Albion (RPG on PC CD-ROM) Reviewed by Bill Commons After playing Daggerfall for a long time I decided to have a change and started Albion. I bought this game in a local shop for fifteen pounds which was a bargain because the mail order firms at that time were asking thirty three pounds for it. The box was a bit crumpled and on my way home I thought it might have been damaged or second hand. The box is a bit flimsy anyway as it has a double skin top to it to give a 3D effect rather like some Christmas cards. The CD disk inside was fine however and I loaded it into my computer. The game runs from DOS or Windows 95 and I had no problems running it from a shortcut icon on my desktop. It is a top view type of role playing game the same as Ultima 7 series and you start aboard a spaceship playing a shuttle pilot named Tom Driscoll. First of all you explore the spaceship and talk to the other members, this is done by mouse movement and clicking the right button. At first this was a bit hit or miss because the figures move like lightning and I found that I had to trap them in a corner or I was clicking on an empty space and had a message window pop up and asked if I wanted to rest or go to the main menu. When you do click on a figure a small menu appears which says "talk to" and then on to further text windows with a reply and sometimes options on what to say. It is not long before you find your first dungeon and this changes to a 3D view the same as Daggerfall. I thought this would be easy as you have the usual movement arrows on the screen for forward and back, left and right also curve either way or do a u turn. This proved to be a nightmare as my mouse developed a will of its own and any movement would result in it picking a random arrow and shooting me along the passages through open doors and landing me across the dungeon anywhere but the place I wanted to go. There is a built in map showing the places visited on this type of play but as I had no idea of which way I was facing at any time it took three more of these dungeons plus the purchase of a compass before I mastered it. I don't know if it would be better on a slower system than mine (Pentium 200) because the Ultimas are too fast without a program called Moslo. After a while you are told to report to the shuttle bay to pilot the craft down to a nearby planet along with a scientist to explore what is thought to be an uninhabited world rich in minerals. During the flight there is an explosion and you crash land on the planet and regain consciousness in a building, being cared for by some creatures that have a frog like face and stand erect and have a powerful tail. The game goes through some set sequences while you recuperate, meanwhile your companion who was not hurt has learnt the local language and teaches it to you. You can then explore the settlement and there is a mini dungeon in it. It is a bit tough down there though so it is better to get your levels up before trying it. The people in this and other places seem to tell you how poor they are so it seems terrible to rifle through their belongings and steal the odd eight packs of rations or five gold pieces, but the game does not penalise you if you do, and if you come back months later they are still there so perhaps the food would have gone mouldy. You can also use these chests to store your own items safely. Anyway my excuse is that I am saving their world by killing all those monsters that roam around outside the towns. The game is divided into lots of small Islands and on each you have to carry out a quest or collect some items before you can proceed to the next. I found that a shortage of cash was a big problem as everything has to be bought, this includes food, training, healing and sickness potions, spells and sleeping at the inns and weapons. The first shop that you visit has some really nice weapons but they cost nine hundred to twelve hundred gold pieces each. I am told that you can steal them from the counter but I could never find out how. The monsters that you kill leave behind some valuables but they sell at the shop for almost the same amount of the cost of potions and healing and until you are a bit better skilled at killing it is a job to keep adding to your gold reserves. When on that particular island you can kill the monsters easily, they suddenly become hard to find, and in tramping around the country in your search you find that you need to sleep and rest, so using up your precious food supply. Mostly you are selling things for below five gold pieces so how anyone could build up a balance to buy the good weapons is beyond me. Each island gives you an additional companion until you reach six maximum although the individuals change from time to time. When you start getting mages in your party the fighting becomes easier, but I started saving before a battle so that I used a mixture of all skills to build the levels up, if it proved too hard I would reload and freeze the enemy and blow them away with fire balls. The combat is played on a grid with the monsters at the top and your party occupying the bottom two rows in any positions that you choose. Then you right click on each of your team and choose from a menu what you want them to do. On about the fourth island there is a dungeon with a puzzle in it involving a grid of red and green squares with some dead end paths running through. You must step on the green but if you touch the red then it releases hoards of really tough monsters, this took me ages but it finally taught me how to control the mouse. Some places need to be mapped although one has a built in one, this is a cave with five levels which you explore by descending down holes and climbing others, each taking you to a different spot. I thought that I had thoroughly explored it until I learned that there was an item down there that I had missed, I went back and started mapping it on five sheets of A4 paper and I was surprised at how much I had previously missed. Another place needs eight locations to be visited but several places look identical, so it is not long before it has you wandering around in circles, when mapped it is quite a good compact twisty maze. I had thought that I could finish this game before I sent in my review but in a location two areas before the final dungeon I was stumped. There is a puzzle here that is unlike any other in the game. It requires you to push a timed light switch and then run along corridors pushing buttons, four of them, before the lights go out. To use the words of one of the characters in the game " The person who thought this idea up must need his head examined. The best that I could manage was one. I loaded the game into my 486 computer and although it was like wading through treacle after playing it on the Pentium the lights still went out after I had pushed the first button. I asked my grandson to try as he is a whiz with a mouse on games like Doom and arcade types. He said it was impossible to do, although he managed two buttons. I was really disappointed but I practised and practised until more by luck than judgement I managed to do it. There are a few minor bugs in the program, sometimes the computer locks up when it is trying to load in a new location from the CD. Also at times it will not close down on quitting the game and needs a press on the reset button. One infuriating thing happens at a location with rocks on one side and a row of trees on the other, you can go through in single file and the exit looks clear, suddenly you can go no further and your party blocks your return, no amount of swapping leaders or saving and re-loading will get you out of this and you have to load in a saved game, I got caught twice in this. I can give a small tip here, one which I did not follow, to my cost. One of your companions, a girl named Sira, can cast a freezing spell which makes combat really easy as two or three of these spells can destroy the enemy without too much damage to your party. At the beginning I used this quite a lot, the only drawback is that each spell needs a special seed and when she has hundreds of them it seemed great. In the last but one dungeon I wished that I had saved them as it was really tough going and she only had two seeds left, when I used them she told me that I could buy more at a certain store! Some hope at that time. Still I managed to get through it with lots of sleeping until I ran out of food, so find out where to buy them or don't use them too often unless necessary. The gold did become a problem near the end, I decided to sell all my spare weapons and the gold is shared between the six companions, when I tried to move every one of them was carrying too much weight and the game will not allow anyone to walk unless they are at or below their allowance, this meant throwing it away or loading a previous game, I chose the latter. I played the game for five weeks before completing it and enjoyed it very much. - o -