiding. Take the west exit to the Hot Springs. ---------------------------------------- HOT SPRINGS Just kill the templar and his troops to rescue the Hot Springs. Pick up a shovel and make sure you have a pick. Head south to the Large Oasis ---------------------------------------- LARGE OASIS Talk to the Druid first. Convince the guards to let you talk to the Templar, then kill the templar and the guards. Go south to the Painted Salt Desert. Dig for the treasure in the eye of the dragon with the shovel. Go south to the Lava Area. ---------------------------------------- LAVA Talk to the Hermit and the Ranger. One of them is lying. It is the Hermit. Kill the Hermit then talk to the Ranger once again. Head west to the West Lava. ---------------------------------------- WEST LAVA Locate the seven geysers. Find seven loose rocks, one to cover each of the geysers. When you have covered all seven geysers something will shoot out from the middle of the geysers. Pick up the meteor metal. Use the pick on the lava domes and you find a gem in each. Return to Teaquetzl. Go to the armorer. Use the bellows to heat the coals. Use the meteor on the anvil. Use the rod on the coals and then the anvil. This will make an excellent axe. ---------------------------------------- GEDRON Deliver the pith extract to Linara who is in the north-east house. She will let you rest at her home. Go to the largest building in Gedron and talk to the mayor. Eventually you will be talking with Wyrmias instead. Ask him 'nicely' to release the villagers from his spell. Agree to find the statue pieces. Leave and take the south-east exit to Monsterland. ---------------------------------------- MONSTERLAND As warned you will have many monsters to fight in this area. Head for the two standing stones near the sandy area to the north. Make the thief the leader and climb down the cliff. Kill the Mastyrial and pick up its sting. There is some treasure in a couple of the nests here. Climb back up the cliff and find the ssaurans in the south-east. Kill them or bargain for the statue piece. You can negotiate a price of 18,000 ceramic pieces. Take the statue piece. Take the north exit to the Evil Druid's area. ---------------------------------------- EVIL DRUID'S AREA Fetch the grapple from the Mageran camp, then fix the bridge with it. Head over the bridge to where Jasmine is tied up. Untie her. Kill Dakaren, the druid. Take the statue piece from his body. Talk to Jasmine and follow her back to where she has buried her book. Take the book. Return to Gedron. ---------------------------------------- GEDRON Go to the well and hand over the two statue pieces. Kill Wyrmias then kill the animated statue. Head through the north exit to the Gladiators Camp. ---------------------------------------- GLADIATORS CAMP Ask to talk to the leader and find the dwarf Arant and either kill him and his men or negotiate a price of 8000 ceramic pieces for the Gedron prisoners. Talk to the gladiator leader Karas to free the gladiators. Return to Gedron. ---------------------------------------- GEDRON Talk to Linara. You will receive some great equipment including the teleporter gem. Talk to the Mayor and convince him to have Gedron join the fight against Draj. The teleporter column is north-east of Linara's house. Place the gem in it. You should now be able to transport between the Fields of Draj, Teaquetzl Village, Red Sand, Elvish Caravan, Cedrilte Village and Gedron Village. The well leads to A'poss's prison in the Hidden Temple. You can also visit Melkor's shop now and buy and sell equipment. ---------------------------------------- CONCLUSION At this point if you go to Teaquetzl and visit the council there you will not be able to visit any of the areas visited earlier until after the big battle with Draj. So if you have left any excellent weapons elsewhere, need cash or simply more experience, avoid Teaquetzl until you are ready for the fight. At the very least complete your deliveries to Notaku in the Red Sand area. Also return to the slave pen and Dagolar's Lair to gain more experience and loot. Rescue the Trustee who is strapped down to the rack, in the Slave Pens. ---------------------------------------- TEAQUETZL Talk to the council. Check out the loot stored in one of your chests in your house. This is your last opportunity to rest before the battle with Draj. Leave Teaquetzl and you will automatically end up at Korbnor, a buried city uncovered by the sand storm. ---------------------------------------- KORBNOR There are many booby traps in the city that affect only the lead character. Have the character with the most hit points be the lead and equip him with El's Drinker sword. That will help restore the lost hit points. Find Cragg's shadow in the north of the city and agree to find his body. Go to the north-west corner and ignore the first teleporter square. Walk through the curtain to be teleported to the east side of the city. Then go to the north-east corner and take Cragg's body. Return through the nearby teleporter and make your way back to Cragg's shadow. Talk to Cragg and follow him to the tombs. Place the body in the tomb he indicates. You will now receive the Genie's bottle. Take this opportunity to optimize your party's armor and equipment. Also prepare for battle by using healing and protection spells. Invoke the Genie and ask for him to help you defeat the Drajian army and the battle begins! ---------------------------------------- FINAL BATTLE ---------------------------------------- PHASE 1 This is the easy part but don't worry about your hit points too much as the genie will heal even dead members of the party after this first phase is won. As soon as the battle is won, invoke the genie and ask to be healed and ask for a weapon to be duplicated. Assign the leader and/or rearrange equipment beforehand accordingly. ---------------------------------------- PHASE 2 Cast web and entangle as soon as you can and keep as much distance as possible between them and you. Kill them using magic and missile weapons. Collect the spoils when the battle is over. You can continue to play the game after the battle to get even more experience and then save your characters for Dark Sun II. - o -