Discworld 1 Walkthrough - Part 1 ----------------------- Supplied by Mongoose Here is a basic walkthrough. Act I ------ Rincewind's room: Open the wardrobe, take the pouch Archchancellor's room: Talk to him Closet: Take the broom R's room: Use the broom on the luggage, there's a banana in him already Library: Give the banana to the librarian and he'll get the book, take it to the arch-chancellor, you now need 5 objects, dragon breath, staff, an imp, a hair roller and a frying pan Dining room: Swap the broom with Windle Poons' staff Outside the UU: Talk to the apprentice, ? him. Get the frog. Double click on the university door to open it. You are now on the city map, run the mouse slowly around it to find: the drum, palace,park, inn, unseen university(UU), Alley, Livery Stable(LS), City gates(CG), Square and Street Square: Pick up a tomato, throw it at the tax-collector in the stocks, pick up another tomato, search the floor for a worm. Talk to the street urchin to learn to pickpocket and get some bloomers. Go into the psychiatrickerist's, leave, go in again, get the butterfly net. Street: Toy shop: Get a toy, and the string. use the string on the worm. Fishmonger: Get the picture. Barbers: Look at the hair roller. talk to the woman twice, talk to the barber, when he's daydreaming pick his pocket to get the hair-roller. LS: Get the corn from the sack Palace: Talk to the L guard, ? him. enter the palace. In the bathroom take the mirror Alley: Put the mirror into R's inventory. There is a glowing flagstone on the floor to catapult you onto the roof. On the roof look in the background for the tower. Go there. Use the mirror at the tip of the flagpole. Use the mirror again to readjust it. It catches the dragon's breath. Go down to the roof again, move L until you see a ladder bridge, click on the ladder and it will drop into the luggage. To exit double-click on the window. Alley: Walk further down the alley, to the right. There is a door, go in. Look at the box, push the shutter release, put the corn in the flask. double-click on the imp to free him. He goes into the mousehole on the right outside. Use the worm on the string to get him. Drum: Talk to the scared guy. Talk to the barman. Get the tankard and matches. UU: Go round the back of the university (Path), and take the fertiliser. Put the butterfly net into R's inventory. Use the ladder on the window. Use the net to catch the pancake (easiest to catch it at the top of its flight) In the closet, use the matches with the shape, get the packet Kitchen: Get the banana and frying pan Library: Look at the banana behind the sleazy guy's ear, talk to him about it Arch-chancellors room: Give him the frying pan, hair roller, imp, staff and dragon's breath. When the city map appears, move Rincewind down and left, the clicks get closer together as you near the dragon, it's the dragon-detector making the noise. When you find him you get to..... Act II: ------- Barn: Go back in the barn and take the screwdriver Library: Give the sleazy guy all the treasure to get the gold banana Inn: Get the sheet off the bed and bubble bath from the bathroom UU: Get the garbage can from behind the university Kitchen: Get the cornflour Library: Give the librarian the gold banana and he'll open L-space.... go through and wait, a thief appears and takes a book. Later on you get the opportunity to take this book. DON'T. If you take it then you can't pass through L-space, a screen appears with Death and friends on. Push the book to open the bookcase and leave. The night-time city map appears. Follow the thief to find the Hide-out. Hide-out: Double click on the L-hand drainpipe to adjust it. It will be used later to listen in for a password. Inn: Go in the bedroom and use the sheet on Rincewind. Double click on the jewellery box. He ends up with a hammer. The scared guy didn't tell you this bit before... Park: Use the frog on the drunk. Use the net to catch the butterfly (it may still be in R's inventory) Street: Open the dunny door, and read the graffiti. Go to the corner and use the butterfly on the lamp and get the pot on the windowsill. Drum: Look at the picture behind the little guy, use his glass when he turns to start a fight. Outside, use the ladder with the drum shingle to get a drumstick. Go back through L-space (enter the hole by the UU to get in the library) Drum: Talk to the scared guy again for info on the hammer, look at the drinks (counterwise wine) and ask the barman for a drink. Get the glass. Street: Get the robe from near the dunny, get a Hogswatch doll from the toyshop. Go back through L-space. Let the thief steal the book again, but get to the hide-out before him. When he arrives, use the glass on the right hand drainpipe to listen for the password. Use the robe on Rincewind. Watch the summoning etc... Inn: Do the same as before with the sheet, this time you get the Gate-pass. Go through L-space Dining-Room: Use the drumstick on the gong. get the prunes outside the UU Square: Enter the psychiatrickerist's, talk to the troll, wait, as its your turn. Get the inkblots from the psychiatrickerist. Go in again, talk to the maid for a note. Get a donut from Dibbler and give it to the dunnyman. Talk to the street starfish. Street: Give the barber the note, use the apparatus - you get a GOLD tooth City Gate: Open the crate, get a keg and fireworks. Give Carrot the gate-pass. Go out of the city Dark Wood: On the way get the cockatrice feather and egg. Fill the pot with custard from the cauldron in Nanny Ogg's house. Edge of the world (look along the horizon): Double click on the coconut tree. Use the net to get the coconut, and the screwdriver to open it. You can also take the lamp. Fishmonger: Use string to get the octopus. Put it and the custard in the dunny can. Exchange prunes for the fishmonger's caviar. Get the belt with a GOLD buckle from him. Palace: Use an inkblot on a guard to enter. Talk to the peasant. Use the garbage can with the fool. Use the bubble bath with the bath. Get the cap with a GOLD bell. Go through L-space Shades: Go right, go to the house. Talk to big Sal (You must have read the graffiti by the dunny) and ask for a special. Give her the egg, coconut and cornflour to get some yellow bloomers. Go through L-space Square: Give the urchin the bloomers to get a handshake and a bra. Use the bra on the ladder. Shades: Give the mason a handshake to get a GOLD trowel. Go right and find the hovel. Use the muffled ladder to cross. Try to take the key, Use the feather on the thief, Take the GOLD skeleton key. Alley: Put the Hogfather doll into R's inventory. Go to the roof. Use the doll with the chimney Alchemists shop: Use the keg in the fireplace, and then the string with the keg. Exit, light the fuse hanging out of the drainpipe with the matches. You get the GOLD brush. Barn: Give all the gold items to the dragon Square: Talk to Nanny Ogg - Question her to get the carpet. Use sarcasm, she wants a kiss, while she's waiting, take the custard book from the stall. Go through L-space Library: Before the thief comes, Take the dragon book (It's safe this time) and double click it on the custard book. This exchanges the book covers. Put the dragon book (custard inside dragon cover) into the empty place ...... @~To be concluded next issue - o -