SANCTUARY by Conrad Button (1989) A text adventure on SynTax disk PCPD 990 Review by Bev Truter Ah yes! I remember Conrad Button well - author of the dire "Dark Continent", and the marginally better "Time Traveller". Conrad Button has produced 2 series of text adventures, one titled Educational Games and the other Adventure Games. Sanctuary is one of the Adventure games, and the author rates its difficulty as "master"; one level more difficult than "expert". Well, that's a huge overestimation of the game's difficulty for starters - beginner/intermediate would be nearer the mark. Although Sanctuary is quite large (90 locations) it is written in a very simple style, and contains many interesting but fairly easy problems and puzzles; mainly finding various objects and deciding how to use them on other objects. Sanctuary is set on Earth in the not-too-distant future, and here's the plot verbatim: The year is 2015 - 5 years since a nuclear war devastated Earth. You are one of the survivors. Most people who survived the holocaust have been mutated by the radioactivity. These mutants hate normal humans and are attempting to destroy them so that they alone can rule Earth. You have been searching for others of your kind but without success. Your search has eventually taken you to the Pacific Northwest. [i.e. of the USA]. So, off you go in search of some human remnants on the American continent, bearing in mind that radioactivity is still hanging about in a few areas, as are the mutants. Though fortunately you can soon find the necessary equipment to deal with the radiation and the lone mutant. The gang of mutants will take a bit longer, and you'll need some help from another character in the game - Sly Stallone, eat your heart out! There's a short READ.ME file containing hints on how to play the game and adverts for Conrad's other games, and when you get down to the nitty-gritty and load Sanctuary, there's another short screenful of general hints, plus an option for changing your screen colours. (I can't comment on this feature, having played the game with a B&W monitor). Although there is a reminder to save a game frequently (this is a tad time-consuming), there's no way of restoring a saved game from within the game; instead you have to quit, then load a saved game from scratch. There is no status line, no scoring system, and no long room descriptions, so the overall feel is of a very terse, shorthand game. For example; You are in a shop. You see: baseball bat. Exits are: N S W. It's a pity the author didn't go in for longer location descriptions, as places like Spirit Lake, Crater Lake and Cascade Mountains just seem to scream out for something more than a bare statement of the location itself. Overall this is much like Conrad's other game Time Traveller, only there's more substance to the plot in this one, and it's not as irritating as TT. I know Sanctuary doesn't sound too promising so far, but if you can stick with the parser limitations, and ignore the lack of description for locations and objects, this actually turns out to be an entertaining game. It has a strong, well-developed plot, and a logical geographical layout for all locations. Some of the puzzles will keep you to-ing and fro-ing across this chunk of America (Seattle to the north, Washington in the middle, and Oregon to the south) for quite some time. I just had to keep plugging away until I'd found another group of humans.....and sanctuary from the outside world. There were the odd misspelt (mispelled??) words, like "bisquit" for biscuit and "allie" for ally, but mostly the writing was so brief and to-the-point that there was hardly much room for mistakes to creep in. Travel through the gameworld is well-handled - you can travel by foot through the initial locations, but later on you'll need to find other methods of transport to carry you over water and through the air. Another plus factor is this is definitely one of those busy sorts of games, where you rush about trying out all sorts of things with various items at your disposal. It's unclear whether Sanctuary is freeware or not. There's no mention of payment, although on one of the information screens Sanctuary is listed along with some other of his games, with $12 next to it. The author also mentions that if you want to order any games from Buttonware one game will cost $12, two games $17, or you can order three games for $20. There's also a hint disk available from the author for $10, which gives hints for all Buttonware games in the Adventure Games series. If you like his games, the 3 games for $20 sounds the best deal, but I doubt he'd be getting any single payments of $12 per game. I think the answer might be that Sanctuary was originally available only from the author, along with two other games which aren't shareware; but now Sanctuary is available on the Internet and can be downloaded and distributed freely. Sanctuary might be too simplistic and dated for some tastes, but there were no hiccups or glitches in the programming, so the game runs smoothly and you can progress fairly rapidly towards a satisfying conclusion - which should take about one or two longish evenings. ENJOYMENT 4.5/10 ATMOSPHERE 3/10 DIFFICULTY 5/10 FINAL COMMENT A dated but moderately entertaining sci-fi game. - o -