FABLE - By Telstar (PC Graphic Adventure) Reviewed by Jenny Perry At the beginning of this point and click adventure you are warned that not everyone or everything is quite what they seem - you will discover this with a vengeance at the end of the game! You play the part of a village lad called Quickthorpe. Your world has been rent asunder in the far distant past, when a benign, non-corporeal alien race called the Mecubar lived on your planet. The Mecubar had an advanced technology which enabled everyone to live in peace and harmony - but somebody always has to spoil things and a man called Ishmael and 4 of his friends plotted to usurp the Mecubar and take over their technology for evil purposes. This plot was discovered and 4 of the ringleaders were turned into monsters and banished into the 4 torn sections of your world together with one jewel but Ishmael escaped and no more was heard of him. Now your village elder has asked you to collect the 4 jewels which he believes, together with a special key, will join the 4 parts of your planet and reveal the secrets of the Mecubar, and to kill the 4 monsters ruling the different sections. You can explore your immediate environment with the help of a useful map and find some useful objects and a lot of red herrings - I spent the whole game trying to find an inventive use for chilli peppers. You will also meet some friends and make a few enemies; there were also a couple of characters who didn't seem to be of any importance at all and I'm still wondering why they were included in the game. The monster in this section of the game is an Ice Giant - when you defeat him you can hitch a ride with a friendly - but hungry - eagle. You are plonked down on the outskirts of a large swamp by a house watched over by a lizard guard, who reminded me of an unhelpful version of the swampling in Simon the Sorcerer. You can chat away to him, but he's a master of non-information so you may decide to explore the swamp, where you will find a present for the guard, a swamp-siren, and a large and deadly spider. After dealing with that lot you can enter the house, then ascend the misty path up the mountain to a city with an impregnable gate. Two hours (and a phone call to Sue) later I actually got into the city! Here is your next major foe - a snake who was so easy to dispatch that I didn't think of the method for another hour. A quick trip in a flying ship later and you end up underwater by the Engulfed Fortress, where Medusa lives. Now I suppose you would expect a red herring undersea but this section of the game includes a humdinger of a herring, which I wasted an awful lot of time on. You can also try being tempted by a sea siren to see an interesting death (yours). If you can bribe a fish guard you can enter the cave system in which Medusa lives. This was the only occasion that I needed to make a map. There is a major-looking location here that you don't really need to visit at all - but it looks very pretty and you can find another way to die here if you try hard enough. After dealing with Medusa you can descend to the Land of the Shadows, where you promptly go to jail without passing Go or collecting œ200! Funnily enough, when you escape from your cell you can have a nice chat to your guards and one of them will even give you a gift. After crossing a chasm and a lava river you can slay the final monster and obtain your last jewel. When I completed the final puzzle, I was so amazed by the end film that I phoned the software house to check whether that was really the only ending, which it was. However the unexpected finale did explain many of the illogicities of the game. The controls were easy to use, the graphics were pretty and overall I enjoyed the game. Minimum requirements are DOS 5.0, 486 CPU, 8MB Ram, SVGA card and double speed CD-ROM. - o -