THE LEGACY OF BALDORK --------------------- Author: Ray Richardson Reviewed by: Philip Richmond on an Amiga 2 part Text Adventure on Syntax Disks 1146a/b The time - Any time. The place - The Land of Dragod. Here, in this idyllic, utopian world you are about to celebrate your twentieth birthday and are set to marry the beautiful Princess Zondralyn. Unfortunately for you, Gorak, a would be usurper, banished centuries ago by your forefathers, returns to exact his revenge and kidnaps the fair Princess on the eve of your wedding! The simple(?) object of this quest is to rescue Zondralyn from the clutches of the evil Gorak. To do so, you must venture into the surrounding landscape at an astrologically propitious time, and use your wits to confront magic and sorcery, deal with the diverse inhabitants of the strange domain and secure and utilise items and weapons to your own advantage. The game commences in your simple one-roomed accommodation, on the outskirts of Dragod. Clad only in your plain tunic, and carrying a few gold coins and a family heirloom, you prepare for the enormity of your task. A brief gander at your furnishings may be fruitful before you boldly step out to traverse the road to Dragod's tiny village. Here you will meet the 'Keeper of the Way', Gresham the peasant, and Vorlaf the Guardian. You should visit the village and the nearby gold mine before negotiating the fast flowing river which will lead to some of the more dangerous areas of Dragod. Can you outwit the Master Swordsman, defeat Kariss the two-headed monster, and solve Gundum's riddle?? Coping with a locked chest, a magic sword, a mischievous dwarf and a floor tile puzzle will be essential to make progress, before visiting the turreted castle to the east. Ingredients for a couple of spells must be collected along the way, too. To solve Part One it is vital to dispose of the fearsome Ice Queen and to heed the words of your spiritual Advisor, a valuable source of wise counsel. All good stuff, and I thoroughly enjoyed every bit of it. Part Two proves to be equally as enjoyable, if not more so, and is set within the confines of Gorak's menacing castle, once you have worked out how to gain access, that is. The castle is large with many chambers and secrets to unravel. There are some neat puzzles to solve, more riddles to muse over and several pitfalls to avoid. How to escape the tiny cell, the door-less room, and the Room of Contradiction and Confusion? All is not as it seems in this dark, shadowy realm and it's sensible to be wary of deceitful characters. Ultimately, you have to destroy Gorak and free your betrothed from an enchantment. This is the culmination and reward for your eventful journey through a series of fine puzzles and memorable experiences, in what turns out to be a well-penned tale. You are invited to enter your first name prior to beginning your quest, and this is occasionally referred to in game text. Not essential, but does give the adventure a more personal slant. The standard adventure commands are understood as well as abbreviations. The 'examine', 'search', and 'look at' commands should be used in good measure when inspecting your surroundings, objects and location scenery. The usual 'save/load' and 'ramsave/ramload' are there. A list of acceptable words and syntax can be summoned by typing 'help'. Bits of text are colour highlighted for a pleasing effect. The text and descriptions are well written; style and prose lending the game adequate atmosphere, helping to draw you into the scenario. Ray has added a few short sound effects and included several pictures which are helpful to look at. You even get to play a game of 'Find The Lady', a welcome diversion, but ensure you don't lose all of your cash! There's a lot to like about this game, and I'm sure most adventurers, especially those who favour this theme, would be happy with it and the challenges it contains. The author intends to write a sequel in the not-too-distant future - I think this would be welcomed by all Amigans who like text adventures. Check 'BALDORK' out now! To sum up: This is Ray's best game to date. A good yarn. I was sorry when it was over. Don't miss it! - o -