Obsidian - Getting Started Taken from the Internet Getting out of the camp Make sure you read everything in the journal. For the record, here's the absolute minimum needed to advance in the game, courtesy of creative director Adam Wolff. In the "mail" section: Hi Guys Obsidian Growth Log Bon Voyage In the "projects" section: Speech Prep Dream - spider Dream - red tape You must turn off the PDA in order to exit. Leave the tent and turn left. You should hear a scream. Continue down the path and you'll be sucked into Obsidian. If you don't hear the scream, you haven't seen everything you need to see. Note that you don't need to watch all of these journal entries in detail - you just need to activate them. I can't stress enough, though, how important all the journal entries are in enhancing your enjoyment (and understanding!) of the game. ------------------------------------------------------------------ The Bureau The majority of The Bureau can be figured out with the help of the upside-down section of the manual. If, for some reason, you're one of those types that derives some perverse pleasure from torturing yourself by not reading the instructions, do so. ------------------------------------------------------------------ Spider Realm A general hint for this realm is to make sure you find all the places you can travel to. Specifically, several of the large scaffolds in the center of the factory can be climbed. This is not always immediately obvious and bears mentioning to save your sanity and keep frustrations levels low. Once you have harnessed each of the elements, returning through the portal will take you to a sort of control room. You will be shown a large star field through a window, and a small snapshot of whatever balcony you just returned from. Note that you can look down from the view of the stars, where you'll find the photo, a strange central symbol, and four slots with matching icons. Hints: One photograph, four slots. That's a 25% chance. Ancient civilizations created constellations in the stars, usually of symbols that held some import or power to them. The symbol on the center of the console seems pretty important to someone... Fire Balcony The Fire Balcony is only one scene: a starkly evocative image of a strange tree waving its limbs up and down against a fiery sky. Gentle hints: Beneath each limb, a rod is set into the rock. Click them and watch what happens. Did you notice the sun peeking through the clouds? Less gentle: Clicking and holding on the rods causes the appropriate limb to stop waving. By doing so, you can change the order in which the limbs touch the rods. Lightning never strikes the same place twice - it strikes different places all in sequence. What would happen if lightning were to strike a rod when a limb was touching it? - o -